Player Matchup

Danzaburou
Danzaburou
Ismere
Danzaburou
Level 88
God Stats
12W - 13L
1,325 SR
Queue Stats
94W - 118L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
Lejdi
Nu Wa
Level 65
God Stats
73W - 48L
1,600 SR
Queue Stats
189W - 171L
1,528 Elo+
Solo
Bastet
Bastet
Schierly
Bastet
Level 66
God Stats
2W - 3L
1,305 SR
Queue Stats
71W - 89L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
fishzombie
Baron Samedi
Level 83
God Stats
19W - 22L
1,443 SR
Queue Stats
78W - 96L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
joeZZzzzz
Kukulkan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,737 Elo+
Solo
Team Averages
Level 78
1,435 SR
1,524 Elo+

VS

Team Averages
Level 90
1,579 SR
1,466 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Faelivri
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,500 Elo+
Solo
Cerberus
Cerberus
OceanFoxtrot
Cerberus
Level 48
God Stats
2W - 1L
1,848 SR
Queue Stats
2W - 2L
1,491 Elo+
Solo
Ullr
Ullr
Sarius2000
Ullr
Level 140
God Stats
73W - 74L
1,591 SR
Queue Stats
403W - 396L
1,399 Elo+
Solo
Nu Wa
Nu Wa
topgamerme
Nu Wa
Level 68
God Stats
21W - 16L
1,456 SR
Queue Stats
680W - 708L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ismere
Danzaburou
14
3 / 1 / 6
8,617
1,231
5,633
5,254
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Lejdi
Nu Wa
14
0 / 1 / 11
7,969
1,138
7,627
3,742
969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Schierly
Bastet
13
6 / 2 / 3
8,434
1,205
7,317
6,459
1,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
fishzombie
Baron Samedi
13
1 / 0 / 6
7,756
1,108
5,867
4,816
1,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
joeZZzzzz
Kukulkan
13
2 / 1 / 5
8,172
1,167
3,687
3,423
1,248
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

336

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 3 / 1
7,254
1,036
3,909
4,025
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 5
7,821
1,117
5,284
9,095
2,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
OceanFoxtrot
Cerberus
13
2 / 1 / 2
8,144
1,163
4,652
7,952
6,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 2 / 1
7,330
1,047
3,667
8,631
2,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
13
2 / 1 / 1
8,071
1,153
5,035
3,889
978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
12
Kills
5
5
Deaths
12
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
3
1
0.5
L
0
5
5
0.5
W
Danzaburou
Ismere
Danzaburou
3
1
6
6
W
Nu Wa
Lejdi
Nu Wa
0
1
11
5.5
L
Cerberus
OceanFoxtrot
Cerberus
2
1
2
3
L
0
2
1
0.25
W
Bastet
Schierly
Bastet
6
2
3
3.75
W
Baron Samedi
fishzombie
Baron Samedi
1
0
6
4
W
Kukulkan
joeZZzzzz
Kukulkan
2
1
5
4.5
L
Nu Wa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,131
Damage
22,547
23,694
Taken
33,592
6,946
Mitigated
14,811
3,034
Healing
2,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,909
76
0
498
4,025
1,399
0
2,397
1,628
9,895
0
L
5,284
1,950
0
350
9,095
2,884
0
3,393
5,702
0
14,249
W
Danzaburou
Ismere
Danzaburou
5,633
3,583
0
401
5,254
1,325
0
3,818
1,375
0
13,460
W
Nu Wa
Lejdi
Nu Wa
7,627
2,180
0
461
3,742
969
0
2,052
1,646
24,785
0
L
Cerberus
OceanFoxtrot
Cerberus
4,652
277
0
1,102
7,952
6,751
0
3,411
4,541
21,750
0
L
3,667
711
0
260
8,631
2,799
0
5,804
2,827
0
21,254
W
Bastet
Schierly
Bastet
7,317
1,451
0
478
6,459
1,756
0
3,319
3,080
0
10,766
W
Baron Samedi
fishzombie
Baron Samedi
5,867
249
543
1,030
4,816
1,648
0
2,983
1,743
17,895
0
W
Kukulkan
joeZZzzzz
Kukulkan
3,687
214
0
121
3,423
1,248
0
1,125
2,254
27,498
0
L
Nu Wa
5,035
810
0
0
3,889
978
0
2,176
1,713
25,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,948
Gold Earned
38,620
152
Minions Killed
168
5
Camps Cleared
6
685,619
Distance Traveled
583,006
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,254
1,036
18
3
0
53,054
0
L
Set
7,821
1,117
22
3
3
127,412
0
W
Danzaburou
8,617
1,231
16
2
1
127,767
1
W
Nu Wa
7,969
1,138
46
7
0
134,982
2
L
Cerberus
8,144
1,163
44
6
0
139,805
2
L
Ullr
7,330
1,047
31
4
2
139,832
1
W
Bastet
8,434
1,205
9
1
2
152,772
0
W
Baron Samedi
7,756
1,108
34
5
1
135,015
0
W
Kukulkan
8,172
1,167
47
7
1
135,083
0
L
Nu Wa
8,071
1,153
53
8
1
122,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role