Player Matchup

Chronos
Chronos
CurseHex
Chronos
Level 109
God Stats
1W - 2L
1,296 SR
Queue Stats
15W - 17L
1,400 Elo+
Party 2
Bacchus
Bacchus
LiB Darkness
Bacchus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,344 Elo+
Party 2
Cernunnos
Cernunnos
Phantom6955
Cernunnos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,367 Elo+
Party 2
Jing Wei
Jing Wei
Yokeybear
Jing Wei
Level 115
God Stats
0W - 3L
1,298 SR
Queue Stats
89W - 78L
1,493 Elo+
Party 1
Hades
Hades
tiller15tiller
Hades
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,548 Elo+
Party 1
Team Averages
Level 96
1,419 SR
1,430 Elo+

VS

Team Averages
Level 98
1,497 SR
1,492 Elo+
Sobek
Sobek
 
Sobek
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Lenny Funghoul
Vulcan
Level 145
God Stats
3W - 0L
1,699 SR
Queue Stats
270W - 295L
1,492 Elo+
Party 3
Agni
Agni
TheVel0urF0g
Agni
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
169W - 193L
1,454 Elo+
Party 3
Thoth
Thoth
zeropond
Thoth
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 82L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CurseHex
Chronos
18
1 / 2 / 10
9,919
661
7,880
10,519
5,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
LiB Darkness
Bacchus
16
1 / 4 / 10
8,791
586
6,030
11,989
16,333
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Phantom6955
Cernunnos
18
4 / 4 / 6
10,172
678
10,051
10,500
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
Yokeybear
Jing Wei
16
6 / 7 / 5
9,436
629
10,683
11,911
5,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 9 / 9
8,381
559
3,784
14,787
8,506
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
2 / 2 / 16
11,578
772
4,002
17,883
23,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
 
Cthulhu
18
1 / 4 / 20
10,629
709
9,766
15,477
17,366
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 1 / 13
11,152
743
15,346
4,413
1,679
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 3 / 10
10,860
724
8,477
7,232
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
zeropond
Thoth
19
11 / 5 / 10
12,117
808
18,568
11,605
4,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
95
13
Kills
26
26
Deaths
15
40
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
16
5
W
Cthulhu
 
Cthulhu
1
4
20
2.75
L
Chronos
CurseHex
Chronos
1
2
10
3
W
5
1
13
11.5
L
Bacchus
LiB Darkness
Bacchus
1
4
10
1.5
L
Cernunnos
Phantom6955
Cernunnos
4
4
6
1.75
W
7
3
10
4
L
Jing Wei
Yokeybear
Jing Wei
6
7
5
1.21
L
1
9
9
0.61
W
Thoth
zeropond
Thoth
11
5
10
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,428
Damage
56,159
59,706
Taken
56,610
40,209
Mitigated
50,817
12,288
Healing
21,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,002
117
1,826
4,983
17,883
23,968
507
4,908
12,748
14,324
0
W
Cthulhu
 
Cthulhu
9,766
306
1,507
1,736
15,477
17,366
348
3,720
11,513
28,700
0
L
Chronos
CurseHex
Chronos
7,880
1,595
795
2,653
10,519
5,050
0
10,170
349
30,089
0
W
15,346
9,193
4,581
1,169
4,413
1,679
1,320
2,714
1,589
38,494
0
L
Bacchus
LiB Darkness
Bacchus
6,030
446
371
558
11,989
16,333
0
10,465
1,524
8,356
0
L
Cernunnos
Phantom6955
Cernunnos
10,051
2,721
621
1,918
10,500
4,523
0
10,153
347
0
36,364
W
8,477
410
2,125
854
7,232
3,102
2,358
2,013
5,217
15,465
0
L
Jing Wei
Yokeybear
Jing Wei
10,683
7,357
1,669
1,340
11,911
5,797
0
11,005
906
0
21,552
L
3,784
686
0
2,363
14,787
8,506
0
14,366
421
6,513
0
W
Thoth
zeropond
Thoth
18,568
638
873
1,968
11,605
4,702
1,272
3,612
7,849
35,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,699
Gold Earned
56,336
146
Minions Killed
160
0
Camps Cleared
0
1,307,906
Distance Traveled
1,426,940
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,578
772
22
1
0
306,305
0
W
Cthulhu
10,629
709
40
3
0
297,542
0
L
Chronos
9,919
661
66
4
0
300,905
0
W
Vulcan
11,152
743
51
3
0
285,910
0
L
Bacchus
8,791
586
8
1
0
291,438
0
L
Cernunnos
10,172
678
48
3
0
245,042
0
W
Agni
10,860
724
15
1
0
281,550
0
L
Jing Wei
9,436
629
23
2
0
280,591
4
L
Hades
8,381
559
1
0
0
189,930
0
W
Thoth
12,117
808
32
2
0
255,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role