Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
AvianOrange
Medusa
Level 25
God Stats
0W - 1L
1,328 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
TheRandomNightOw
Ah Puch
Level 107
God Stats
1W - 1L
1,701 SR
Queue Stats
271W - 288L
1,341 Elo+
Party 3
Sylvanus
Sylvanus
iGustii_
Sylvanus
Level 83
God Stats
4W - 4L
1,790 SR
Queue Stats
69W - 59L
1,451 Elo+
Party 3
Loki
Loki
l NO EXCUSES I
Loki
Level 60
God Stats
290W - 250L
1,436 SR
Queue Stats
523W - 463L
1,365 Elo+
Solo
Team Averages
Level 76
1,551 SR
1,431 Elo+

VS

Team Averages
Level 83
1,477 SR
1,439 Elo+
Yemoja
Yemoja
FalataMutata
Yemoja
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,426 Elo+
Party 1
Arachne
Arachne
I_ISHI
Arachne
Level 49
God Stats
62W - 37L
1,615 SR
Queue Stats
134W - 118L
1,456 Elo+
Party 1
Medusa
Medusa
Shaynkz
Medusa
Level 107
God Stats
68W - 66L
1,523 SR
Queue Stats
338W - 369L
1,433 Elo+
Party 2
Achilles
Achilles
firefire198
Achilles
Level 92
God Stats
20W - 27L
1,370 SR
Queue Stats
329W - 301L
1,456 Elo+
Party 1
Hades
Hades
zurqN
Hades
Level 115
God Stats
4W - 3L
1,378 SR
Queue Stats
520W - 587L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 4 / 0
6,804
486
5,882
13,118
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
1 / 3 / 0
6,516
465
5,291
7,829
1,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 0
6,463
462
6,988
7,325
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
iGustii_
Sylvanus
9
0 / 3 / 2
6,011
429
4,923
12,649
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 0 / 0
6,245
446
1,468
6,874
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 6
7,144
510
4,950
9,883
6,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
I_ISHI
Arachne
13
4 / 1 / 1
7,597
543
5,485
10,943
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Shaynkz
Medusa
14
2 / 0 / 1
8,037
574
7,184
9,217
3,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
firefire198
Achilles
15
4 / 0 / 0
8,772
627
8,189
8,049
6,045
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
zurqN
Hades
14
3 / 0 / 2
8,077
577
7,756
7,475
4,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
14
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
0
0.25
L
Medusa
1
3
0
0.33
W
Yemoja
0
2
6
1.5
W
Arachne
I_ISHI
Arachne
4
1
1
4.5
W
Medusa
Shaynkz
Medusa
2
0
1
2.5
L
1
4
0
0.25
W
Achilles
firefire198
Achilles
4
0
0
4
L
Sylvanus
iGustii_
Sylvanus
0
3
2
0.33
L
0
0
0
0
W
Hades
zurqN
Hades
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,552
Damage
33,564
47,795
Taken
45,567
18,188
Mitigated
23,012
16,021
Healing
18,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,882
898
0
7,423
13,118
4,758
0
2,449
10,669
0
56,470
L
Medusa
5,291
1,170
54
872
7,829
1,559
0
759
7,070
0
37,244
W
Yemoja
4,950
2,284
1,885
3,475
9,883
6,136
0
3,415
6,335
20,186
0
W
Arachne
I_ISHI
Arachne
5,485
4,029
0
1,206
10,943
3,679
0
3,112
7,663
0
47,062
W
Medusa
Shaynkz
Medusa
7,184
2,451
0
4,105
9,217
3,038
1,494
705
8,512
0
64,320
L
6,988
502
0
1,302
7,325
2,658
0
3,208
4,117
34,111
0
W
Achilles
firefire198
Achilles
8,189
1,627
0
1,985
8,049
6,045
159
113
7,936
1,947
47,605
L
Sylvanus
iGustii_
Sylvanus
4,923
1,617
509
3,787
12,649
7,138
0
6,290
6,359
18,001
0
L
1,468
197
0
2,074
6,874
2,075
453
308
6,566
0
36,582
W
Hades
zurqN
Hades
7,756
1,386
684
4,729
7,475
4,114
34
4,049
3,210
54,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,039
Gold Earned
39,627
355
Minions Killed
479
0
Camps Cleared
0
1,320,149
Distance Traveled
1,343,555
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,804
486
104
7
0
283,995
2
L
Medusa
6,516
465
78
6
0
276,789
0
W
Yemoja
7,144
510
33
2
0
230,492
0
W
Arachne
7,597
543
83
6
0
325,763
3
W
Medusa
8,037
574
120
9
0
234,938
1
L
Ah Puch
6,463
462
73
5
0
240,069
3
W
Achilles
8,772
627
112
8
0
282,673
1
L
Sylvanus
6,011
429
30
2
0
231,418
3
L
Loki
6,245
446
70
5
0
287,878
0
W
Hades
8,077
577
131
9
0
269,689
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role