Player Matchup

Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
NokodumaDreemurr
Tiamat
Level 126
God Stats
4W - 5L
1,566 SR
Queue Stats
96W - 93L
1,564 Elo+
Solo
Cernunnos
Cernunnos
Sejuaspro
Cernunnos
Level 137
God Stats
6W - 7L
1,428 SR
Queue Stats
62W - 50L
1,658 Elo+
Solo
Mercury
Mercury
Wagge
Mercury
Level 123
God Stats
74W - 38L
1,802 SR
Queue Stats
248W - 233L
1,480 Elo+
Solo
Team Averages
Level 129
1,559 SR
1,540 Elo+

VS

Team Averages
Level 117
1,529 SR
1,563 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Kalamidus
Thor
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 18L
1,569 Elo+
Solo
Fenrir
Fenrir
Mänu
Fenrir
Level 144
God Stats
8W - 3L
1,836 SR
Queue Stats
272W - 140L
1,687 Elo+
Party 1
Chaac
Chaac
RurouniMatheus
Chaac
Level 114
God Stats
14W - 13L
1,526 SR
Queue Stats
268W - 289L
1,502 Elo+
Solo
Chernobog
Chernobog
Zeinnt
Chernobog
Level 108
God Stats
8W - 9L
1,285 SR
Queue Stats
210W - 149L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 0 / 0
5,918
740
5,012
3,106
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
 
Fafnir
7
0 / 1 / 3
4,723
590
2,767
5,907
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 1 / 0
4,949
619
2,433
3,019
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Sejuaspro
Cernunnos
9
4 / 0 / 0
5,337
667
4,812
3,930
783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mercury
Wagge
Mercury
8
0 / 1 / 4
4,723
590
2,483
5,084
1,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 1 / 0
5,137
642
4,533
4,616
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
7
0 / 3 / 0
4,016
502
1,684
5,624
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Mänu
Fenrir
7
1 / 1 / 1
4,600
575
1,930
5,609
2,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 0
3,955
494
944
5,850
1,849
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Zeinnt
Chernobog
7
0 / 2 / 0
4,081
510
3,029
5,268
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
0
3
W
Fafnir
 
Fafnir
0
1
3
1.5
L
Sol
 
Sol
2
1
0
2
L
Thor
0
3
0
0
L
Fenrir
Mänu
Fenrir
1
1
1
1.5
W
3
1
0
3
L
0
3
0
0
W
Cernunnos
Sejuaspro
Cernunnos
4
0
0
4
W
Mercury
Wagge
Mercury
0
1
4
2
L
Chernobog
Zeinnt
Chernobog
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,507
Damage
12,120
21,046
Taken
26,967
8,948
Mitigated
7,793
8,112
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,012
3,233
0
852
3,106
1,181
600
0
3,106
0
36,593
W
Fafnir
 
Fafnir
2,767
945
0
2,636
5,907
4,113
0
2,223
3,684
7,339
0
L
Sol
 
Sol
4,533
2,644
0
2,048
4,616
1,301
0
1,903
2,713
33,826
0
L
Thor
1,684
778
0
1,041
5,624
1,465
0
975
4,649
0
12,128
L
Fenrir
Mänu
Fenrir
1,930
346
0
1,743
5,609
2,333
0
1,512
4,097
0
10,795
W
2,433
398
0
835
3,019
1,470
0
1,387
1,632
20,558
0
L
944
187
0
2,312
5,850
1,849
0
0
5,850
0
16,069
W
Cernunnos
Sejuaspro
Cernunnos
4,812
2,317
0
2,372
3,930
783
0
0
3,930
0
31,494
W
Mercury
Wagge
Mercury
2,483
1,902
0
1,417
5,084
1,401
0
923
4,161
0
23,804
L
Chernobog
Zeinnt
Chernobog
3,029
1,883
0
1,874
5,268
845
0
810
4,458
0
22,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
21,789
219
Minions Killed
207
0
Camps Cleared
0
816,682
Distance Traveled
743,324
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,918
740
69
9
0
149,676
2
W
Fafnir
4,723
590
8
1
0
166,546
3
L
Sol
5,137
642
69
9
0
151,361
2
L
Thor
4,016
502
38
5
0
162,608
3
L
Fenrir
4,600
575
24
3
0
175,455
4
W
Tiamat
4,949
619
38
5
0
173,714
2
L
Chaac
3,955
494
32
4
0
108,037
0
W
Cernunnos
5,337
667
58
7
0
148,455
3
W
Mercury
4,723
590
46
6
0
178,291
1
L
Chernobog
4,081
510
44
6
0
145,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role