Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AndyCosctco
Athena
Level 67
God Stats
18W - 10L
1,749 SR
Queue Stats
109W - 90L
1,522 Elo+
Party 1
Eset
Eset
ArchangelRemiel
Eset
Level 111
God Stats
5W - 3L
1,598 SR
Queue Stats
54W - 42L
1,624 Elo+
Party 2
Hou Yi
Hou Yi
IKillEwoks
Hou Yi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,448 Elo+
Party 1
Thor
Thor
RIZOOSAN
Thor
Level 28
God Stats
6W - 3L
1,528 SR
Queue Stats
44W - 28L
1,275 Elo+
Party 2
Team Averages
Level 53
1,575 SR
1,474 Elo+

VS

Team Averages
Level 76
1,492 SR
1,519 Elo+
Jormungandr
Jormungandr
B0bbeh
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,507 Elo+
Party 3
Neith
Neith
BotPunchules
Neith
Level 129
God Stats
8W - 6L
1,479 SR
Queue Stats
311W - 258L
1,568 Elo+
Party 3
Zhong Kui
Zhong Kui
ChipDaRippa3
Zhong Kui
Level 102
God Stats
12W - 19L
1,549 SR
Queue Stats
224W - 248L
1,497 Elo+
Solo
Zeus
Zeus
KicknAssRedfield
Zeus
Level 69
God Stats
19W - 27L
1,430 SR
Queue Stats
243W - 220L
1,475 Elo+
Solo
Serqet
Serqet
Mass_On5
Serqet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
1 / 4 / 16
11,503
1,046
11,795
14,981
10,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
19
1 / 3 / 20
12,877
1,171
10,031
22,897
37,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
11 / 2 / 11
13,909
1,264
20,991
10,474
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
IKillEwoks
Hou Yi
17
2 / 6 / 11
11,660
1,060
10,796
14,308
5,761
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
18
10 / 0 / 9
13,497
1,227
11,792
18,652
8,911
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

187

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
B0bbeh
Jormungandr
18
1 / 6 / 11
11,671
1,061
7,573
19,184
20,503
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 2 / 8
12,370
1,125
21,122
8,532
2,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ChipDaRippa3
Zhong Kui
17
4 / 5 / 8
11,745
1,068
14,042
14,467
10,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 4 / 8
12,392
1,127
26,458
13,445
4,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Mass_On5
Serqet
17
1 / 8 / 10
11,517
1,047
6,135
13,278
5,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
60
25
Kills
15
15
Deaths
25
67
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
4
16
2.25
W
Athena
1
3
20
3.67
W
11
2
11
8.25
L
Jormungandr
B0bbeh
Jormungandr
1
6
11
1.08
L
4
2
8
4
L
Zhong Kui
ChipDaRippa3
Zhong Kui
4
5
8
1.6
W
Hou Yi
IKillEwoks
Hou Yi
2
6
11
1.25
L
5
4
8
2.25
L
Serqet
Mass_On5
Serqet
1
8
10
0.75
W
Thor
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,405
Damage
75,330
81,312
Taken
68,906
66,337
Mitigated
44,408
11,615
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,795
3,562
0
4,013
14,981
10,314
0
9,547
5,385
0
30,853
W
Athena
10,031
2,936
0
1,195
22,897
37,001
0
10,477
11,711
17,636
0
W
20,991
1,110
1,739
2,396
10,474
4,350
0
6,336
3,812
49,054
150
L
Jormungandr
B0bbeh
Jormungandr
7,573
2,690
0
0
19,184
20,503
0
7,370
11,708
26,506
0
L
21,122
9,871
0
1,298
8,532
2,942
0
3,581
4,859
0
57,982
L
Zhong Kui
ChipDaRippa3
Zhong Kui
14,042
1,162
202
2,803
14,467
10,292
0
6,395
7,977
24,022
0
W
Hou Yi
IKillEwoks
Hou Yi
10,796
5,292
34
1,926
14,308
5,761
0
8,481
5,712
0
27,396
L
26,458
2,855
0
1,559
13,445
4,755
0
7,950
5,495
52,191
0
L
Serqet
Mass_On5
Serqet
6,135
2,095
0
727
13,278
5,916
0
5,632
7,605
0
15,024
W
Thor
11,792
2,062
0
312
18,652
8,911
0
13,232
5,391
0
29,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,446
Gold Earned
59,695
212
Minions Killed
230
3
Camps Cleared
13
988,627
Distance Traveled
956,974
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,503
1,046
48
4
0
186,378
0
W
Athena
12,877
1,171
8
1
0
204,427
0
W
Eset
13,909
1,264
70
6
1
222,014
2
L
Jormungandr
11,671
1,061
31
3
0
184,741
0
L
Neith
12,370
1,125
94
9
2
193,777
1
L
Zhong Kui
11,745
1,068
31
3
1
191,098
0
W
Hou Yi
11,660
1,060
45
4
1
145,295
0
L
Zeus
12,392
1,127
58
5
3
184,253
0
L
Serqet
11,517
1,047
16
1
7
203,105
1
W
Thor
13,497
1,227
41
4
1
230,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role