Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
Alesmo
Heimdallr
Gold V
Level 129
God Stats
2W - 4L
1,396 SR
Queue Stats
184W - 169L
1,210 MMR
Solo
Nemesis
Nemesis
Silver I
BronzeAF
Nemesis
Silver I
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 227L
1,216 MMR
Solo
Agni
Agni
Gold III
sallis2003
Agni
Gold III
Level 62
God Stats
0W - 6L
1,500 SR
Queue Stats
210W - 205L
1,360 MMR
Solo
King Arthur
King Arthur
Silver III
xKingPWNx
King Arthur
Silver III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 59L
1,113 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,479 SR
1,280 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,574 SR
1,202 MMR
The Morrigan
The Morrigan
Gold IV
AngelArikado64
The Morrigan
Gold IV
Level 129
God Stats
9W - 8L
1,496 SR
Queue Stats
101W - 118L
1,316 MMR
Solo
Horus
Horus
Silver IV
BALTZ84
Horus
Silver IV
Level 160
God Stats
38W - 34L
1,549 SR
Queue Stats
480W - 502L
629 MMR
Solo
Rama
Rama
Gold IV
Flyndak
Rama
Gold IV
Level 91
God Stats
9W - 2L
1,677 SR
Queue Stats
138W - 141L
1,293 MMR
Solo
Bastet
Bastet
Gold III
Scrapper
Bastet
Gold III
Level 119
God Stats
3W - 3L
1,650 SR
Queue Stats
309W - 308L
1,296 MMR
Solo
Ares
Ares
Bronze III
WardFG
Ares
Bronze III
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 64L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 5 / 6
9,766
376
10,834
26,488
28,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Alesmo
Heimdallr
20
3 / 4 / 4
12,062
464
12,452
18,167
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
BronzeAF
Nemesis
17
2 / 5 / 5
10,938
421
7,514
19,900
8,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 2 / 3
11,265
433
15,119
14,411
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
xKingPWNx
King Arthur
19
4 / 9 / 0
12,070
464
12,236
25,612
12,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThothAthenaCliodhnaScylla

VS

Bans
BellonaGilgameshArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AngelArikado64
The Morrigan
20
5 / 2 / 6
14,137
544
15,698
11,664
4,979
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
BALTZ84
Horus
18
2 / 5 / 5
12,505
481
9,738
22,502
21,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
Flyndak
Rama
20
10 / 2 / 5
15,506
596
21,315
14,231
5,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Scrapper
Bastet
20
5 / 1 / 10
13,538
521
19,580
18,020
7,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
WardFG
Ares
18
3 / 1 / 17
13,443
517
13,019
25,567
31,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
11
Kills
25
25
Deaths
11
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
6
0.8
L
Heimdallr
Alesmo
Heimdallr
3
4
4
1.25
W
The Morrigan
AngelArikado64
The Morrigan
5
2
6
4
W
Horus
BALTZ84
Horus
2
5
5
0.9
L
Nemesis
BronzeAF
Nemesis
2
5
5
0.9
W
Rama
Flyndak
Rama
10
2
5
6.25
W
Bastet
Scrapper
Bastet
5
1
10
10
W
Ares
WardFG
Ares
3
1
17
11.5
L
1
2
3
1.25
L
King Arthur
xKingPWNx
King Arthur
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,155
Damage
79,350
104,578
Taken
91,984
60,763
Mitigated
71,047
21,248
Healing
25,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,834
424
257
1,982
26,488
28,430
0
8,979
17,287
39,868
0
L
Heimdallr
Alesmo
Heimdallr
12,452
4,993
0
5,240
18,167
7,071
610
5,463
12,692
0
97,257
W
The Morrigan
AngelArikado64
The Morrigan
15,698
1,947
0
1,340
11,664
4,979
1,855
5,134
5,869
108,896
1,457
W
Horus
BALTZ84
Horus
9,738
3,756
1,813
5,104
22,502
21,451
549
6,469
15,747
0
57,388
L
Nemesis
BronzeAF
Nemesis
7,514
1,594
0
4,294
19,900
8,201
47
3,370
16,442
0
75,688
W
Rama
Flyndak
Rama
21,315
18,697
0
7,054
14,231
5,771
5,749
1,789
12,396
0
152,765
W
Bastet
Scrapper
Bastet
19,580
5,927
0
5,448
18,020
7,777
2,339
5,286
12,602
0
107,075
W
Ares
WardFG
Ares
13,019
817
0
5,209
25,567
31,069
291
8,496
16,322
30,518
1,808
L
15,119
408
0
2,067
14,411
4,072
0
5,892
8,395
88,525
0
L
King Arthur
xKingPWNx
King Arthur
12,236
2,524
0
7,408
25,612
12,989
347
3,711
21,897
0
78,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,101
Gold Earned
69,129
619
Minions Killed
628
0
Camps Cleared
0
2,348,428
Distance Traveled
2,698,112
36
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,766
376
55
2
0
499,167
4
L
Heimdallr
12,062
464
160
6
0
452,960
10
W
The Morrigan
14,137
544
183
7
0
504,693
3
W
Horus
12,505
481
90
3
0
484,784
7
L
Nemesis
10,938
421
97
4
0
525,518
7
W
Rama
15,506
596
208
8
0
512,865
7
W
Bastet
13,538
521
114
4
0
628,015
6
W
Ares
13,443
517
33
1
0
567,755
14
L
Agni
11,265
433
164
6
0
482,499
6
L
King Arthur
12,070
464
143
6
0
388,284
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role