Player Matchup

Medusa
Medusa
Altcas80
Medusa
Level 27
God Stats
54W - 33L
1,558 SR
Queue Stats
86W - 105L
1,392 Elo+
Party 1
Da Ji
Da Ji
ProXIsza177
Da Ji
Level 49
God Stats
32W - 14L
1,723 SR
Queue Stats
95W - 82L
1,530 Elo+
Party 1
Ymir
Ymir
bulek1234
Ymir
Level 28
God Stats
5W - 2L
1,668 SR
Queue Stats
44W - 55L
1,422 Elo+
Party 1
Tyr
Tyr
maticontador1972
Tyr
Level 67
God Stats
11W - 6L
1,500 SR
Queue Stats
91W - 85L
1,576 Elo+
Party 1
Merlin
Merlin
rudolfrudy
Merlin
Level 51
God Stats
30W - 30L
1,497 SR
Queue Stats
196W - 206L
1,421 Elo+
Party 1
Team Averages
Level 44
1,589 SR
1,468 Elo+

VS

Team Averages
Level 94
1,506 SR
1,416 Elo+
Olorun
Olorun
Brockchen5034
Olorun
Level 140
God Stats
6W - 9L
1,563 SR
Queue Stats
869W - 859L
1,413 Elo+
Solo
Ymir
Ymir
GradjeD
Ymir
Level 159
God Stats
16W - 21L
1,478 SR
Queue Stats
587W - 653L
1,330 Elo+
Solo
Fenrir
Fenrir
LePsgErwan
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
clemonga
Artemis
Level 73
God Stats
10W - 11L
1,489 SR
Queue Stats
210W - 221L
1,504 Elo+
Party 2
Achilles
Achilles
taut_pall
Achilles
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
591W - 651L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Altcas80
Medusa
18
6 / 3 / 4
12,336
536
9,298
17,387
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
14 / 3 / 6
13,792
600
15,493
17,734
8,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
17
4 / 1 / 12
12,412
540
5,132
14,238
20,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 0 / 9
14,097
613
16,751
18,698
27,261
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
rudolfrudy
Merlin
19
7 / 0 / 6
12,617
549
13,971
9,524
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
9,722
423
5,803
15,335
5,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
GradjeD
Ymir
12
2 / 7 / 4
9,092
395
9,788
21,313
19,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
LePsgErwan
Fenrir
8
0 / 9 / 1
6,862
298
853
10,890
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
clemonga
Artemis
12
4 / 7 / 2
9,269
403
8,400
13,541
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
taut_pall
Achilles
13
0 / 8 / 2
8,073
351
7,560
24,678
18,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
36
Kills
7
7
Deaths
38
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Altcas80
Medusa
6
3
4
2.67
L
1
7
0
0.14
L
Ymir
GradjeD
Ymir
2
7
4
0.57
L
Fenrir
LePsgErwan
Fenrir
0
9
1
0.06
W
14
3
6
5.67
W
Ymir
4
1
12
10
L
Artemis
clemonga
Artemis
4
7
2
0.71
W
5
0
9
9.5
W
Merlin
rudolfrudy
Merlin
7
0
6
10
L
Achilles
taut_pall
Achilles
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,645
Damage
32,404
77,581
Taken
85,757
66,265
Mitigated
49,950
30,343
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Altcas80
Medusa
9,298
3,427
0
7,286
17,387
6,239
3,754
4,444
12,943
0
95,072
L
5,803
2,942
0
2,719
15,335
5,214
0
6,082
9,253
59,532
0
L
Ymir
GradjeD
Ymir
9,788
2,391
0
1,994
21,313
19,444
125
5,373
15,940
37,969
0
L
Fenrir
LePsgErwan
Fenrir
853
518
0
335
10,890
2,791
0
1,198
9,464
0
19,379
W
15,493
4,926
0
9,015
17,734
8,158
408
4,287
13,447
0
113,364
W
Ymir
5,132
1,531
0
2,016
14,238
20,467
396
4,935
9,303
31,368
0
L
Artemis
clemonga
Artemis
8,400
3,190
0
2,448
13,541
3,910
0
1,495
12,046
0
31,666
W
16,751
1,867
0
10,883
18,698
27,261
743
4,271
14,427
0
104,477
W
Merlin
rudolfrudy
Merlin
13,971
1,487
0
1,143
9,524
4,140
3,211
4,699
4,825
93,970
0
L
Achilles
taut_pall
Achilles
7,560
2,683
0
2,687
24,678
18,591
174
4,955
19,723
7,389
32,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,254
Gold Earned
43,018
655
Minions Killed
287
0
Camps Cleared
0
2,203,199
Distance Traveled
1,574,812
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,336
536
114
5
0
425,430
4
L
Olorun
9,722
423
99
4
0
290,592
2
L
Ymir
9,092
395
49
2
0
322,682
3
L
Fenrir
6,862
298
24
1
0
287,751
0
W
Da Ji
13,792
600
166
7
0
494,498
1
W
Ymir
12,412
540
43
2
0
406,691
1
L
Artemis
9,269
403
51
2
0
311,330
0
W
Tyr
14,097
613
190
8
0
457,357
3
W
Merlin
12,617
549
142
6
0
419,223
0
L
Achilles
8,073
351
64
3
0
362,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role