Player Matchup

Nemesis
Nemesis
SURGE_dameanYT
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Kukulkan
Kukulkan
ttv_SkyPie169
Kukulkan
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Izanami
Izanami
ttvbuffalowingg1
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,273 Elo+

VS

Team Averages
Level 64
1,424 SR
1,376 Elo+
Sol
Sol
HisokaFlow
Sol
Level 67
God Stats
8W - 7L
1,391 SR
Queue Stats
153W - 189L
1,453 Elo+
Party 2
Neith
Neith
Kingz_koterie
Neith
Level 59
God Stats
151W - 217L
1,382 SR
Queue Stats
151W - 217L
1,350 Elo+
Solo
Horus
Horus
desolatecity
Horus
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 76L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 4
9,070
698
7,947
14,385
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
ttv_SkyPie169
Kukulkan
12
2 / 9 / 1
8,415
647
10,774
14,713
4,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 4 / 3
9,052
696
10,093
12,040
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 12
10,826
833
15,596
10,598
3,429
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 11
11,012
847
13,960
12,459
4,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 3 / 9
10,464
805
5,601
18,948
12,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
20
20
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
9
2
11
7.25
L
2
7
4
0.57
W
5
3
9
3.17
L
Kukulkan
ttv_SkyPie169
Kukulkan
2
9
1
0.28
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,814
Damage
35,157
41,138
Taken
42,005
14,752
Mitigated
20,508
5,722
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,596
5,284
0
4,692
10,598
3,429
1,851
1,823
8,775
48,972
0
W
13,960
8,193
400
6,364
12,459
4,237
829
4,414
8,045
0
44,784
L
7,947
3,431
0
2,646
14,385
5,847
0
5,604
8,781
0
15,761
W
5,601
3,550
1,745
7,598
18,948
12,842
245
4,886
14,062
0
14,888
L
Kukulkan
ttv_SkyPie169
Kukulkan
10,774
714
0
775
14,713
4,955
0
6,313
8,400
29,721
0
L
10,093
5,991
0
2,301
12,040
3,950
0
4,332
7,708
0
38,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,537
Gold Earned
32,302
117
Minions Killed
140
3
Camps Cleared
6
606,567
Distance Traveled
685,345
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,826
833
74
6
4
225,826
1
W
Neith
11,012
847
51
4
2
221,102
4
L
Nemesis
9,070
698
13
1
1
219,012
2
W
Horus
10,464
805
15
1
0
238,417
1
L
Kukulkan
8,415
647
42
3
1
190,022
2
L
Izanami
9,052
696
62
5
1
197,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role