Player Matchup

Kukulkan
Kukulkan
CinnamonMite993
Kukulkan
Level 80
God Stats
143W - 150L
1,415 SR
Queue Stats
143W - 150L
1,310 Elo+
Solo
Nemesis
Nemesis
Gege2602
Nemesis
Level 58
God Stats
3W - 5L
1,322 SR
Queue Stats
84W - 143L
1,324 Elo+
Solo
Baron Samedi
Baron Samedi
haze_buster1992
Baron Samedi
Level 109
God Stats
31W - 29L
1,488 SR
Queue Stats
314W - 365L
1,422 Elo+
Solo
Shiva
Shiva
per caso online
Shiva
Level 52
God Stats
9W - 8L
1,525 SR
Queue Stats
138W - 162L
1,356 Elo+
Party 1
Da Ji
Da Ji
supersimo07
Da Ji
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 163L
1,351 Elo+
Party 1
Team Averages
Level 71
1,450 SR
1,352 Elo+

VS

Team Averages
Level 49
1,538 SR
1,346 Elo+
Shiva
Shiva
Hoffer99
Shiva
Level 67
God Stats
26W - 12L
1,537 SR
Queue Stats
129W - 124L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
KDR-coontryz
Baron Samedi
Level 27
God Stats
4W - 2L
1,485 SR
Queue Stats
85W - 105L
1,325 Elo+
Party 2
Hachiman
Hachiman
LBD_Jules
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 129L
1,310 Elo+
Party 2
Bastet
Bastet
SPAYZYISWASHD
Bastet
Level 56
God Stats
8W - 6L
1,500 SR
Queue Stats
71W - 73L
1,421 Elo+
Solo
Cerberus
Cerberus
Tr1NiTE_mael
Cerberus
Level 28
God Stats
3W - 2L
1,669 SR
Queue Stats
17W - 41L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
1 / 2 / 10
11,206
467
19,358
7,143
2,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Gege2602
Nemesis
14
2 / 11 / 1
10,013
417
6,104
17,698
4,925
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
haze_buster1992
Baron Samedi
18
4 / 8 / 10
11,573
482
17,731
24,919
9,359
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 3 / 9
12,432
518
16,899
23,952
32,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 6 / 4
12,129
505
11,673
23,043
9,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Hoffer99
Shiva
16
3 / 2 / 15
10,942
456
11,508
16,712
15,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
KDR-coontryz
Baron Samedi
19
9 / 3 / 7
12,500
521
18,649
19,538
10,094
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
LBD_Jules
Hachiman
20
3 / 4 / 4
12,479
520
14,287
19,197
7,893
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
15 / 7 / 6
13,146
548
19,406
25,193
10,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Tr1NiTE_mael
Cerberus
15
0 / 5 / 6
9,802
408
6,669
25,102
27,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
68
18
Kills
30
30
Deaths
21
34
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
2
10
3
L
Nemesis
Gege2602
Nemesis
2
11
1
0.23
W
Shiva
Hoffer99
Shiva
3
2
15
5.25
W
Baron Samedi
KDR-coontryz
Baron Samedi
9
3
7
4.17
W
Hachiman
LBD_Jules
Hachiman
3
4
4
1.25
W
15
7
6
2.57
W
Cerberus
Tr1NiTE_mael
Cerberus
0
5
6
0.6
L
Baron Samedi
haze_buster1992
Baron Samedi
4
8
10
1.13
L
5
3
9
3.17
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,765
Damage
70,519
96,755
Taken
105,742
57,882
Mitigated
71,350
23,816
Healing
37,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
19,358
1,193
0
0
7,143
2,195
1,501
2,556
4,587
89,066
0
L
Nemesis
Gege2602
Nemesis
6,104
2,100
0
3,703
17,698
4,925
536
1,580
15,815
0
38,404
W
Shiva
Hoffer99
Shiva
11,508
1,960
0
3,162
16,712
15,203
388
6,097
10,494
0
41,869
W
Baron Samedi
KDR-coontryz
Baron Samedi
18,649
2,299
1,767
8,877
19,538
10,094
836
7,198
12,266
73,879
2,760
W
Hachiman
LBD_Jules
Hachiman
14,287
10,095
44
7,338
19,197
7,893
1,217
6,948
11,897
0
119,460
W
19,406
6,934
440
8,828
25,193
10,701
526
7,860
17,133
0
97,134
W
Cerberus
Tr1NiTE_mael
Cerberus
6,669
986
154
7,346
25,102
27,459
112
7,937
16,863
37,567
0
L
Baron Samedi
haze_buster1992
Baron Samedi
17,731
821
3,537
9,091
24,919
9,359
1,237
8,887
15,921
51,499
0
L
16,899
3,221
251
4,462
23,952
32,050
716
7,380
16,274
0
45,652
L
11,673
3,155
0
2,772
23,043
9,353
0
4,510
18,328
0
80,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,353
Gold Earned
58,869
478
Minions Killed
544
0
Camps Cleared
0
2,122,130
Distance Traveled
2,165,754
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,206
467
171
7
0
433,216
0
L
Nemesis
10,013
417
79
3
0
368,563
1
W
Shiva
10,942
456
69
3
0
430,162
0
W
Baron Samedi
12,500
521
112
5
0
388,239
1
W
Hachiman
12,479
520
204
9
0
432,508
2
W
Bastet
13,146
548
104
4
0
478,741
0
W
Cerberus
9,802
408
55
2
0
436,104
3
L
Baron Samedi
11,573
482
66
3
0
387,786
7
L
Shiva
12,432
518
57
2
0
489,302
1
L
Da Ji
12,129
505
105
4
0
443,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role