Player Matchup

Chaac
Chaac
K_Peasy
Chaac
Level 109
God Stats
7W - 4L
1,693 SR
Queue Stats
257W - 257L
1,531 Elo+
Solo
Ra
Ra
Krelvek
Ra
Level 158
God Stats
3W - 5L
1,284 SR
Queue Stats
208W - 204L
1,493 Elo+
Party 1
Bastet
Bastet
Strep
Bastet
Level 160
God Stats
4W - 3L
1,279 SR
Queue Stats
225W - 209L
1,495 Elo+
Party 1
Medusa
Medusa
Vecnar
Medusa
Level 140
God Stats
4W - 2L
1,579 SR
Queue Stats
191W - 181L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
vipersrule
Cthulhu
Level 57
God Stats
2W - 4L
1,113 SR
Queue Stats
156W - 140L
1,488 Elo+
Party 1
Team Averages
Level 125
1,390 SR
1,499 Elo+

VS

Team Averages
Level 110
1,610 SR
1,483 Elo+
Raijin
Raijin
AWesty
Raijin
Level 79
God Stats
1W - 1L
1,757 SR
Queue Stats
22W - 28L
1,440 Elo+
Solo
Hera
Hera
LesGrosseman
Hera
Level 138
God Stats
3W - 4L
1,905 SR
Queue Stats
98W - 119L
1,547 Elo+
Party 2
Sun Wukong
Sun Wukong
TVRuthlessflacko
Sun Wukong
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
247W - 288L
1,497 Elo+
Party 3
Izanami
Izanami
kr6n
Izanami
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,388 Elo+
Party 3
Horus
Horus
mildread
Horus
Level 148
God Stats
2W - 5L
1,386 SR
Queue Stats
101W - 110L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
K_Peasy
Chaac
17
2 / 2 / 19
10,217
786
8,948
20,095
28,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 3 / 13
10,197
784
12,064
12,075
4,374
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Strep
Bastet
19
11 / 1 / 13
11,146
857
16,779
15,246
6,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Vecnar
Medusa
18
7 / 3 / 13
10,786
830
16,835
10,243
4,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
vipersrule
Cthulhu
16
1 / 2 / 16
9,333
718
9,799
17,462
17,136
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AWesty
Raijin
16
1 / 5 / 4
9,607
739
15,259
10,794
3,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 6 / 2
10,012
770
14,878
10,515
3,443
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TVRuthlessflacko
Sun Wukong
18
4 / 4 / 5
10,591
815
14,901
16,708
18,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
kr6n
Izanami
14
0 / 7 / 6
8,650
665
6,863
12,618
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
mildread
Horus
16
2 / 5 / 6
10,041
772
7,572
22,401
23,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
34
27
Kills
11
11
Deaths
27
74
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
AWesty
Raijin
1
5
4
0.6
W
Chaac
K_Peasy
Chaac
2
2
19
5.75
W
6
3
13
4.17
L
4
6
2
0.83
W
Bastet
Strep
Bastet
11
1
13
17.5
L
Sun Wukong
TVRuthlessflacko
Sun Wukong
4
4
5
1.63
W
Medusa
Vecnar
Medusa
7
3
13
4.5
L
Izanami
kr6n
Izanami
0
7
6
0.43
L
Horus
mildread
Horus
2
5
6
1
W
Cthulhu
vipersrule
Cthulhu
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,425
Damage
59,473
75,121
Taken
73,036
61,283
Mitigated
53,454
37,384
Healing
29,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AWesty
Raijin
15,259
1,145
682
1,142
10,794
3,922
894
3,205
7,589
35,358
0
W
Chaac
K_Peasy
Chaac
8,948
894
1,619
8,224
20,095
28,910
592
5,415
13,875
0
31,228
W
12,064
1,453
10,109
3,808
12,075
4,374
740
6,954
4,739
28,267
0
L
14,878
4,023
985
2,229
10,515
3,443
1,012
3,839
6,676
24,649
0
W
Bastet
Strep
Bastet
16,779
3,426
1,264
2,560
15,246
6,776
509
5,447
9,576
0
26,367
L
Sun Wukong
TVRuthlessflacko
Sun Wukong
14,901
2,717
427
4,225
16,708
18,335
1,008
5,083
11,625
0
29,205
W
Medusa
Vecnar
Medusa
16,835
7,357
2,217
914
10,243
4,087
2,317
4,836
5,276
0
37,462
L
Izanami
kr6n
Izanami
6,863
4,630
455
1,245
12,618
4,441
164
2,699
9,919
0
12,844
L
Horus
mildread
Horus
7,572
3,824
6,621
11,045
22,401
23,313
320
7,037
15,364
2,708
12,277
W
Cthulhu
vipersrule
Cthulhu
9,799
297
4,767
1,902
17,462
17,136
189
7,687
9,355
19,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,679
Gold Earned
48,901
148
Minions Killed
138
0
Camps Cleared
0
1,333,816
Distance Traveled
1,193,254
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,607
739
58
4
0
230,543
3
W
Chaac
10,217
786
26
2
0
278,311
1
W
Ra
10,197
784
32
2
0
235,980
0
L
Hera
10,012
770
31
2
0
225,907
4
W
Bastet
11,146
857
20
2
0
332,023
0
L
Sun Wukong
10,591
815
19
1
0
267,539
0
W
Medusa
10,786
830
41
3
0
256,782
1
L
Izanami
8,650
665
19
1
0
223,152
1
L
Horus
10,041
772
11
1
0
246,113
4
W
Cthulhu
9,333
718
29
2
0
230,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role