Player Matchup

Ra
Ra
BoboQQ
Ra
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 30L
1,481 Elo+
Party 1
Neith
Neith
IAMLILM
Neith
Level 109
God Stats
2W - 0L
1,721 SR
Queue Stats
2W - 2L
1,535 Elo+
Party 1
Bacchus
Bacchus
stonesywonesy
Bacchus
Level 10
God Stats
2W - 2L
1,523 SR
Queue Stats
6W - 6L
1,481 Elo+
Party 1
Team Averages
Level 92
1,581 SR
1,499 Elo+

VS

Team Averages
Level 47
1,493 SR
1,516 Elo+
Raijin
Raijin
 
Raijin
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DiEKaZT
Ah Muzen Cab
Level 114
God Stats
2W - 4L
1,367 SR
Queue Stats
93W - 70L
1,513 Elo+
Party 2
Tyr
Tyr
HydroSamurai
Tyr
Level 18
God Stats
12W - 10L
1,611 SR
Queue Stats
89W - 69L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
13 / 2 / 3
10,180
925
15,419
7,219
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
IAMLILM
Neith
12
3 / 4 / 13
8,369
761
7,103
7,316
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
12
2 / 1 / 14
8,026
730
6,579
8,832
6,268
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 6 / 2
8,449
768
6,534
10,319
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
DiEKaZT
Ah Muzen Cab
12
2 / 6 / 4
7,586
690
5,686
10,815
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 4
7,556
687
6,022
13,282
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
7
7
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
6
2
0.83
W
Ra
13
2
3
7.25
L
Ah Muzen Cab
DiEKaZT
Ah Muzen Cab
2
6
4
0.67
L
1
6
4
0.5
W
Neith
IAMLILM
Neith
3
4
13
2.38
W
Bacchus
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,101
Damage
18,242
23,367
Taken
34,416
11,416
Mitigated
16,277
6,025
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,534
231
427
1,763
10,319
3,310
0
5,265
5,054
23,739
0
W
Ra
15,419
1,042
1,734
2,640
7,219
2,789
201
2,071
5,058
43,391
0
L
Ah Muzen Cab
DiEKaZT
Ah Muzen Cab
5,686
1,736
0
1,265
10,815
3,571
0
8,339
2,476
0
21,574
L
6,022
298
90
908
13,282
9,396
0
8,750
4,532
5,672
12,896
W
Neith
IAMLILM
Neith
7,103
1,656
0
365
7,316
2,359
1,790
3,311
3,755
0
21,114
W
Bacchus
6,579
546
542
744
8,832
6,268
349
2,436
6,160
12,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,575
Gold Earned
23,591
133
Minions Killed
107
4
Camps Cleared
4
585,547
Distance Traveled
516,810
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,449
768
49
4
3
157,665
3
W
Ra
10,180
925
78
7
2
208,242
3
L
Ah Muzen Cab
7,586
690
34
3
1
167,737
0
L
Tyr
7,556
687
24
2
0
191,408
0
W
Neith
8,369
761
41
4
2
169,520
2
W
Bacchus
8,026
730
14
1
0
207,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role