Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DaddySlothington
Amaterasu
Level 153
God Stats
6W - 6L
1,531 SR
Queue Stats
243W - 172L
1,697 Elo+
Party 2
Rama
Rama
Kormm
Rama
Level 129
God Stats
3W - 4L
1,415 SR
Queue Stats
39W - 33L
1,648 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ravensound
Cu Chulainn
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,615 Elo+
Party 2
Ra
Ra
Veleten
Ra
Level 149
God Stats
21W - 17L
1,472 SR
Queue Stats
144W - 157L
1,536 Elo+
Solo
Team Averages
Level 149
1,484 SR
1,599 Elo+

VS

Team Averages
Level 143
1,577 SR
1,605 Elo+
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dugares
Tiamat
Level 156
God Stats
7W - 5L
1,511 SR
Queue Stats
254W - 245L
1,528 Elo+
Party 1
Ymir
Ymir
TenaciousNutmeg
Ymir
Level 156
God Stats
13W - 23L
1,344 SR
Queue Stats
336W - 319L
1,708 Elo+
Solo
Bastet
Bastet
crabmonster132
Bastet
Level 154
God Stats
2W - 2L
1,769 SR
Queue Stats
193W - 171L
1,636 Elo+
Party 1
Nike
Nike
jbugger
Nike
Level 118
God Stats
11W - 6L
1,759 SR
Queue Stats
188W - 153L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 4 / 5
7,655
547
6,687
12,449
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Amaterasu
16
4 / 3 / 1
9,993
714
6,704
12,584
10,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rama
Kormm
Rama
14
5 / 1 / 2
8,628
616
7,973
7,733
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Ravensound
Cu Chulainn
13
2 / 2 / 7
7,875
563
7,302
12,956
9,985
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 0 / 3
9,092
649
4,890
3,791
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 3 / 1
6,885
492
3,922
7,080
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Dugares
Tiamat
13
1 / 3 / 2
7,186
513
3,755
7,051
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 3 / 3
7,005
500
6,075
11,930
7,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 3 / 1
7,702
550
7,066
9,719
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nike
jbugger
Nike
13
0 / 4 / 3
7,442
532
4,414
8,689
6,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
10
10
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
4
5
0.88
L
Hachiman
 
Hachiman
2
3
1
0.83
W
Amaterasu
4
3
1
1.5
L
Tiamat
Dugares
Tiamat
1
3
2
0.67
W
Rama
Kormm
Rama
5
1
2
6
W
Cu Chulainn
Ravensound
Cu Chulainn
2
2
7
2.75
L
2
3
3
1.17
W
4
0
3
5.5
L
5
3
1
1.83
L
Nike
jbugger
Nike
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,556
Damage
25,232
49,513
Taken
44,469
28,858
Mitigated
21,478
20,951
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,687
1,690
0
5,252
12,449
4,155
0
2,684
9,725
0
53,946
L
Hachiman
 
Hachiman
3,922
963
0
1,636
7,080
1,262
0
0
7,080
0
34,482
W
Amaterasu
6,704
3,577
0
6,713
12,584
10,932
0
155
12,006
0
72,736
L
Tiamat
Dugares
Tiamat
3,755
216
0
2,090
7,051
3,518
0
1,328
5,723
47,311
0
W
Rama
Kormm
Rama
7,973
5,552
0
3,647
7,733
2,386
0
1,130
6,603
0
58,997
W
Cu Chulainn
Ravensound
Cu Chulainn
7,302
2,428
107
2,050
12,956
9,985
0
5,176
7,780
0
26,991
L
6,075
1,968
0
1,636
11,930
7,681
0
1,918
10,012
19,773
0
W
4,890
412
1,235
1,947
3,791
1,400
0
685
3,106
69,635
0
L
7,066
2,566
0
1,768
9,719
2,256
0
532
9,187
0
41,886
L
Nike
jbugger
Nike
4,414
1,136
0
1,342
8,689
6,761
105
1,112
7,577
0
46,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,243
Gold Earned
36,220
553
Minions Killed
383
0
Camps Cleared
0
1,422,672
Distance Traveled
1,337,581
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,655
547
84
6
0
289,577
3
L
Hachiman
6,885
492
83
6
0
244,569
2
W
Amaterasu
9,993
714
157
11
0
262,211
1
L
Tiamat
7,186
513
97
7
0
262,007
3
W
Rama
8,628
616
112
8
0
262,667
3
W
Cu Chulainn
7,875
563
51
4
0
289,039
3
L
Ymir
7,005
500
21
2
0
249,776
6
W
Ra
9,092
649
149
11
0
319,178
8
L
Bastet
7,702
550
76
5
0
298,046
1
L
Nike
7,442
532
106
8
0
283,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role