Player Matchup

Artio
Artio
Gumet
Artio
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,513 Elo+
Party 2
Tiamat
Tiamat
Kadis
Tiamat
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 45L
1,630 Elo+
Party 3
Shiva
Shiva
Orox
Shiva
Level 160
God Stats
31W - 25L
1,519 SR
Queue Stats
634W - 596L
1,515 Elo+
Party 3
Danzaburou
Danzaburou
Umikage
Danzaburou
Level 27
God Stats
2W - 4L
1,563 SR
Queue Stats
3W - 4L
1,513 Elo+
Party 2
Bellona
Bellona
Zadoxe
Bellona
Level 46
God Stats
5W - 6L
1,749 SR
Queue Stats
30W - 35L
1,439 Elo+
Party 3
Team Averages
Level 78
1,566 SR
1,522 Elo+

VS

Team Averages
Level 83
1,717 SR
1,547 Elo+
Mercury
Mercury
Foscil
Mercury
Level 106
God Stats
11W - 7L
1,802 SR
Queue Stats
329W - 260L
1,621 Elo+
Party 1
Izanami
Izanami
NOOBGUK
Izanami
Level 47
God Stats
157W - 116L
1,689 SR
Queue Stats
371W - 294L
1,635 Elo+
Party 1
Chaac
Chaac
Raffz252
Chaac
Level 33
God Stats
0W - 1L
1,691 SR
Queue Stats
91W - 108L
1,207 Elo+
Solo
Yemoja
Yemoja
Solenuy
Yemoja
Level 106
God Stats
8W - 5L
1,706 SR
Queue Stats
361W - 293L
1,640 Elo+
Party 1
Scylla
Scylla
auflppv
Scylla
Level 121
God Stats
56W - 39L
1,694 SR
Queue Stats
414W - 355L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gumet
Artio
4
0 / 1 / 0
3,221
537
1,221
4,418
1,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Kadis
Tiamat
7
0 / 0 / 0
3,886
648
886
1,901
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Orox
Shiva
7
1 / 0 / 0
3,822
637
1,308
1,940
543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Umikage
Danzaburou
5
0 / 4 / 0
3,069
512
1,353
4,461
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Zadoxe
Bellona
7
1 / 1 / 0
4,392
732
1,261
3,620
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Foscil
Mercury
8
3 / 0 / 0
4,200
700
1,452
3,193
821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
NOOBGUK
Izanami
7
1 / 0 / 4
3,867
645
4,232
2,724
641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chaac
Raffz252
Chaac
2
0 / 1 / 0
2,817
470
274
1,405
534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Solenuy
Yemoja
7
2 / 0 / 3
4,284
714
1,384
2,248
1,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
auflppv
Scylla
6
0 / 1 / 0
3,481
580
637
2,389
479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
6
6
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Foscil
Mercury
3
0
0
3
W
Artio
Gumet
Artio
0
1
0
0
W
Tiamat
Kadis
Tiamat
0
0
0
0
L
Izanami
NOOBGUK
Izanami
1
0
4
3
W
Shiva
Orox
Shiva
1
0
0
1
L
Chaac
Raffz252
Chaac
0
1
0
0
L
Yemoja
Solenuy
Yemoja
2
0
3
3.5
W
Danzaburou
Umikage
Danzaburou
0
4
0
0
W
Bellona
Zadoxe
Bellona
1
1
0
1
L
Scylla
auflppv
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,029
Damage
7,979
16,340
Taken
11,959
5,223
Mitigated
3,571
6,156
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Foscil
Mercury
1,452
592
0
674
3,193
821
0
269
2,924
0
16,743
W
Artio
Gumet
Artio
1,221
392
120
721
4,418
1,360
0
702
3,716
3,426
0
W
Tiamat
Kadis
Tiamat
886
207
0
1,117
1,901
651
0
504
1,306
15,938
0
L
Izanami
NOOBGUK
Izanami
4,232
2,869
0
1,406
2,724
641
0
339
2,385
0
31,069
W
Shiva
Orox
Shiva
1,308
230
0
1,291
1,940
543
0
136
1,804
0
13,156
L
Chaac
Raffz252
Chaac
274
81
0
150
1,405
534
0
0
1,405
0
3,591
L
Yemoja
Solenuy
Yemoja
1,384
875
838
1,400
2,248
1,096
0
777
1,471
5,709
0
W
Danzaburou
Umikage
Danzaburou
1,353
915
0
1,062
4,461
696
0
588
3,873
0
10,918
W
Bellona
Zadoxe
Bellona
1,261
392
0
1,845
3,620
1,973
425
0
3,620
0
20,321
L
Scylla
auflppv
Scylla
637
42
0
861
2,389
479
0
582
1,667
12,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,390
Gold Earned
18,649
151
Minions Killed
143
0
Camps Cleared
0
644,510
Distance Traveled
505,125
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,200
700
45
8
0
136,764
2
W
Artio
3,221
537
6
1
0
123,511
1
W
Tiamat
3,886
648
42
7
0
129,102
2
L
Izanami
3,867
645
52
9
0
110,939
3
W
Shiva
3,822
637
31
5
0
148,888
0
L
Chaac
2,817
470
7
1
0
45,482
0
L
Yemoja
4,284
714
20
3
0
105,757
3
W
Danzaburou
3,069
512
20
3
0
107,674
0
W
Bellona
4,392
732
52
9
0
135,335
1
L
Scylla
3,481
580
19
3
0
106,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role