Player Matchup

Gilgamesh
Gilgamesh
Demon-Youth-187
Gilgamesh
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 72L
1,373 Elo+
Party 1
Da Ji
Da Ji
ReposefulSteak3
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,213 Elo+
Solo
Merlin
Merlin
rage_Rex_revenge
Merlin
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 101L
1,257 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,281 Elo+

VS

Team Averages
Level 82
1,449 SR
1,350 Elo+
Loki
Loki
MCNGHTMARE
Loki
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,371 Elo+
Solo
Ares
Ares
MisterDugan
Ares
Level 103
God Stats
11W - 9L
1,486 SR
Queue Stats
99W - 131L
1,359 Elo+
Party 2
Ao Kuang
Ao Kuang
MisterWeaver17
Ao Kuang
Level 62
God Stats
3W - 10L
1,361 SR
Queue Stats
60W - 78L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Demon-Youth-187
Gilgamesh
15
1 / 8 / 3
10,903
574
14,915
22,536
10,399
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 8 / 2
10,729
565
10,291
17,909
5,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 8 / 3
11,368
598
18,830
23,016
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 11
14,114
743
18,941
17,776
14,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 0 / 17
14,635
770
17,605
20,878
30,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
17
10 / 5 / 8
13,492
710
20,842
24,212
12,426
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
5
Kills
24
24
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Demon-Youth-187
Gilgamesh
1
8
3
0.31
W
9
1
11
14.5
W
5
0
17
13.5
W
Ao Kuang
10
5
8
2.8
L
2
8
2
0.38
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,036
Damage
57,388
63,461
Taken
62,866
22,279
Mitigated
56,805
5,249
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Demon-Youth-187
Gilgamesh
14,915
2,769
423
851
22,536
10,399
0
13,956
8,017
6,297
35,738
W
18,941
3,787
0
3,591
17,776
14,252
108
5,097
12,679
0
73,595
W
17,605
516
417
6,373
20,878
30,127
322
8,011
12,867
37,440
0
W
Ao Kuang
20,842
8,075
0
7,610
24,212
12,426
2,622
9,886
12,330
36,117
0
L
10,291
1,758
363
2,056
17,909
5,621
0
13,554
4,166
0
30,435
L
18,830
108
206
1,350
23,016
6,259
0
11,366
11,123
49,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,000
Gold Earned
42,241
143
Minions Killed
141
6
Camps Cleared
9
880,445
Distance Traveled
1,044,774
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,903
574
50
3
0
323,839
4
W
Loki
14,114
743
82
4
7
380,642
0
W
Ares
14,635
770
27
1
1
349,809
4
W
Ao Kuang
13,492
710
32
2
1
314,323
0
L
Da Ji
10,729
565
47
2
5
283,231
2
L
Merlin
11,368
598
46
2
1
273,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role