Player Matchup

Ymir
Ymir
Cout Edimar
Ymir
Level 124
God Stats
20W - 12L
1,558 SR
Queue Stats
24W - 21L
1,447 Elo+
Party 3
Janus
Janus
KimoCrawler
Janus
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,412 Elo+
Party 2
Hercules
Hercules
SimryseTTV
Hercules
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,399 Elo+
Party 2
He Bo
He Bo
devinfrisco
He Bo
Level 106
God Stats
2W - 1L
1,734 SR
Queue Stats
167W - 189L
1,419 Elo+
Party 2
Cernunnos
Cernunnos
xxwhosthisguyxx
Cernunnos
Level 127
God Stats
16W - 17L
1,382 SR
Queue Stats
43W - 39L
1,406 Elo+
Party 3
Team Averages
Level 104
1,535 SR
1,417 Elo+

VS

Team Averages
Level 101
1,538 SR
1,534 Elo+
Cthulhu
Cthulhu
AlexTheOddityTTV
Cthulhu
Level 104
God Stats
2W - 1L
1,778 SR
Queue Stats
26W - 8L
1,659 Elo+
Party 1
Baba Yaga
Baba Yaga
ChiliRamen99
Baba Yaga
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,682 Elo+
Party 1
Apollo
Apollo
Estebanbw
Apollo
Level 95
God Stats
20W - 20L
1,517 SR
Queue Stats
134W - 153L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
Sonyboy2003
Gilgamesh
Level 102
God Stats
13W - 14L
1,394 SR
Queue Stats
203W - 224L
1,406 Elo+
Solo
Fenrir
Fenrir
THE_KRAKEN900
Fenrir
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 30L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
8,524
474
5,990
11,107
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 5 / 9
9,388
522
5,871
9,730
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
SimryseTTV
Hercules
15
7 / 3 / 7
9,463
526
11,333
15,927
10,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
14 / 4 / 5
10,334
574
17,250
13,989
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
xxwhosthisguyxx
Cernunnos
12
0 / 1 / 10
7,748
430
6,941
9,894
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,504
472
9,555
15,942
18,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
ChiliRamen99
Baba Yaga
13
4 / 8 / 1
8,507
473
10,760
11,344
5,149
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Estebanbw
Apollo
9
1 / 2 / 1
6,607
367
1,807
4,988
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Sonyboy2003
Gilgamesh
14
3 / 4 / 1
8,726
485
9,840
14,339
12,902
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 9 / 4
8,736
485
5,555
17,785
6,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
25
Kills
14
14
Deaths
26
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Baba Yaga
ChiliRamen99
Baba Yaga
4
8
1
0.56
W
1
1
11
6.5
L
Apollo
Estebanbw
Apollo
1
2
1
0.75
W
3
5
9
1.5
W
Hercules
SimryseTTV
Hercules
7
3
7
3.5
L
Gilgamesh
Sonyboy2003
Gilgamesh
3
4
1
0.88
L
4
9
4
0.67
W
14
4
5
4.13
W
Cernunnos
xxwhosthisguyxx
Cernunnos
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
37,517
60,647
Taken
64,398
28,677
Mitigated
44,474
15,581
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,555
949
348
2,958
15,942
18,244
0
7,187
8,755
27,924
0
L
Baba Yaga
ChiliRamen99
Baba Yaga
10,760
397
0
1,806
11,344
5,149
664
8,244
3,100
34,229
0
W
5,990
1,022
658
2,956
11,107
8,009
198
3,385
7,662
27,851
0
L
Apollo
Estebanbw
Apollo
1,807
1,343
0
1,522
4,988
1,357
57
2,192
2,796
0
27,770
W
5,871
516
0
1,668
9,730
2,862
0
2,611
6,940
61,890
0
W
Hercules
SimryseTTV
Hercules
11,333
4,511
797
3,461
15,927
10,211
890
3,610
12,133
0
36,929
L
Gilgamesh
Sonyboy2003
Gilgamesh
9,840
1,687
0
2,193
14,339
12,902
424
4,369
9,970
0
53,556
L
5,555
1,138
0
2,612
17,785
6,822
0
7,119
10,666
0
32,565
W
17,250
886
416
2,878
13,989
4,447
0
6,754
6,799
52,173
0
W
Cernunnos
xxwhosthisguyxx
Cernunnos
6,941
3,134
131
2,616
9,894
3,148
1,204
3,062
6,798
0
45,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,457
Gold Earned
41,080
298
Minions Killed
314
0
Camps Cleared
0
1,738,712
Distance Traveled
1,458,958
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,504
472
52
3
0
318,068
0
L
Baba Yaga
8,507
473
51
3
0
316,169
1
W
Ymir
8,524
474
46
3
0
356,014
5
L
Apollo
6,607
367
55
3
0
180,036
3
W
Janus
9,388
522
96
5
0
351,356
3
W
Hercules
9,463
526
40
2
0
347,160
0
L
Gilgamesh
8,726
485
96
5
0
314,205
4
L
Fenrir
8,736
485
60
3
0
330,480
0
W
He Bo
10,334
574
61
3
0
339,440
0
W
Cernunnos
7,748
430
55
3
0
344,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role