Player Matchup

Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Gold I
Indicut
Set
Gold I
Level 106
God Stats
120W - 104L
1,607 SR
Queue Stats
503W - 495L
1,684 MMR
Solo
Raijin
Raijin
Gold I
SidRnr
Raijin
Gold I
Level 144
God Stats
3W - 4L
1,544 SR
Queue Stats
166W - 162L
1,674 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
TheRealMoist
Erlang Shen
Gold IV
Level 124
God Stats
0W - 1L
1,315 SR
Queue Stats
162W - 160L
1,682 MMR
Solo
Charybdis
Charybdis
Platinum V
WingmanGhost
Charybdis
Platinum V
Level 149
God Stats
21W - 17L
1,657 SR
Queue Stats
178W - 169L
1,828 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,525 SR
1,673 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,528 SR
1,668 MMR
Hercules
Hercules
Gold II
GonGuy
Hercules
Gold II
Level 148
God Stats
1W - 1L
1,296 SR
Queue Stats
128W - 124L
1,662 MMR
Solo
Janus
Janus
Platinum V
Hećk
Janus
Platinum V
Level 149
God Stats
5W - 3L
1,559 SR
Queue Stats
129W - 129L
1,722 MMR
Party 1
Bellona
Bellona
Gold I
LSDweeb
Bellona
Gold I
Level 144
God Stats
5W - 4L
1,346 SR
Queue Stats
335W - 341L
1,638 MMR
Solo
Arachne
Arachne
Platinum V
Themachine312
Arachne
Platinum V
Level 159
God Stats
3W - 2L
1,673 SR
Queue Stats
99W - 95L
1,671 MMR
Party 1
Apollo
Apollo
Gold V
hawkblade100
Apollo
Gold V
Level 151
God Stats
7W - 8L
1,765 SR
Queue Stats
193W - 168L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 8 / 4
8,284
414
4,224
19,382
23,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
17
3 / 8 / 3
10,598
530
14,083
20,744
11,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
SidRnr
Raijin
16
1 / 8 / 1
9,673
484
6,392
14,900
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
TheRealMoist
Erlang Shen
16
6 / 6 / 7
10,890
545
14,489
17,565
12,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
WingmanGhost
Charybdis
18
3 / 7 / 3
11,007
550
9,573
17,668
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bans
MulanThothArtioBastet

VS

Bans
CliodhnaGilgameshAgniCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GonGuy
Hercules
15
0 / 3 / 14
10,623
531
6,608
21,222
15,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Hećk
Janus
19
6 / 1 / 15
12,802
640
13,716
9,044
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
LSDweeb
Bellona
18
4 / 3 / 18
12,311
616
13,940
19,469
20,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
20
17 / 4 / 6
13,831
692
18,805
22,123
15,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
20
10 / 2 / 9
13,626
681
17,534
16,586
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
99
13
Kills
37
37
Deaths
13
18
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
8
4
0.25
W
Hercules
GonGuy
Hercules
0
3
14
2.33
W
Janus
Hećk
Janus
6
1
15
13.5
L
Set
3
8
3
0.56
W
Bellona
LSDweeb
Bellona
4
3
18
4.33
L
Raijin
SidRnr
Raijin
1
8
1
0.19
L
Erlang Shen
TheRealMoist
Erlang Shen
6
6
7
1.58
W
Arachne
17
4
6
5
L
Charybdis
WingmanGhost
Charybdis
3
7
3
0.64
W
Apollo
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,761
Damage
70,603
90,259
Taken
88,444
57,465
Mitigated
61,013
20,173
Healing
32,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,224
820
0
1,193
19,382
23,223
0
3,398
14,951
13,492
0
W
Hercules
GonGuy
Hercules
6,608
1,488
2,267
4,367
21,222
15,918
479
4,781
14,730
0
36,671
W
Janus
Hećk
Janus
13,716
525
0
3,162
9,044
3,069
1,940
1,106
7,773
93,959
0
L
Set
14,083
6,071
0
7,389
20,744
11,930
1,464
3,248
17,342
0
78,627
W
Bellona
LSDweeb
Bellona
13,940
5,287
0
6,149
19,469
20,135
1,808
1,583
17,886
0
69,943
L
Raijin
SidRnr
Raijin
6,392
503
108
1,317
14,900
4,397
0
2,200
12,598
75,124
0
L
Erlang Shen
TheRealMoist
Erlang Shen
14,489
6,680
0
4,477
17,565
12,533
0
2,230
15,187
0
65,773
W
Arachne
18,805
12,389
0
10,291
22,123
15,829
1,580
3,119
19,004
0
98,282
L
Charybdis
WingmanGhost
Charybdis
9,573
5,019
0
5,689
17,668
5,382
160
3,599
13,962
0
94,464
W
Apollo
17,534
10,910
0
6,700
16,586
6,062
3,660
4,072
12,148
0
134,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,452
Gold Earned
63,193
556
Minions Killed
646
0
Camps Cleared
0
1,851,281
Distance Traveled
2,209,896
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,284
414
19
1
0
365,049
8
W
Hercules
10,623
531
45
2
0
424,854
6
W
Janus
12,802
640
158
8
0
481,809
2
L
Set
10,598
530
138
7
0
383,984
4
W
Bellona
12,311
616
124
6
0
411,851
4
L
Raijin
9,673
484
145
7
0
344,180
6
L
Erlang Shen
10,890
545
86
4
0
392,981
5
W
Arachne
13,831
692
120
6
0
477,299
6
L
Charybdis
11,007
550
168
8
0
365,087
9
W
Apollo
13,626
681
199
10
0
414,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role