Player Matchup

Achilles
Achilles
JMSHOE
Achilles
Level 128
God Stats
3W - 6L
1,357 SR
Queue Stats
56W - 68L
1,440 Elo+
Solo
Sylvanus
Sylvanus
MissPaprika
Sylvanus
Level 79
God Stats
5W - 6L
1,597 SR
Queue Stats
60W - 70L
1,396 Elo+
Party 1
Jing Wei
Jing Wei
allywaaa
Jing Wei
Level 145
God Stats
6W - 10L
1,528 SR
Queue Stats
280W - 282L
1,467 Elo+
Party 1
Janus
Janus
jokerswild0
Janus
Level 21
God Stats
7W - 19L
1,404 SR
Queue Stats
61W - 87L
1,427 Elo+
Party 2
Bellona
Bellona
kimbosliced69
Bellona
Level 44
God Stats
12W - 16L
1,514 SR
Queue Stats
151W - 168L
1,453 Elo+
Party 2
Team Averages
Level 83
1,480 SR
1,437 Elo+

VS

Team Averages
Level 87
1,432 SR
1,399 Elo+
Bacchus
Bacchus
Aimedraindrop17
Bacchus
Level 66
God Stats
5W - 1L
1,804 SR
Queue Stats
75W - 87L
1,484 Elo+
Solo
Erlang Shen
Erlang Shen
Alosery
Erlang Shen
Level 32
God Stats
1W - 1L
1,362 SR
Queue Stats
1W - 6L
1,080 Elo+
Solo
Neith
Neith
LightOmenOfDeath
Neith
Level 106
God Stats
1W - 1L
1,294 SR
Queue Stats
50W - 42L
1,565 Elo+
Solo
King Arthur
King Arthur
MariusHarry
King Arthur
Level 145
God Stats
2W - 2L
1,190 SR
Queue Stats
63W - 78L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
RekiazAFK
Baron Samedi
Level 86
God Stats
49W - 43L
1,511 SR
Queue Stats
254W - 276L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JMSHOE
Achilles
18
1 / 7 / 1
11,552
462
8,667
25,786
32,223
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
MissPaprika
Sylvanus
14
2 / 9 / 8
9,642
386
9,741
22,988
24,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
allywaaa
Jing Wei
19
2 / 4 / 3
11,564
463
14,728
19,837
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
3 / 8 / 6
11,749
470
15,676
13,473
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
20
11 / 6 / 6
13,626
545
23,463
28,518
23,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 15
12,823
513
12,383
19,941
23,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
Alosery
Erlang Shen
20
6 / 5 / 9
13,108
524
14,546
22,531
15,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
7 / 2 / 9
14,083
563
20,261
18,963
6,634
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MariusHarry
King Arthur
20
11 / 2 / 5
14,291
572
20,030
24,103
24,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RekiazAFK
Baron Samedi
19
5 / 8 / 12
13,033
521
18,839
19,304
8,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
84
19
Kills
34
34
Deaths
20
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
5
3
15
4.17
W
Erlang Shen
Alosery
Erlang Shen
6
5
9
2.1
L
Achilles
JMSHOE
Achilles
1
7
1
0.21
W
7
2
9
5.75
W
King Arthur
MariusHarry
King Arthur
11
2
5
6.75
L
Sylvanus
MissPaprika
Sylvanus
2
9
8
0.67
W
Baron Samedi
RekiazAFK
Baron Samedi
5
8
12
1.38
L
Jing Wei
allywaaa
Jing Wei
2
4
3
0.88
L
3
8
6
0.75
L
Bellona
11
6
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,275
Damage
86,059
110,602
Taken
104,842
89,555
Mitigated
78,575
22,198
Healing
48,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,383
1,429
2,196
6,891
19,941
23,651
0
7,324
12,407
28,062
0
W
Erlang Shen
Alosery
Erlang Shen
14,546
7,682
0
10,058
22,531
15,165
0
6,212
16,107
0
101,883
L
Achilles
JMSHOE
Achilles
8,667
1,960
0
2,656
25,786
32,223
132
3,247
21,272
0
76,202
W
20,261
8,488
0
10,767
18,963
6,634
2,236
2,685
15,598
0
132,445
W
King Arthur
MariusHarry
King Arthur
20,030
1,163
0
11,285
24,103
24,212
39
3,384
20,627
0
91,516
L
Sylvanus
MissPaprika
Sylvanus
9,741
1,908
2,525
4,580
22,988
24,714
0
8,959
13,458
22,946
5,339
W
Baron Samedi
RekiazAFK
Baron Samedi
18,839
997
2,146
5,566
19,304
8,913
136
7,470
11,487
69,209
0
L
Jing Wei
allywaaa
Jing Wei
14,728
10,055
0
5,601
19,837
5,765
0
3,782
16,017
0
107,075
L
15,676
1,020
0
1,838
13,473
3,797
664
6,079
6,891
65,325
0
L
Bellona
23,463
6,465
0
4,998
28,518
23,056
330
8,098
19,835
0
97,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,133
Gold Earned
67,338
596
Minions Killed
638
0
Camps Cleared
0
2,181,847
Distance Traveled
2,348,270
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,823
513
31
1
0
510,439
3
W
Erlang Shen
13,108
524
125
5
0
512,907
3
L
Achilles
11,552
462
160
6
0
406,991
3
W
Neith
14,083
563
216
9
0
434,224
4
W
King Arthur
14,291
572
156
6
0
500,291
5
L
Sylvanus
9,642
386
31
1
0
406,633
3
W
Baron Samedi
13,033
521
110
4
0
390,409
5
L
Jing Wei
11,564
463
169
7
0
436,773
7
L
Janus
11,749
470
118
5
0
448,865
5
L
Bellona
13,626
545
118
5
0
482,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role