Player Matchup

Ganesha
Ganesha
Easybak39063
Ganesha
Level 73
God Stats
3W - 1L
1,321 SR
Queue Stats
23W - 10L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
IPR0GANGSTA 98
Kukulkan
Level 123
God Stats
116W - 60L
1,617 SR
Queue Stats
1,945W - 1,179L
1,669 Elo+
Party 2
Hel
Hel
Kaspier
Hel
Level 124
God Stats
8W - 14L
1,370 SR
Queue Stats
61W - 50L
1,487 Elo+
Party 2
Loki
Loki
XxblueflamexX20
Loki
Level 24
God Stats
2W - 2L
1,461 SR
Queue Stats
95W - 96L
1,458 Elo+
Party 2
Guan Yu
Guan Yu
vElevation
Guan Yu
Level 106
God Stats
3W - 0L
1,450 SR
Queue Stats
12W - 12L
1,609 Elo+
Party 2
Team Averages
Level 90
1,444 SR
1,549 Elo+

VS

Team Averages
Level 40
1,397 SR
1,237 Elo+
Bellona
Bellona
ChillZone018284
Bellona
Level 6
God Stats
0W - 4L
1,301 SR
Queue Stats
3W - 22L
1,026 Elo+
Party 3
He Bo
He Bo
SoulCaliber177
He Bo
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,415 Elo+
Party 1
Sylvanus
Sylvanus
Suaveciaga
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,211 Elo+
Party 1
Chernobog
Chernobog
UCBS Lavitz
Chernobog
Level 40
God Stats
2W - 5L
1,407 SR
Queue Stats
28W - 40L
1,374 Elo+
Solo
Da Ji
Da Ji
ZeRoKiWi4U
Da Ji
Level 33
God Stats
2W - 3L
1,277 SR
Queue Stats
37W - 71L
1,162 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Easybak39063
Ganesha
20
0 / 0 / 33
13,139
1,314
14,106
12,551
19,283
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kukulkan
20
26 / 4 / 10
15,789
1,579
37,730
13,038
5,993
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
18
4 / 3 / 21
12,078
1,208
10,211
8,979
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 4 / 18
11,915
1,192
10,062
10,068
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
vElevation
Guan Yu
19
7 / 1 / 19
13,449
1,345
15,432
9,445
13,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 4
10,712
1,071
3,638
20,133
15,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
9 / 13 / 2
13,857
1,386
20,334
21,972
5,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Suaveciaga
Sylvanus
16
0 / 4 / 3
10,309
1,031
4,137
14,677
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chernobog
UCBS Lavitz
Chernobog
16
0 / 8 / 4
10,744
1,074
12,981
20,808
6,058
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
16
2 / 9 / 3
11,012
1,101
7,511
18,370
5,471
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
28
43
Kills
12
12
Deaths
43
101
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
W
Ganesha
Easybak39063
Ganesha
0
0
33
16.5
W
Kukulkan
26
4
10
7.75
W
Hel
4
3
21
4.83
L
9
13
2
0.77
L
Sylvanus
Suaveciaga
Sylvanus
0
4
3
0.38
L
Chernobog
UCBS Lavitz
Chernobog
0
8
4
0.25
W
6
4
18
3.75
L
Da Ji
2
9
3
0.39
W
Guan Yu
vElevation
Guan Yu
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,541
Damage
48,601
54,081
Taken
95,960
46,917
Mitigated
43,353
16,026
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,638
1,243
0
1,524
20,133
15,875
0
10,538
9,372
0
18,122
W
Ganesha
Easybak39063
Ganesha
14,106
1,589
0
3,375
12,551
19,283
0
3,254
9,216
20,345
0
W
Kukulkan
37,730
3,684
443
925
13,038
5,993
0
6,357
6,488
83,009
0
W
Hel
10,211
394
4,941
2,755
8,979
3,544
0
5,399
3,431
12,689
0
L
20,334
392
229
3,092
21,972
5,331
0
13,360
8,319
32,268
0
L
Sylvanus
Suaveciaga
Sylvanus
4,137
766
1,557
3,127
14,677
10,618
0
9,324
5,245
8,537
0
L
Chernobog
UCBS Lavitz
Chernobog
12,981
7,369
0
2,981
20,808
6,058
0
16,778
3,922
0
51,632
W
10,062
3,279
0
0
10,068
4,648
0
5,078
4,802
0
18,735
L
Da Ji
7,511
1,773
0
283
18,370
5,471
0
12,627
5,636
0
10,196
W
Guan Yu
vElevation
Guan Yu
15,432
1,697
1,220
2,367
9,445
13,449
0
3,657
5,574
1,941
35,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,370
Gold Earned
56,634
191
Minions Killed
138
9
Camps Cleared
5
957,698
Distance Traveled
748,447
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,712
1,071
24
2
0
156,522
3
W
Ganesha
13,139
1,314
4
0
0
185,777
1
W
Kukulkan
15,789
1,579
104
10
5
184,290
0
W
Hel
12,078
1,208
3
0
0
180,620
0
L
He Bo
13,857
1,386
33
3
2
167,859
0
L
Sylvanus
10,309
1,031
6
1
1
109,722
0
L
Chernobog
10,744
1,074
70
7
0
146,547
0
W
Loki
11,915
1,192
15
2
0
200,091
0
L
Da Ji
11,012
1,101
5
1
2
167,797
0
W
Guan Yu
13,449
1,345
65
7
4
206,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role