Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
AresEUA
Merlin
Level 124
God Stats
1W - 5L
1,500 SR
Queue Stats
149W - 162L
1,411 Elo+
Solo
Sol
Sol
Kurama Mugi
Sol
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
RyukDasNeves
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thoth
Thoth
leoplaynice
Thoth
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 69
1,500 SR
1,482 Elo+

VS

Team Averages
Level 141
1,558 SR
1,491 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Alvarojm
Medusa
Level 160
God Stats
9W - 6L
1,721 SR
Queue Stats
871W - 695L
1,493 Elo+
Party 2
Hera
Hera
DieGOD21
Hera
Level 158
God Stats
15W - 13L
1,519 SR
Queue Stats
517W - 511L
1,435 Elo+
Party 2
Ah Puch
Ah Puch
vmsr
Ah Puch
Level 102
God Stats
2W - 1L
1,550 SR
Queue Stats
59W - 52L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 7 / 3
7,879
716
7,789
12,814
4,657
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
AresEUA
Merlin
15
3 / 5 / 3
8,330
757
11,209
8,211
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 2
7,242
658
3,549
7,580
2,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
RyukDasNeves
Sun Wukong
14
3 / 7 / 3
7,584
689
8,887
15,030
13,520
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 5 / 6
7,140
649
4,310
7,712
2,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
8 / 0 / 15
10,773
979
7,719
15,483
7,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heimdallr
 
Heimdallr
16
6 / 2 / 18
9,693
881
11,733
8,737
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
Alvarojm
Medusa
16
9 / 3 / 14
10,145
922
10,714
9,639
3,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
15
4 / 3 / 13
9,246
841
8,467
5,786
2,065
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
vmsr
Ah Puch
14
3 / 2 / 13
8,812
801
10,340
7,944
2,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
103
10
Kills
30
30
Deaths
10
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
7
3
0.64
W
Jormungandr
 
Jormungandr
8
0
15
15.5
W
Heimdallr
 
Heimdallr
6
2
18
7.5
W
Medusa
Alvarojm
Medusa
9
3
14
5.33
L
Merlin
AresEUA
Merlin
3
5
3
0.9
W
Hera
4
3
13
3.5
L
1
6
2
0.33
L
Sun Wukong
RyukDasNeves
Sun Wukong
3
7
3
0.64
L
0
5
6
0.6
W
Ah Puch
vmsr
Ah Puch
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,744
Damage
48,973
51,347
Taken
47,589
25,970
Mitigated
19,644
8,424
Healing
23,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,789
2,976
165
3,135
12,814
4,657
0
6,869
5,945
0
21,406
W
Jormungandr
 
Jormungandr
7,719
1,872
1,371
8,458
15,483
7,580
336
6,683
8,800
26,340
0
W
Heimdallr
 
Heimdallr
11,733
3,965
1,201
1,764
8,737
3,537
1,577
4,430
4,307
0
24,295
W
Medusa
Alvarojm
Medusa
10,714
2,117
1,150
2,342
9,639
3,542
2,323
4,225
5,414
0
23,524
L
Merlin
AresEUA
Merlin
11,209
255
318
1,283
8,211
3,110
0
4,432
3,779
21,125
0
W
Hera
8,467
1,185
1,202
1,105
5,786
2,065
128
1,909
3,877
18,266
0
L
3,549
670
104
866
7,580
2,380
0
5,248
2,332
10,942
0
L
Sun Wukong
RyukDasNeves
Sun Wukong
8,887
1,013
0
1,005
15,030
13,520
0
6,232
8,798
4,977
9,150
L
4,310
90
411
1,137
7,712
2,303
0
3,745
3,967
9,591
0
W
Ah Puch
vmsr
Ah Puch
10,340
357
1,571
3,165
7,944
2,920
866
4,709
3,235
14,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
48,669
102
Minions Killed
125
0
Camps Cleared
0
902,970
Distance Traveled
1,070,891
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,879
716
31
3
0
182,609
0
W
Jormungandr
10,773
979
39
4
0
248,887
1
W
Heimdallr
9,693
881
16
1
0
203,961
1
W
Medusa
10,145
922
35
3
0
236,704
4
L
Merlin
8,330
757
19
2
0
158,268
0
W
Hera
9,246
841
28
3
0
186,478
0
L
Sol
7,242
658
11
1
0
161,725
0
L
Sun Wukong
7,584
689
15
1
0
225,603
0
L
Thoth
7,140
649
26
2
0
174,765
0
W
Ah Puch
8,812
801
7
1
0
194,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role