Player Matchup

Fenrir
Fenrir
BoxedGDrums
Fenrir
Level 129
God Stats
1W - 0L
1,806 SR
Queue Stats
170W - 94L
1,653 Elo+
Party 1
Tiamat
Tiamat
jaystylez
Tiamat
Level 131
God Stats
12W - 7L
1,530 SR
Queue Stats
722W - 384L
1,736 Elo+
Party 1
Xing Tian
Xing Tian
johnnytwin
Xing Tian
Level 89
God Stats
5W - 1L
1,652 SR
Queue Stats
106W - 57L
1,678 Elo+
Party 1
Team Averages
Level 116
1,663 SR
1,689 Elo+

VS

Team Averages
Level 75
1,513 SR
1,629 Elo+
Shiva
Shiva
InvariantSquid
Shiva
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,597 Elo+
Party 2
Rama
Rama
KilljoyWasntHere
Rama
Level 69
God Stats
0W - 4L
1,369 SR
Queue Stats
21W - 30L
1,567 Elo+
Solo
Agni
Agni
hejeh
Agni
Level 95
God Stats
1W - 1L
1,671 SR
Queue Stats
19W - 14L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
11 / 0 / 4
13,200
776
14,049
18,217
8,839
Tiamat
jaystylez
Tiamat
17
4 / 1 / 6
12,238
720
15,526
9,408
5,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
johnnytwin
Xing Tian
16
2 / 1 / 12
12,470
734
9,125
20,119
28,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
9,232
543
8,619
17,992
9,274
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 6 / 2
9,705
571
5,232
14,256
5,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
hejeh
Agni
16
2 / 4 / 0
10,911
642
16,816
13,011
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
17
Kills
2
2
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
0
4
13
L
0
7
1
0.07
L
0
6
2
0.17
L
Agni
hejeh
Agni
2
4
0
0.5
W
Tiamat
jaystylez
Tiamat
4
1
6
7
W
Xing Tian
johnnytwin
Xing Tian
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,700
Damage
30,667
47,744
Taken
45,259
42,947
Mitigated
18,523
14,895
Healing
6,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,049
2,650
0
8,351
18,217
8,839
2,120
8,034
10,183
0
45,055
L
8,619
1,797
401
2,480
17,992
9,274
0
10,867
6,570
0
23,848
L
5,232
2,908
0
2,113
14,256
5,651
0
5,974
7,970
0
25,326
L
Agni
hejeh
Agni
16,816
2,198
0
1,135
13,011
3,598
0
6,814
5,921
60,878
0
W
Tiamat
jaystylez
Tiamat
15,526
172
104
2,415
9,408
5,877
600
2,758
6,650
61,248
0
W
Xing Tian
johnnytwin
Xing Tian
9,125
440
0
4,025
20,119
28,231
215
7,382
12,737
32,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,908
Gold Earned
29,848
187
Minions Killed
154
11
Camps Cleared
4
1,047,323
Distance Traveled
881,513
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,200
776
54
3
2
376,471
4
L
Shiva
9,232
543
21
1
1
301,901
4
L
Rama
9,705
571
38
2
0
272,523
3
L
Agni
10,911
642
95
6
3
307,089
5
W
Tiamat
12,238
720
94
6
7
315,143
2
W
Xing Tian
12,470
734
39
2
2
355,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role