Player Matchup

Fenrir
Fenrir
Darkness_238
Fenrir
Level 89
God Stats
8W - 11L
1,462 SR
Queue Stats
126W - 128L
1,525 Elo+
Solo
Cthulhu
Cthulhu
XxEL__YEEZUSxX
Cthulhu
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 137L
1,561 Elo+
Solo
Sol
Sol
jmarcotte18
Sol
Level 141
God Stats
2W - 2L
1,693 SR
Queue Stats
29W - 30L
1,545 Elo+
Solo
Chernobog
Chernobog
sirdzaid123
Chernobog
Level 44
God Stats
3W - 3L
1,633 SR
Queue Stats
99W - 101L
1,508 Elo+
Solo
Shiva
Shiva
sointense76
Shiva
Level 109
God Stats
13W - 12L
1,602 SR
Queue Stats
160W - 158L
1,564 Elo+
Solo
Team Averages
Level 98
1,578 SR
1,541 Elo+

VS

Team Averages
Level 93
1,423 SR
1,634 Elo+
Chronos
Chronos
 
Chronos
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
GrimToasty77
Nox
Level 68
God Stats
2W - 1L
1,291 SR
Queue Stats
187W - 175L
1,540 Elo+
Party 1
Neith
Neith
SlavishEye803
Neith
Level 158
God Stats
1W - 1L
1,326 SR
Queue Stats
54W - 45L
1,820 Elo+
Party 2
Discordia
Discordia
XScorpXaXDorpX
Discordia
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 4 / 1
5,551
555
2,490
5,795
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 2
6,337
634
3,290
6,787
2,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
0 / 5 / 1
5,133
513
1,451
6,979
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Chernobog
sirdzaid123
Chernobog
9
1 / 2 / 3
5,502
550
2,895
5,107
1,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,506
551
5,454
7,103
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 0 / 2
6,038
604
3,223
6,144
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
 
Danzaburou
9
4 / 1 / 2
5,772
577
3,438
5,060
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 2 / 6
4,818
482
2,441
3,676
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
9 / 1 / 3
7,144
714
6,532
6,612
2,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
XScorpXaXDorpX
Discordia
11
2 / 1 / 4
6,536
654
3,552
2,810
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
15
15
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
0
2
1
W
Danzaburou
 
Danzaburou
4
1
2
5
L
Fenrir
2
4
1
0.63
W
0
2
6
1.5
W
9
1
3
10.5
W
Discordia
XScorpXaXDorpX
Discordia
2
1
4
4
L
2
2
2
1.5
L
0
5
1
0.1
L
Chernobog
sirdzaid123
Chernobog
1
2
3
1.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,580
Damage
19,186
31,771
Taken
24,302
10,446
Mitigated
8,695
10,024
Healing
6,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,223
1,130
0
1,585
6,144
3,606
0
0
6,144
29,263
0
W
Danzaburou
 
Danzaburou
3,438
2,282
0
2,248
5,060
1,340
441
1,763
3,297
0
25,162
L
Fenrir
2,490
245
0
1,186
5,795
1,914
0
1,428
4,281
0
23,583
W
2,441
600
235
1,159
3,676
987
176
1,374
2,302
12,920
665
W
6,532
2,532
0
1,086
6,612
2,044
0
1,363
5,083
0
41,562
W
Discordia
XScorpXaXDorpX
Discordia
3,552
361
0
219
2,810
718
0
241
2,569
35,343
0
L
3,290
385
168
1,582
6,787
2,971
25
1,527
5,040
18,836
0
L
1,451
513
0
1,550
6,979
1,314
432
1,849
4,916
24,520
0
L
Chernobog
sirdzaid123
Chernobog
2,895
1,236
0
2,269
5,107
1,136
0
716
4,253
0
29,581
L
5,454
1,500
0
3,269
7,103
3,111
0
2,937
4,166
0
27,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,029
Gold Earned
30,308
250
Minions Killed
320
0
Camps Cleared
0
1,026,499
Distance Traveled
960,328
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,038
604
81
8
0
192,293
4
W
Danzaburou
5,772
577
57
6
0
163,975
2
L
Fenrir
5,551
555
49
5
0
218,139
8
W
Nox
4,818
482
30
3
0
182,932
1
W
Neith
7,144
714
78
8
0
208,075
3
W
Discordia
6,536
654
74
7
0
213,053
2
L
Cthulhu
6,337
634
36
4
0
212,470
4
L
Sol
5,133
513
49
5
0
187,895
3
L
Chernobog
5,502
550
69
7
0
196,149
3
L
Shiva
5,506
551
47
5
0
211,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role