Player Matchup

Awilix
Awilix
MinorInsanity
Awilix
Level 108
God Stats
11W - 5L
1,920 SR
Queue Stats
978W - 431L
1,591 Elo+
Party 1
Tiamat
Tiamat
Sukuuna
Tiamat
Level 124
God Stats
3W - 0L
1,851 SR
Queue Stats
26W - 30L
1,572 Elo+
Party 1
Ymir
Ymir
TheKingofDPS
Ymir
Level 23
God Stats
15W - 10L
1,780 SR
Queue Stats
276W - 177L
1,844 Elo+
Party 1
Team Averages
Level 85
1,851 SR
1,669 Elo+

VS

Team Averages
Level 75
1,448 SR
1,756 Elo+
Ymir
Ymir
BigFurryCawk
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,963 Elo+
Party 2
Baron Samedi
Baron Samedi
LazyTurpin837
Baron Samedi
Level 68
God Stats
12W - 16L
1,345 SR
Queue Stats
207W - 280L
1,397 Elo+
Solo
Osiris
Osiris
MrBootyHoleMan
Osiris
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 78L
1,909 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 5
9,200
836
11,761
8,189
3,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Sukuuna
Tiamat
14
6 / 2 / 6
9,073
825
14,155
7,406
5,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 11
8,739
794
5,056
13,035
12,275
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 7
8,292
754
6,228
15,473
13,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
LazyTurpin837
Baron Samedi
11
4 / 4 / 5
7,740
704
6,565
8,844
3,616
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 4 / 6
8,095
736
11,239
12,329
10,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
13
Kills
10
10
Deaths
13
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Baron Samedi
LazyTurpin837
Baron Samedi
4
4
5
1.63
W
6
4
5
2.13
L
4
4
6
1.75
W
Tiamat
Sukuuna
Tiamat
6
2
6
4.5
W
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,972
Damage
24,032
28,630
Taken
36,646
21,495
Mitigated
27,911
6,133
Healing
10,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,228
1,516
311
2,508
15,473
13,393
0
6,274
8,783
13,986
0
L
Baron Samedi
LazyTurpin837
Baron Samedi
6,565
548
3,193
2,652
8,844
3,616
0
5,461
3,061
21,017
0
W
11,761
3,741
0
810
8,189
3,340
0
3,316
4,873
0
29,922
L
11,239
4,215
0
1,529
12,329
10,902
0
6,747
5,213
0
29,065
W
Tiamat
Sukuuna
Tiamat
14,155
1,963
81
2,940
7,406
5,880
330
2,595
4,811
39,292
0
W
5,056
1,578
0
2,302
13,035
12,275
162
7,440
5,595
8,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,012
Gold Earned
24,127
117
Minions Killed
91
8
Camps Cleared
4
606,197
Distance Traveled
540,380
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,292
754
27
2
0
187,669
4
L
Baron Samedi
7,740
704
27
2
0
153,920
2
W
Awilix
9,200
836
44
4
4
217,903
3
L
Osiris
8,095
736
37
3
4
198,791
6
W
Tiamat
9,073
825
62
6
3
201,338
1
W
Ymir
8,739
794
11
1
1
186,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role