Player Matchup

Artemis
Artemis
Cocuni
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
CosmicKarmaz
Yemoja
Level 15
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 1
Thor
Thor
LeYeND StReeT
Thor
Level 105
God Stats
27W - 39L
1,359 SR
Queue Stats
756W - 826L
1,421 Elo+
Solo
Chaac
Chaac
adkay-369
Chaac
Level 56
God Stats
12W - 3L
1,500 SR
Queue Stats
45W - 37L
1,588 Elo+
Party 1
Hera
Hera
shinjikori
Hera
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,191 Elo+
Party 1
Team Averages
Level 46
1,467 SR
1,378 Elo+

VS

Team Averages
Level 101
1,585 SR
1,466 Elo+
Bellona
Bellona
Hellsartist
Bellona
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 104L
1,376 Elo+
Solo
Ra
Ra
Ravenwiccam
Ra
Level 144
God Stats
6W - 5L
1,822 SR
Queue Stats
177W - 189L
1,580 Elo+
Solo
Bakasura
Bakasura
SGS_Charro
Bakasura
Level 88
God Stats
6W - 1L
1,597 SR
Queue Stats
98W - 107L
1,431 Elo+
Solo
Heimdallr
Heimdallr
TFsuzbubs9y
Heimdallr
Level 81
God Stats
5W - 4L
1,490 SR
Queue Stats
87W - 78L
1,500 Elo+
Party 2
Chaac
Chaac
t_rexboi17
Chaac
Level 65
God Stats
14W - 9L
1,515 SR
Queue Stats
127W - 127L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cocuni
Artemis
5
0 / 2 / 0
4,074
407
591
2,910
791
Yemoja
6
0 / 6 / 0
3,907
391
1,292
5,224
3,151
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 2 / 0
5,463
546
2,162
7,429
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
adkay-369
Chaac
10
1 / 2 / 0
5,575
558
4,911
8,936
6,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 5 / 2
4,827
483
4,468
4,769
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hellsartist
Bellona
11
2 / 0 / 3
6,446
645
5,542
6,752
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
5,196
520
1,203
4,205
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SGS_Charro
Bakasura
10
3 / 2 / 1
5,839
584
2,375
6,021
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
TFsuzbubs9y
Heimdallr
11
6 / 0 / 3
6,613
661
5,131
4,870
1,696
Mace

Mace

+10
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chaac
9
6 / 0 / 4
6,576
658
2,911
3,009
2,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
17
17
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cocuni
Artemis
0
2
0
0
L
Yemoja
0
6
0
0
W
Bellona
Hellsartist
Bellona
2
0
3
3.5
L
2
2
0
1
W
0
3
0
0
W
Bakasura
SGS_Charro
Bakasura
3
2
1
1.75
W
Heimdallr
TFsuzbubs9y
Heimdallr
6
0
3
7.5
L
Chaac
adkay-369
Chaac
1
2
0
0.5
L
0
5
2
0.2
W
Chaac
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,424
Damage
17,162
29,268
Taken
24,857
13,757
Mitigated
12,968
9,335
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cocuni
Artemis
591
351
0
249
2,910
791
0
0
2,910
0
5,122
L
Yemoja
1,292
379
372
62
5,224
3,151
0
0
5,216
7,160
0
W
Bellona
Hellsartist
Bellona
5,542
1,811
0
2,853
6,752
5,438
0
1,352
5,330
0
37,827
L
2,162
475
57
2,853
7,429
2,238
56
673
6,642
0
27,184
W
1,203
142
872
1,448
4,205
1,321
481
865
3,192
28,500
0
W
Bakasura
SGS_Charro
Bakasura
2,375
1,745
0
2,324
6,021
2,430
0
2,113
3,700
0
22,482
W
Heimdallr
TFsuzbubs9y
Heimdallr
5,131
2,406
0
2,218
4,870
1,696
0
940
3,930
0
36,927
L
Chaac
adkay-369
Chaac
4,911
559
0
5,270
8,936
6,365
0
0
8,881
3,583
29,110
L
4,468
518
0
472
4,769
1,212
0
396
4,175
24,821
0
W
Chaac
2,911
173
525
1,174
3,009
2,083
54
1,143
1,796
0
12,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,846
Gold Earned
30,670
217
Minions Killed
296
0
Camps Cleared
0
915,199
Distance Traveled
940,133
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,074
407
10
1
0
103,987
0
L
Yemoja
3,907
391
9
1
0
250,452
0
W
Bellona
6,446
645
85
9
0
180,841
3
L
Thor
5,463
546
70
7
0
189,867
0
W
Ra
5,196
520
60
6
0
185,045
4
W
Bakasura
5,839
584
64
6
0
201,622
2
W
Heimdallr
6,613
661
77
8
0
169,200
0
L
Chaac
5,575
558
76
8
0
187,119
2
L
Hera
4,827
483
52
5
0
183,774
0
W
Chaac
6,576
658
10
1
0
203,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role