Player Matchup

Ah Puch
Ah Puch
Lextyr
Ah Puch
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 22L
1,606 Elo+
Party 2
Hercules
Hercules
Synicus
Hercules
Level 137
God Stats
7W - 5L
1,627 SR
Queue Stats
199W - 159L
1,607 Elo+
Party 2
Cupid
Cupid
THIZZSAUCE
Cupid
Level 125
God Stats
2W - 1L
1,691 SR
Queue Stats
122W - 113L
1,532 Elo+
Party 2
Team Averages
Level 129
1,606 SR
1,582 Elo+

VS

Team Averages
Level 82
1,562 SR
1,665 Elo+
Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
hοneydew
Raijin
Level 28
God Stats
4W - 2L
1,687 SR
Queue Stats
108W - 18L
1,995 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lextyr
Ah Puch
17
10 / 2 / 5
11,745
839
23,936
7,274
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Synicus
Hercules
14
4 / 3 / 10
10,092
721
9,015
19,121
17,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cupid
14
1 / 1 / 12
9,547
682
9,195
8,737
3,323
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 4 / 1
9,082
649
13,462
19,851
18,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vamana
 
Vamana
13
0 / 6 / 5
8,635
617
7,149
17,189
12,174
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
hοneydew
Raijin
12
1 / 5 / 3
8,708
622
6,357
14,313
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
15
Kills
6
6
Deaths
15
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
4
1
1.38
L
Vamana
 
Vamana
0
6
5
0.42
W
Ah Puch
Lextyr
Ah Puch
10
2
5
6.25
W
Hercules
Synicus
Hercules
4
3
10
3
W
Cupid
1
1
12
7
L
Raijin
hοneydew
Raijin
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,146
Damage
26,968
35,132
Taken
51,353
23,135
Mitigated
35,646
11,179
Healing
7,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
13,462
3,573
0
3,089
19,851
18,763
0
9,367
10,105
0
38,004
L
Vamana
 
Vamana
7,149
3,685
0
2,169
17,189
12,174
0
8,409
8,488
0
28,285
W
Ah Puch
Lextyr
Ah Puch
23,936
1,568
0
1,844
7,274
2,742
1,059
851
6,148
65,935
0
W
Hercules
Synicus
Hercules
9,015
2,117
0
3,638
19,121
17,070
333
3,083
15,003
0
15,644
W
Cupid
9,195
5,734
3,565
2,132
8,737
3,323
1,038
1,811
6,638
0
26,729
L
Raijin
hοneydew
Raijin
6,357
431
56
2,074
14,313
4,709
18
6,460
7,653
26,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,384
Gold Earned
26,425
151
Minions Killed
134
4
Camps Cleared
8
798,098
Distance Traveled
721,733
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,082
649
30
2
1
250,706
3
L
Vamana
8,635
617
59
4
2
244,320
4
W
Ah Puch
11,745
839
107
8
2
260,947
1
W
Hercules
10,092
721
17
1
0
276,295
2
W
Cupid
9,547
682
27
2
2
260,856
3
L
Raijin
8,708
622
45
3
5
226,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role