Player Matchup

Neith
Neith
Budstache55
Neith
Level 82
God Stats
11W - 17L
1,500 SR
Queue Stats
235W - 356L
1,361 Elo+
Party 1
Shiva
Shiva
OppaiSempai4998
Shiva
Level 45
God Stats
26W - 18L
1,783 SR
Queue Stats
143W - 214L
1,386 Elo+
Party 1
Hera
Hera
Paladin rojo959
Hera
Level 104
God Stats
70W - 87L
1,206 SR
Queue Stats
888W - 1,196L
1,397 Elo+
Solo
Team Averages
Level 77
1,496 SR
1,381 Elo+

VS

Team Averages
Level 98
1,554 SR
1,363 Elo+
Poseidon
Poseidon
 
Poseidon
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Tuk
Apollo
Level 84
God Stats
24W - 15L
1,661 SR
Queue Stats
175W - 202L
1,440 Elo+
Solo
Bellona
Bellona
nerfnaruto9000
Bellona
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
9,689
646
9,157
11,252
4,554
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 4 / 2
11,326
755
14,830
16,928
10,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 4 / 5
10,890
726
10,318
11,543
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
6 / 9 / 6
10,683
712
17,672
16,015
5,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Tuk
Apollo
10
1 / 0 / 2
8,252
550
2,236
2,354
641
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 6
10,843
723
9,114
24,808
11,592
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
12
12
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
6
9
6
1
W
1
4
6
1
W
6
4
2
1.75
W
3
4
5
1.38
L
Apollo
Tuk
Apollo
1
0
2
2
L
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
29,022
39,723
Taken
43,177
19,476
Mitigated
17,466
10,596
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
17,672
1,317
367
2,101
16,015
5,233
0
4,340
11,158
54,569
0
W
9,157
2,905
292
2,363
11,252
4,554
1,764
6,442
4,810
0
40,457
W
14,830
3,004
1,534
2,934
16,928
10,365
507
6,443
10,485
0
25,838
W
10,318
3,632
1,543
1,930
11,543
4,557
979
5,264
6,279
44,128
0
L
Apollo
Tuk
Apollo
2,236
883
0
635
2,354
641
0
706
1,540
0
13,186
L
9,114
554
0
3,856
24,808
11,592
136
5,402
18,684
0
29,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
29,778
157
Minions Killed
144
9
Camps Cleared
4
782,810
Distance Traveled
582,822
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,683
712
79
5
1
205,447
1
W
Neith
9,689
646
64
4
3
259,664
1
W
Shiva
11,326
755
24
2
4
285,531
3
W
Hera
10,890
726
69
5
2
237,615
0
L
Apollo
8,252
550
26
2
1
102,161
2
L
Bellona
10,843
723
39
3
2
275,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role