Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Drako62
Osiris
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 80L
1,615 Elo+
Party 3
Sylvanus
Sylvanus
LaMacetadetumama
Sylvanus
Level 39
God Stats
10W - 8L
1,734 SR
Queue Stats
37W - 32L
1,614 Elo+
Party 2
Sol
Sol
ToxicKaren
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,599 Elo+
Party 3
Artemis
Artemis
natrhnj
Artemis
Level 40
God Stats
2W - 2L
1,324 SR
Queue Stats
40W - 41L
1,614 Elo+
Party 2
Team Averages
Level 67
1,512 SR
1,588 Elo+

VS

Team Averages
Level 96
1,733 SR
1,671 Elo+
Vulcan
Vulcan
DankYeeter69
Vulcan
Level 105
God Stats
12W - 9L
1,644 SR
Queue Stats
69W - 40L
1,719 Elo+
Party 1
Erlang Shen
Erlang Shen
LorenzoP
Erlang Shen
Level 132
God Stats
15W - 7L
1,760 SR
Queue Stats
620W - 574L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
SkinnyCronk
Gilgamesh
Level 103
God Stats
31W - 11L
1,691 SR
Queue Stats
180W - 97L
1,686 Elo+
Party 1
Izanami
Izanami
TheLokester
Izanami
Level 22
God Stats
8W - 2L
1,841 SR
Queue Stats
104W - 51L
1,700 Elo+
Party 1
Geb
Geb
TostyTheMighty
Geb
Level 119
God Stats
3W - 1L
1,727 SR
Queue Stats
321W - 170L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 1 / 4
7,335
667
4,181
6,074
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Osiris
Drako62
Osiris
11
2 / 1 / 2
6,613
601
6,776
6,592
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 1 / 5
6,177
562
5,942
8,426
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 4
6,560
596
4,496
8,547
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
natrhnj
Artemis
9
1 / 1 / 4
5,447
495
4,284
5,354
1,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 4 / 1
6,186
562
5,023
5,475
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
LorenzoP
Erlang Shen
11
3 / 3 / 1
6,357
578
4,744
9,177
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
SkinnyCronk
Gilgamesh
11
0 / 3 / 1
5,956
541
4,641
9,098
5,391
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
TheLokester
Izanami
12
1 / 3 / 1
6,576
598
4,990
5,577
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 4 / 2
5,099
464
2,147
8,153
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
17
Kills
6
7
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
4
10
L
Vulcan
1
4
1
0.38
W
Osiris
Drako62
Osiris
2
1
2
3
W
4
1
5
6.5
L
Erlang Shen
LorenzoP
Erlang Shen
3
3
1
1.17
L
Gilgamesh
SkinnyCronk
Gilgamesh
0
3
1
0.17
L
Izanami
TheLokester
Izanami
1
3
1
0.5
L
1
4
2
0.5
W
2
3
4
1.33
W
Artemis
natrhnj
Artemis
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,679
Damage
21,545
34,993
Taken
37,480
16,350
Mitigated
16,018
14,544
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,181
944
0
1,153
6,074
2,188
0
496
5,536
0
37,202
L
Vulcan
5,023
814
0
650
5,475
1,873
0
3,566
1,909
35,244
0
W
Osiris
Drako62
Osiris
6,776
3,259
0
3,101
6,592
4,654
516
244
6,343
0
34,212
W
5,942
1,533
1,561
3,311
8,426
6,084
0
1,544
6,868
27,393
7,551
L
Erlang Shen
LorenzoP
Erlang Shen
4,744
2,556
0
3,621
9,177
4,067
0
1,992
7,185
0
37,980
L
Gilgamesh
SkinnyCronk
Gilgamesh
4,641
1,587
0
2,089
9,098
5,391
0
281
8,817
0
30,141
L
Izanami
TheLokester
Izanami
4,990
3,131
0
1,417
5,577
1,391
366
887
4,690
0
51,301
L
2,147
600
0
312
8,153
3,296
0
3,092
5,061
5,563
0
W
4,496
1,147
0
4,492
8,547
2,346
1,240
4,165
4,098
34,796
0
W
Artemis
natrhnj
Artemis
4,284
2,245
0
926
5,354
1,078
11
521
4,833
0
19,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
30,174
319
Minions Killed
360
0
Camps Cleared
0
1,072,787
Distance Traveled
1,121,101
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,335
667
71
6
0
254,511
3
L
Vulcan
6,186
562
86
8
0
221,781
4
W
Osiris
6,613
601
64
6
0
219,422
1
W
Sylvanus
6,177
562
63
6
0
186,536
2
L
Erlang Shen
6,357
578
72
7
0
234,812
2
L
Gilgamesh
5,956
541
76
7
0
226,460
4
L
Izanami
6,576
598
118
11
0
210,402
4
L
Geb
5,099
464
8
1
0
227,646
4
W
Sol
6,560
596
82
7
0
201,667
3
W
Artemis
5,447
495
39
4
0
210,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role