Player Matchup

Danzaburou
Danzaburou
DotDaWzrd
Danzaburou
Level 77
God Stats
4W - 2L
1,500 SR
Queue Stats
443W - 413L
1,542 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GnarlyClouds
Morgan Le Fay
Level 123
God Stats
7W - 7L
1,541 SR
Queue Stats
133W - 146L
1,474 Elo+
Party 1
Cabrakan
Cabrakan
Reycactus
Cabrakan
Level 149
God Stats
3W - 3L
1,596 SR
Queue Stats
207W - 206L
1,568 Elo+
Solo
Nemesis
Nemesis
SaltiestStick
Nemesis
Level 122
God Stats
4W - 4L
1,573 SR
Queue Stats
53W - 38L
1,593 Elo+
Solo
Nike
Nike
Trzinski30
Nike
Level 128
God Stats
3W - 7L
1,250 SR
Queue Stats
49W - 47L
1,526 Elo+
Solo
Team Averages
Level 120
1,492 SR
1,540 Elo+

VS

Team Averages
Level 59
1,468 SR
1,467 Elo+
Cthulhu
Cthulhu
AstroMark2
Cthulhu
Level 10
God Stats
2W - 10L
1,246 SR
Queue Stats
79W - 61L
1,303 Elo+
Party 3
Mercury
Mercury
Luisgamer C K
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 144L
1,466 Elo+
Party 2
Aphrodite
Aphrodite
Magin dying
Aphrodite
Level 32
God Stats
4W - 6L
1,594 SR
Queue Stats
61W - 91L
1,568 Elo+
Party 3
Medusa
Medusa
Medibe JJMB
Medusa
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 203L
1,479 Elo+
Party 2
Janus
Janus
Shadowchyther
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 223L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DotDaWzrd
Danzaburou
20
13 / 1 / 7
13,254
631
20,284
13,104
6,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
GnarlyClouds
Morgan Le Fay
19
7 / 1 / 8
11,981
571
12,720
11,417
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Reycactus
Cabrakan
14
0 / 2 / 15
9,822
468
7,668
19,259
25,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
19
7 / 1 / 10
11,930
568
13,826
12,972
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 3 / 6
10,690
509
4,358
15,421
11,061
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AstroMark2
Cthulhu
14
1 / 7 / 3
8,810
420
4,175
20,669
16,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
18
2 / 5 / 2
10,646
507
6,661
15,959
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Magin dying
Aphrodite
16
2 / 2 / 2
9,864
470
15,250
14,230
5,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
15
1 / 6 / 0
9,269
441
7,363
13,402
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 8 / 3
9,655
460
8,301
13,391
3,161
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
28
Kills
8
8
Deaths
28
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AstroMark2
Cthulhu
1
7
3
0.36
W
Danzaburou
DotDaWzrd
Danzaburou
13
1
7
16.5
W
Morgan Le Fay
GnarlyClouds
Morgan Le Fay
7
1
8
11
L
Mercury
2
5
2
0.6
L
Aphrodite
Magin dying
Aphrodite
2
2
2
1.5
L
Medusa
1
6
0
0.17
W
Cabrakan
Reycactus
Cabrakan
0
2
15
3.75
W
Nemesis
7
1
10
12
L
2
8
3
0.44
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,856
Damage
41,750
72,173
Taken
77,651
54,516
Mitigated
33,528
17,326
Healing
22,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AstroMark2
Cthulhu
4,175
482
0
2,727
20,669
16,160
137
6,154
14,342
14,847
0
W
Danzaburou
DotDaWzrd
Danzaburou
20,284
9,060
0
8,046
13,104
6,580
1,695
1,778
11,280
0
97,044
W
Morgan Le Fay
GnarlyClouds
Morgan Le Fay
12,720
1,252
281
4,440
11,417
5,437
1,143
5,820
5,392
84,862
0
L
Mercury
6,661
3,245
0
189
15,959
4,906
0
3,582
12,245
0
92,995
L
Aphrodite
Magin dying
Aphrodite
15,250
734
5,551
9,700
14,230
5,351
721
3,481
10,632
77,519
0
L
Medusa
7,363
2,392
0
2,830
13,402
3,950
0
1,850
11,482
0
71,562
W
Cabrakan
Reycactus
Cabrakan
7,668
1,341
0
2,138
19,259
25,499
174
6,422
12,401
33,008
0
W
Nemesis
13,826
4,818
0
1,971
12,972
5,939
680
3,878
8,934
0
102,208
L
8,301
1,070
0
1,753
13,391
3,161
0
4,516
8,562
49,365
0
W
4,358
456
0
450
15,421
11,061
1,743
8,452
6,440
0
71,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,677
Gold Earned
48,244
675
Minions Killed
549
0
Camps Cleared
0
2,030,855
Distance Traveled
2,051,028
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,810
420
15
1
0
412,360
0
W
Danzaburou
13,254
631
167
8
0
386,615
6
W
Morgan Le Fay
11,981
571
162
8
0
424,101
3
L
Mercury
10,646
507
159
8
0
496,175
3
L
Aphrodite
9,864
470
164
8
0
413,872
4
L
Medusa
9,269
441
116
6
0
385,206
3
W
Cabrakan
9,822
468
44
2
0
377,337
7
W
Nemesis
11,930
568
136
6
0
475,490
5
L
Janus
9,655
460
95
5
0
343,415
2
W
Nike
10,690
509
166
8
0
367,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role