Player Matchup

Neith
Neith
Bruno20345
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 66L
1,481 Elo+
Party 3
Olorun
Olorun
BuyWards00
Olorun
Level 29
God Stats
1W - 0L
1,725 SR
Queue Stats
16W - 30L
1,401 Elo+
Party 2
Atlas
Atlas
Löffelicus
Atlas
Level 38
God Stats
11W - 9L
1,502 SR
Queue Stats
40W - 35L
1,388 Elo+
Party 2
Fenrir
Fenrir
SykeTwenzy
Fenrir
Level 42
God Stats
7W - 4L
1,332 SR
Queue Stats
168W - 202L
1,453 Elo+
Party 2
Bakasura
Bakasura
acjsy02
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 44L
1,481 Elo+
Party 3
Team Averages
Level 38
1,512 SR
1,441 Elo+

VS

Team Averages
Level 94
1,562 SR
1,496 Elo+
Hou Yi
Hou Yi
Ady696
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,318 Elo+
Party 1
Ganesha
Ganesha
CoolBoy226
Ganesha
Level 107
God Stats
0W - 4L
1,514 SR
Queue Stats
88W - 90L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Liaomasis
Nu Wa
Level 124
God Stats
5W - 4L
1,727 SR
Queue Stats
187W - 204L
1,502 Elo+
Party 1
Fenrir
Fenrir
Lightningless
Fenrir
Level 86
God Stats
7W - 6L
1,556 SR
Queue Stats
244W - 246L
1,494 Elo+
Solo
Mulan
Mulan
WigglyWink
Mulan
Level 133
God Stats
0W - 1L
1,515 SR
Queue Stats
1W - 2L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 1 / 11
7,860
605
12,377
7,103
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
BuyWards00
Olorun
14
6 / 1 / 5
8,338
641
9,484
9,764
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 1 / 2
7,770
598
5,290
6,416
4,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
SykeTwenzy
Fenrir
14
10 / 1 / 6
8,743
673
8,427
9,537
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
acjsy02
Bakasura
14
6 / 0 / 6
8,201
631
5,469
6,403
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ady696
Hou Yi
10
2 / 8 / 0
6,581
506
3,101
10,334
1,618
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
CoolBoy226
Ganesha
8
0 / 5 / 1
6,070
467
4,680
15,235
11,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Liaomasis
Nu Wa
10
1 / 4 / 1
6,327
487
7,711
7,148
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 0
6,529
502
5,628
10,924
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
12
0 / 5 / 2
7,194
553
4,277
10,357
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
28
Kills
4
4
Deaths
28
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Ady696
Hou Yi
2
8
0
0.25
W
Neith
2
1
11
7.5
W
Olorun
BuyWards00
Olorun
6
1
5
8.5
L
Ganesha
CoolBoy226
Ganesha
0
5
1
0.1
L
Nu Wa
Liaomasis
Nu Wa
1
4
1
0.38
L
1
6
0
0.17
W
4
1
2
5
W
Fenrir
SykeTwenzy
Fenrir
10
1
6
13
L
Mulan
0
5
2
0.2
W
Bakasura
acjsy02
Bakasura
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,047
Damage
25,397
39,223
Taken
53,998
17,090
Mitigated
25,350
16,951
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Ady696
Hou Yi
3,101
1,681
0
1,425
10,334
1,618
0
274
10,060
0
21,584
W
Neith
12,377
5,263
0
3,392
7,103
2,251
1,452
2,328
4,739
0
50,912
W
Olorun
BuyWards00
Olorun
9,484
5,057
431
5,367
9,764
4,045
1,188
4,283
5,481
53,844
4,627
L
Ganesha
CoolBoy226
Ganesha
4,680
585
0
2,741
15,235
11,030
0
1,744
13,277
22,800
0
L
Nu Wa
Liaomasis
Nu Wa
7,711
1,393
0
395
7,148
1,992
0
3,618
3,494
34,168
0
L
5,628
822
0
821
10,924
3,876
0
2,993
7,755
0
36,985
W
5,290
1,590
0
2,082
6,416
4,450
258
1,254
4,868
33,538
0
W
Fenrir
SykeTwenzy
Fenrir
8,427
2,205
0
3,853
9,537
3,987
0
3,041
6,458
0
27,109
L
Mulan
4,277
889
0
3,089
10,357
6,834
0
4,490
4,915
0
38,339
W
Bakasura
acjsy02
Bakasura
5,469
4,053
0
1,826
6,403
2,357
0
1,485
4,886
0
39,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
32,701
403
Minions Killed
285
0
Camps Cleared
0
1,354,007
Distance Traveled
1,192,260
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,581
506
70
5
0
228,469
1
W
Neith
7,860
605
107
8
0
250,974
5
W
Olorun
8,338
641
97
7
0
250,237
11
L
Ganesha
6,070
467
11
1
0
248,596
1
L
Nu Wa
6,327
487
51
4
0
234,065
3
L
Fenrir
6,529
502
68
5
0
249,406
1
W
Atlas
7,770
598
79
6
0
256,828
1
W
Fenrir
8,743
673
28
2
0
280,488
6
L
Mulan
7,194
553
85
7
0
231,724
5
W
Bakasura
8,201
631
92
7
0
315,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role