Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Cobaltium
Nemesis
Level 78
God Stats
0W - 1L
1,451 SR
Queue Stats
39W - 30L
1,551 Elo+
Party 1
Hercules
Hercules
antium7
Hercules
Level 58
God Stats
25W - 19L
1,549 SR
Queue Stats
93W - 103L
1,442 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,498 Elo+

VS

Team Averages
Level 81
1,856 SR
2,009 Elo+
Gilgamesh
Gilgamesh
AzCoco-
Gilgamesh
Level 149
God Stats
70W - 11L
2,028 SR
Queue Stats
94W - 21L
2,048 Elo+
Party 2
Sol
Sol
hοneydew
Sol
Level 28
God Stats
6W - 0L
2,041 SR
Queue Stats
108W - 18L
2,011 Elo+
Party 2
Artio
Artio
ΕxtraChrisP
Artio
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 8L
1,969 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 4 / 1
6,422
642
7,359
6,047
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Cobaltium
Nemesis
8
0 / 7 / 1
5,743
574
7,578
10,434
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
antium7
Hercules
10
1 / 4 / 0
6,649
665
3,616
15,364
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AzCoco-
Gilgamesh
13
9 / 0 / 6
8,575
858
13,770
14,402
9,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 1 / 9
7,940
794
6,699
7,021
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 1 / 10
7,877
788
7,163
12,740
12,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
15
15
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
W
Gilgamesh
AzCoco-
Gilgamesh
9
0
6
12
L
Nemesis
Cobaltium
Nemesis
0
7
1
0.07
L
Hercules
antium7
Hercules
1
4
0
0.25
W
1
1
9
5.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,553
Damage
27,632
31,845
Taken
34,163
14,200
Mitigated
24,038
6,122
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,359
419
0
440
6,047
1,543
0
2,087
3,865
26,843
0
W
Gilgamesh
AzCoco-
Gilgamesh
13,770
4,893
0
4,613
14,402
9,965
378
2,688
11,714
0
33,109
L
Nemesis
Cobaltium
Nemesis
7,578
3,673
288
1,607
10,434
3,060
0
3,320
6,792
0
14,495
L
Hercules
antium7
Hercules
3,616
678
0
3,787
15,364
9,597
0
7,802
7,326
0
12,853
W
6,699
1,876
0
3,545
7,021
1,912
1,833
2,597
4,424
38,053
0
W
7,163
1,007
1,849
6,105
12,740
12,161
146
2,500
10,240
14,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,814
Gold Earned
24,392
74
Minions Killed
127
1
Camps Cleared
8
540,563
Distance Traveled
570,224
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,422
642
43
4
0
173,797
3
W
Gilgamesh
8,575
858
37
4
4
196,939
2
L
Nemesis
5,743
574
14
1
0
182,799
4
L
Hercules
6,649
665
17
2
1
183,967
3
W
Sol
7,940
794
71
7
4
171,838
1
W
Artio
7,877
788
19
2
0
201,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role