Player Matchup

Tyr
Tyr
Dyrax
Tyr
Level 137
God Stats
52W - 85L
1,500 SR
Queue Stats
641W - 578L
1,631 Elo+
Solo
Neith
Neith
KiKoElDeStRoYeR
Neith
Level 25
God Stats
2W - 3L
1,436 SR
Queue Stats
3W - 3L
1,548 Elo+
Party 2
Anubis
Anubis
Rotra
Anubis
Level 99
God Stats
4W - 9L
1,324 SR
Queue Stats
4W - 10L
1,347 Elo+
Party 2
Team Averages
Level 87
1,420 SR
1,509 Elo+

VS

Team Averages
Level 137
1,550 SR
1,555 Elo+
Khepri
Khepri
Ingvar1482
Khepri
Level 129
God Stats
27W - 27L
1,649 SR
Queue Stats
425W - 403L
1,619 Elo+
Party 1
Hun Batz
Hun Batz
Kid77S
Hun Batz
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 250L
1,481 Elo+
Solo
Ra
Ra
theedwin27
Ra
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 215L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Dyrax
Tyr
18
6 / 3 / 6
14,610
696
17,667
31,474
35,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
1 / 6 / 12
13,435
640
18,757
22,728
8,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Rotra
Anubis
20
12 / 2 / 4
15,815
753
20,641
15,114
7,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ingvar1482
Khepri
17
1 / 5 / 7
14,034
668
9,269
25,400
37,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Kid77S
Hun Batz
15
3 / 10 / 5
12,818
610
18,113
21,568
5,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 4 / 3
16,322
777
20,530
20,217
7,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
19
Kills
11
11
Deaths
19
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tyr
Dyrax
Tyr
6
3
6
3
W
Khepri
Ingvar1482
Khepri
1
5
7
0.9
L
1
6
12
1.17
W
Hun Batz
Kid77S
Hun Batz
3
10
5
0.55
L
Anubis
Rotra
Anubis
12
2
4
7
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,065
Damage
47,912
69,316
Taken
67,185
51,323
Mitigated
51,236
27,526
Healing
18,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Dyrax
Tyr
17,667
2,773
0
14,191
31,474
35,750
403
13,747
17,727
0
52,455
W
Khepri
Ingvar1482
Khepri
9,269
656
0
4,954
25,400
37,818
487
7,215
18,185
33,302
0
L
18,757
5,556
528
5,165
22,728
8,534
2,269
9,976
12,752
0
65,708
W
Hun Batz
Kid77S
Hun Batz
18,113
3,924
0
717
21,568
5,957
1,130
7,129
14,439
0
36,845
L
Anubis
Rotra
Anubis
20,641
583
0
7,642
15,114
7,039
685
7,500
7,614
77,051
0
W
20,530
1,802
4,723
8,194
20,217
7,461
1,039
6,569
13,648
90,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,860
Gold Earned
43,174
201
Minions Killed
182
12
Camps Cleared
6
1,085,329
Distance Traveled
1,073,892
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
14,610
696
45
2
2
397,620
5
W
Khepri
14,034
668
18
1
0
355,783
5
L
Neith
13,435
640
43
2
1
334,436
1
W
Hun Batz
12,818
610
24
1
3
359,107
3
L
Anubis
15,815
753
113
5
9
353,273
3
W
Ra
16,322
777
140
7
3
359,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role