Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
 
Hades
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond III
AaronWithTwoAs_
Ares
Diamond III
Level 156
God Stats
3W - 1L
1,847 SR
Queue Stats
311W - 300L
2,302 MMR
Solo
Charybdis
Charybdis
Diamond I
PartIcy
Charybdis
Diamond I
Level 160
God Stats
76W - 36L
1,940 SR
Queue Stats
95W - 57L
2,536 MMR
Solo
Thanatos
Thanatos
Masters
Tactiqul
Thanatos
Masters
Level 67
God Stats
13W - 6L
1,731 SR
Queue Stats
151W - 114L
2,624 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,703 SR
2,092 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,572 SR
1,848 MMR
Poseidon
Poseidon
Diamond I
 
Poseidon
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond I
 
Hachiman
Diamond I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond I
TheNiteKing69
Bacchus
Diamond I
Level 138
God Stats
204W - 153L
1,736 SR
Queue Stats
398W - 381L
2,464 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
TkReno1z
Zhong Kui
Diamond III
Level 160
God Stats
5W - 12L
1,625 SR
Queue Stats
505W - 476L
2,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 0 / 1
7,158
716
1,958
2,677
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
 
Hades
11
2 / 2 / 0
6,777
678
4,214
7,329
4,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 1 / 2
5,863
586
2,441
6,953
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
PartIcy
Charybdis
13
1 / 0 / 0
6,969
697
3,792
5,012
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Tactiqul
Thanatos
12
5 / 0 / 3
6,941
694
7,731
8,023
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
LokiThothHeimdallrBastet

VS

Bans
PersephoneKhepriAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 2 / 2
5,673
567
2,615
3,866
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
 
Hun Batz
10
1 / 2 / 0
5,542
554
2,646
6,134
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
 
Hachiman
9
0 / 3 / 1
5,282
528
3,558
6,851
866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
9
1 / 2 / 1
5,248
525
2,463
7,119
4,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
TkReno1z
Zhong Kui
10
1 / 3 / 0
5,620
562
3,660
6,222
5,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
12
Kills
3
3
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
1
2.5
W
Hades
 
Hades
2
2
0
1
L
Poseidon
 
Poseidon
0
2
2
0.5
L
Hun Batz
 
Hun Batz
1
2
0
0.5
L
Hachiman
 
Hachiman
0
3
1
0.17
W
2
1
2
3
W
Charybdis
PartIcy
Charybdis
1
0
0
1
W
Thanatos
Tactiqul
Thanatos
5
0
3
6.5
L
Bacchus
1
2
1
0.75
L
Zhong Kui
TkReno1z
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,136
Damage
14,942
29,994
Taken
30,192
12,685
Mitigated
12,888
20,035
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,958
0
584
933
2,677
831
0
560
2,117
55,772
0
W
Hades
 
Hades
4,214
737
0
3,228
7,329
4,194
748
4,596
2,733
35,208
0
L
Poseidon
 
Poseidon
2,615
366
0
875
3,866
803
0
1,011
2,837
44,548
0
L
Hun Batz
 
Hun Batz
2,646
1,138
0
2,056
6,134
1,566
0
963
5,149
0
31,949
L
Hachiman
 
Hachiman
3,558
1,813
0
2,231
6,851
866
0
590
6,261
0
33,883
W
2,441
126
0
1,912
6,953
3,371
0
1,860
5,093
12,220
2,298
W
Charybdis
PartIcy
Charybdis
3,792
2,102
0
3,731
5,012
1,184
806
451
4,561
0
57,920
W
Thanatos
Tactiqul
Thanatos
7,731
3,086
0
9,647
8,023
3,105
0
1,271
6,752
0
45,004
L
Bacchus
2,463
188
0
1,838
7,119
4,390
0
2,515
4,563
10,046
0
L
Zhong Kui
TkReno1z
Zhong Kui
3,660
888
0
2,551
6,222
5,263
0
3,289
2,933
31,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,708
Gold Earned
27,365
441
Minions Killed
329
0
Camps Cleared
0
1,027,306
Distance Traveled
1,053,563
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,158
716
125
13
0
206,875
4
W
Hades
6,777
678
93
9
0
171,570
4
L
Poseidon
5,673
567
111
11
0
219,747
2
L
Hun Batz
5,542
554
71
7
0
242,889
3
L
Hachiman
5,282
528
69
7
0
187,395
1
W
Ares
5,863
586
25
3
0
208,336
6
W
Charybdis
6,969
697
112
11
0
197,713
2
W
Thanatos
6,941
694
86
9
0
242,812
0
L
Bacchus
5,248
525
10
1
0
210,228
4
L
Zhong Kui
5,620
562
68
7
0
193,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role