Player Matchup

Charybdis
Charybdis
AlexOverHeaven
Charybdis
Level 81
God Stats
6W - 3L
1,445 SR
Queue Stats
219W - 245L
1,433 Elo+
Solo
Sobek
Sobek
HydeAsleep
Sobek
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,672 Elo+
Party 2
Anubis
Anubis
Mysticluigi
Anubis
Level 108
God Stats
4W - 4L
1,302 SR
Queue Stats
15W - 13L
1,338 Elo+
Party 2
Pele
Pele
Oryan15
Pele
Level 87
God Stats
24W - 25L
1,342 SR
Queue Stats
158W - 180L
1,464 Elo+
Solo
Ra
Ra
nalbornozt
Ra
Level 89
God Stats
4W - 5L
1,467 SR
Queue Stats
234W - 244L
1,459 Elo+
Solo
Team Averages
Level 87
1,411 SR
1,473 Elo+

VS

Team Averages
Level 92
1,469 SR
1,495 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
 
Olorun
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Liacan
Thor
Level 86
God Stats
1W - 3L
1,344 SR
Queue Stats
159W - 155L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlexOverHeaven
Charybdis
10
2 / 3 / 2
5,941
495
4,637
9,713
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
9
0 / 4 / 0
5,221
435
883
10,557
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
3 / 6 / 2
6,713
559
7,723
9,823
4,980
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Oryan15
Pele
12
7 / 3 / 2
7,428
619
7,902
9,320
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 2 / 1
7,001
583
5,605
8,373
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
9 / 4 / 2
7,920
660
9,042
10,078
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
 
Gilgamesh
12
5 / 4 / 1
7,141
595
6,705
9,716
6,467
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
 
Chiron
11
2 / 0 / 5
6,707
559
10,138
4,718
1,146
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
 
Olorun
11
1 / 2 / 0
6,477
540
4,612
7,040
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thor
Liacan
Thor
11
1 / 5 / 5
6,511
543
2,967
9,346
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
14
Kills
18
18
Deaths
15
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
4
2
2.5
W
Gilgamesh
 
Gilgamesh
5
4
1
1.38
W
Chiron
 
Chiron
2
0
5
4.5
W
Olorun
 
Olorun
1
2
0
0.5
L
Charybdis
AlexOverHeaven
Charybdis
2
3
2
1
L
Sobek
0
4
0
0
W
Thor
Liacan
Thor
1
5
5
0.7
L
Anubis
3
6
2
0.67
L
Pele
Oryan15
Pele
7
3
2
2.67
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,750
Damage
33,464
47,786
Taken
40,898
19,405
Mitigated
15,103
17,083
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,042
4,840
0
3,428
10,078
2,466
748
508
9,570
0
33,245
W
Gilgamesh
 
Gilgamesh
6,705
1,837
0
814
9,716
6,467
844
6,588
3,128
0
27,477
W
Chiron
 
Chiron
10,138
3,121
474
2,307
4,718
1,146
223
375
4,343
0
34,286
W
Olorun
 
Olorun
4,612
2,044
0
2,661
7,040
2,562
0
4,351
2,689
40,936
3,321
L
Charybdis
AlexOverHeaven
Charybdis
4,637
2,089
0
2,485
9,713
2,451
0
0
9,713
0
32,403
L
Sobek
883
150
578
2,939
10,557
6,331
0
0
10,557
13,435
0
W
Thor
Liacan
Thor
2,967
762
0
2,882
9,346
2,462
0
2,389
6,957
0
28,596
L
Anubis
7,723
758
0
2,915
9,823
4,980
181
0
9,823
36,088
0
L
Pele
Oryan15
Pele
7,902
2,146
0
4,124
9,320
2,637
0
0
9,320
0
42,002
L
5,605
434
86
3,956
8,373
3,006
0
4,034
4,339
49,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,304
Gold Earned
34,756
307
Minions Killed
310
0
Camps Cleared
0
1,011,992
Distance Traveled
1,123,158
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,920
660
53
4
0
217,888
0
W
Gilgamesh
7,141
595
52
4
0
214,776
4
W
Chiron
6,707
559
66
6
0
227,473
3
W
Olorun
6,477
540
84
7
0
229,034
6
L
Charybdis
5,941
495
54
5
0
215,797
0
L
Sobek
5,221
435
23
2
0
203,087
4
W
Thor
6,511
543
55
5
0
233,987
2
L
Anubis
6,713
559
60
5
0
158,926
1
L
Pele
7,428
619
72
6
0
217,593
0
L
Ra
7,001
583
98
8
0
216,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role