Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BigBallsey18
Neith
Level 108
God Stats
1W - 1L
1,688 SR
Queue Stats
120W - 94L
1,505 Elo+
Solo
Anubis
Anubis
II-CBREEZY-II
Anubis
Level 68
God Stats
13W - 4L
1,733 SR
Queue Stats
34W - 41L
1,413 Elo+
Solo
Mulan
Mulan
KONY L CONEJITO
Mulan
Level 52
God Stats
1W - 4L
1,381 SR
Queue Stats
6W - 10L
1,382 Elo+
Solo
Cabrakan
Cabrakan
XxEL__YEEZUSxX
Cabrakan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 137L
1,551 Elo+
Solo
Team Averages
Level 85
1,560 SR
1,470 Elo+

VS

Team Averages
Level 118
1,556 SR
1,490 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BryanSanz
Janus
Level 128
God Stats
3W - 0L
1,472 SR
Queue Stats
97W - 94L
1,498 Elo+
Solo
Eset
Eset
god_of_catnip
Eset
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
225W - 248L
1,437 Elo+
Party 2
Sol
Sol
kihsnu
Sol
Level 157
God Stats
4W - 2L
1,810 SR
Queue Stats
63W - 66L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 5 / 2
6,306
631
3,297
6,998
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
4,573
457
3,493
5,531
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 2
5,660
566
2,130
4,276
1,521
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 5 / 2
5,190
519
3,246
8,931
3,864
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
7
1 / 4 / 0
5,090
509
1,706
9,401
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 1 / 2
6,355
636
2,485
5,041
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ratatoskr
 
Ratatoskr
10
2 / 0 / 5
5,972
597
3,824
6,487
2,487
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
BryanSanz
Janus
10
5 / 1 / 2
6,386
639
5,316
3,832
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 1 / 5
5,929
593
6,459
5,175
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sol
kihsnu
Sol
12
6 / 1 / 1
7,498
750
7,218
6,752
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
18
18
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
2
0.6
W
Osiris
 
Osiris
3
1
2
4
W
Ratatoskr
 
Ratatoskr
2
0
5
4.5
L
0
3
1
0.17
W
Janus
BryanSanz
Janus
5
1
2
6
L
1
1
2
2
L
0
5
2
0.2
L
Cabrakan
1
4
0
0.25
W
2
1
5
4.5
W
Sol
kihsnu
Sol
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,872
Damage
25,302
35,137
Taken
27,287
14,469
Mitigated
10,111
8,016
Healing
11,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,297
150
0
1,131
6,998
2,491
0
3,155
3,607
0
23,145
W
Osiris
 
Osiris
2,485
718
0
1,890
5,041
3,110
368
279
4,762
0
39,290
W
Ratatoskr
 
Ratatoskr
3,824
1,211
196
2,110
6,487
2,487
0
1,524
4,963
0
21,208
L
3,493
1,415
0
1,854
5,531
1,248
0
2,387
2,898
0
26,832
W
Janus
BryanSanz
Janus
5,316
516
0
211
3,832
900
180
604
3,228
27,508
0
L
2,130
48
0
1,524
4,276
1,521
0
1,509
2,663
18,005
0
L
3,246
943
0
1,008
8,931
3,864
0
5,768
3,083
0
22,112
L
Cabrakan
1,706
232
172
2,327
9,401
5,345
0
3,900
4,977
14,644
0
W
6,459
690
393
2,204
5,175
1,090
115
437
4,738
31,384
0
W
Sol
kihsnu
Sol
7,218
3,521
125
4,140
6,752
2,524
1,922
992
5,760
33,566
6,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
32,140
205
Minions Killed
317
0
Camps Cleared
0
962,965
Distance Traveled
1,039,643
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,306
631
52
5
0
199,160
1
W
Osiris
6,355
636
73
7
0
227,845
0
W
Ratatoskr
5,972
597
47
5
0
213,402
3
L
Neith
4,573
457
49
5
0
193,112
2
W
Janus
6,386
639
58
6
0
214,896
2
L
Anubis
5,660
566
33
3
0
173,503
3
L
Mulan
5,190
519
44
4
0
213,738
0
L
Cabrakan
5,090
509
27
3
0
183,452
3
W
Eset
5,929
593
57
6
0
195,721
0
W
Sol
7,498
750
82
8
0
187,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role