Player Matchup

Arachne
Arachne
 
Arachne
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DrBocaj
Merlin
Level 44
God Stats
4W - 8L
1,500 SR
Queue Stats
485W - 492L
1,486 Elo+
Solo
Xing Tian
Xing Tian
GoDz-Gabo24
Xing Tian
Level 157
God Stats
1W - 1L
1,421 SR
Queue Stats
127W - 125L
1,465 Elo+
Solo
Jing Wei
Jing Wei
Grim_Reefer421
Jing Wei
Level 80
God Stats
5W - 2L
1,500 SR
Queue Stats
53W - 47L
1,461 Elo+
Solo
Team Averages
Level 88
1,484 SR
1,482 Elo+

VS

Team Averages
Level 74
1,565 SR
1,414 Elo+
Athena
Athena
HazTik
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
KBN_Chrollo
Charybdis
Level 140
God Stats
3W - 3L
1,641 SR
Queue Stats
22W - 19L
1,607 Elo+
Party 1
Anubis
Anubis
Whitewolf0021
Anubis
Level 66
God Stats
6W - 9L
1,422 SR
Queue Stats
268W - 282L
1,427 Elo+
Solo
Loki
Loki
beltran254
Loki
Level 107
God Stats
8W - 7L
1,869 SR
Queue Stats
55W - 56L
1,450 Elo+
Solo
Achilles
Achilles
darksnaek
Achilles
Level 32
God Stats
4W - 9L
1,394 SR
Queue Stats
82W - 101L
1,083 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 2 / 6
7,992
666
7,225
11,046
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
 
Sun Wukong
12
3 / 0 / 3
7,685
640
4,283
6,109
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
DrBocaj
Merlin
14
7 / 0 / 4
8,135
678
5,863
4,177
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
GoDz-Gabo24
Xing Tian
10
1 / 2 / 7
6,318
527
2,462
8,722
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
11
1 / 0 / 2
6,759
563
2,498
6,866
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
HazTik
Athena
9
0 / 2 / 2
5,630
469
3,781
9,144
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
KBN_Chrollo
Charybdis
11
2 / 2 / 0
6,295
525
5,140
5,723
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
5,909
492
2,430
8,382
3,301
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 5 / 1
5,436
453
1,827
7,036
1,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
darksnaek
Achilles
10
0 / 3 / 0
5,485
457
3,099
7,375
5,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
3
4
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
6
4
W
Sun Wukong
 
Sun Wukong
3
0
3
4.5
W
Merlin
DrBocaj
Merlin
7
0
4
9
W
Xing Tian
GoDz-Gabo24
Xing Tian
1
2
7
2.25
W
Jing Wei
1
0
2
2
L
Athena
HazTik
Athena
0
2
2
0.5
L
Charybdis
KBN_Chrollo
Charybdis
2
2
0
1
L
1
5
0
0.2
L
0
5
1
0.1
L
Achilles
darksnaek
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
16,277
36,920
Taken
37,660
14,510
Mitigated
18,202
16,471
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,225
4,904
0
7,159
11,046
4,009
0
2,367
8,452
0
49,638
W
Sun Wukong
 
Sun Wukong
4,283
1,041
0
2,135
6,109
2,562
406
600
5,120
0
34,785
W
Merlin
DrBocaj
Merlin
5,863
725
0
1,149
4,177
1,200
0
1,005
3,172
46,921
0
W
Xing Tian
GoDz-Gabo24
Xing Tian
2,462
353
0
1,119
8,722
4,973
350
1,912
6,775
13,900
0
W
Jing Wei
2,498
1,198
0
4,909
6,866
1,766
1,026
327
6,539
0
41,138
L
Athena
HazTik
Athena
3,781
1,045
0
1,697
9,144
5,716
21
2,245
6,899
12,163
0
L
Charybdis
KBN_Chrollo
Charybdis
5,140
2,998
0
2,839
5,723
1,339
0
625
5,098
0
47,776
L
2,430
489
0
2,372
8,382
3,301
0
4,716
3,666
32,986
0
L
1,827
548
0
289
7,036
1,963
0
352
6,684
0
31,004
L
Achilles
darksnaek
Achilles
3,099
838
0
2,521
7,375
5,883
0
387
6,988
0
24,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,889
Gold Earned
28,755
354
Minions Killed
298
0
Camps Cleared
0
1,264,690
Distance Traveled
1,133,006
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,992
666
100
8
0
270,874
6
W
Sun Wukong
7,685
640
78
7
0
255,022
2
W
Merlin
8,135
678
76
6
0
248,833
6
W
Xing Tian
6,318
527
19
2
0
238,796
5
W
Jing Wei
6,759
563
81
7
0
251,165
6
L
Athena
5,630
469
20
2
0
244,771
0
L
Charybdis
6,295
525
92
8
0
226,798
3
L
Anubis
5,909
492
69
6
0
203,328
0
L
Loki
5,436
453
57
5
0
217,665
4
L
Achilles
5,485
457
60
5
0
240,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role