Player Matchup

Neith
Neith
GaleRequiem
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,597 Elo+
Party 2
Sol
Sol
GamerJunction
Sol
Level 55
God Stats
1W - 1L
1,746 SR
Queue Stats
24W - 30L
1,574 Elo+
Party 2
Mercury
Mercury
MonopolyClutch
Mercury
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,586 Elo+
Party 2
Atlas
Atlas
NuclearExplosion
Atlas
Level 56
God Stats
0W - 2L
1,540 SR
Queue Stats
24W - 21L
1,675 Elo+
Party 2
Mulan
Mulan
mrawesum06
Mulan
Level 45
God Stats
0W - 3L
1,250 SR
Queue Stats
11W - 17L
1,579 Elo+
Party 2
Team Averages
Level 48
1,507 SR
1,602 Elo+

VS

Team Averages
Level 110
1,673 SR
1,733 Elo+
Shiva
Shiva
GorillaGripBussy
Shiva
Level 129
God Stats
28W - 3L
2,010 SR
Queue Stats
191W - 84L
1,949 Elo+
Party 1
Susano
Susano
ReKaPMaX
Susano
Level 160
God Stats
2W - 1L
1,653 SR
Queue Stats
317W - 141L
1,853 Elo+
Party 1
Zhong Kui
Zhong Kui
SshyresS
Zhong Kui
Level 137
God Stats
16W - 15L
1,500 SR
Queue Stats
93W - 118L
1,440 Elo+
Solo
Neith
Neith
Trixille
Neith
Level 97
God Stats
2W - 0L
1,918 SR
Queue Stats
162W - 148L
1,532 Elo+
Solo
Anhur
Anhur
YeetYoMeat
Anhur
Level 27
God Stats
2W - 0L
1,283 SR
Queue Stats
181W - 48L
1,893 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
9,729
541
11,575
13,785
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
8 / 11 / 4
10,021
557
16,267
17,739
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 11 / 6
10,000
556
8,017
17,735
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
5 / 8 / 9
9,200
511
11,560
23,930
22,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mulan
12
3 / 10 / 6
8,286
460
10,716
14,908
9,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 19
11,358
631
10,215
22,304
25,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
ReKaPMaX
Susano
20
14 / 3 / 12
12,710
706
23,543
15,997
7,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SshyresS
Zhong Kui
16
10 / 8 / 12
10,955
609
15,793
18,110
15,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Trixille
Neith
16
3 / 4 / 6
10,812
601
5,902
11,719
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anhur
19
13 / 5 / 7
12,229
679
16,955
17,928
7,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
102
25
Kills
46
46
Deaths
25
30
Assists
56
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
8
11
4
0.91
W
6
5
19
3.1
L
6
11
6
0.82
L
5
8
9
1.19
W
Susano
ReKaPMaX
Susano
14
3
12
6.67
W
Zhong Kui
SshyresS
Zhong Kui
10
8
12
2
W
Neith
Trixille
Neith
3
4
6
1.5
W
Anhur
13
5
7
3.3
L
Mulan
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,135
Damage
72,408
88,097
Taken
86,058
49,424
Mitigated
58,673
14,469
Healing
31,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,575
3,913
0
2,959
13,785
4,466
0
0
13,785
0
64,410
L
16,267
6,072
0
4,330
17,739
6,496
968
5,653
11,842
51,366
5,798
W
10,215
1,493
1,872
4,521
22,304
25,034
251
6,273
15,153
0
35,217
L
8,017
2,925
0
3,618
17,735
6,132
0
1,225
16,404
0
45,169
L
11,560
4,357
177
2,607
23,930
22,721
0
5,890
17,737
26,366
0
W
Susano
ReKaPMaX
Susano
23,543
8,304
0
4,932
15,997
7,319
0
3,968
12,029
0
97,583
W
Zhong Kui
SshyresS
Zhong Kui
15,793
2,367
0
6,035
18,110
15,023
1,493
8,999
9,111
56,180
0
W
Neith
Trixille
Neith
5,902
2,180
0
5,194
11,719
4,070
5,063
1,377
10,342
0
71,647
W
Anhur
16,955
10,021
0
8,673
17,928
7,227
2,704
5,111
12,817
0
74,916
L
Mulan
10,716
2,314
0
778
14,908
9,609
0
2,230
12,536
0
32,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,236
Gold Earned
58,064
365
Minions Killed
565
0
Camps Cleared
0
1,569,729
Distance Traveled
1,690,925
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,729
541
125
7
0
299,250
1
L
Sol
10,021
557
90
5
0
290,367
0
W
Shiva
11,358
631
64
4
0
365,042
6
L
Mercury
10,000
556
71
4
0
386,311
0
L
Atlas
9,200
511
23
1
0
311,449
4
W
Susano
12,710
706
151
8
0
416,569
2
W
Zhong Kui
10,955
609
89
5
0
286,410
4
W
Neith
10,812
601
141
8
0
311,603
2
W
Anhur
12,229
679
120
7
0
311,301
5
L
Mulan
8,286
460
56
3
0
282,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role