Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Baltheize
Freya
Level 122
God Stats
7W - 3L
1,628 SR
Queue Stats
75W - 49L
1,590 Elo+
Party 3
Aphrodite
Aphrodite
MikaellaCosmic
Aphrodite
Level 37
God Stats
1W - 4L
1,358 SR
Queue Stats
3W - 6L
1,262 Elo+
Solo
Zeus
Zeus
TheXDGamerX20
Zeus
Level 29
God Stats
7W - 1L
1,500 SR
Queue Stats
236W - 209L
1,515 Elo+
Party 3
Shiva
Shiva
piriquitinL2_S2
Shiva
Level 47
God Stats
33W - 14L
1,530 SR
Queue Stats
249W - 255L
1,389 Elo+
Solo
Team Averages
Level 60
1,503 SR
1,451 Elo+

VS

Team Averages
Level 64
1,546 SR
1,401 Elo+
Achilles
Achilles
GLMO
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 142L
1,328 Elo+
Party 1
Rama
Rama
InfluenzaTypeB
Rama
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,478 Elo+
Party 2
Khepri
Khepri
MaacacoVeerde
Khepri
Level 24
God Stats
1W - 1L
1,705 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 2
Arachne
Arachne
papasconcheddars
Arachne
Level 44
God Stats
2W - 3L
1,525 SR
Queue Stats
71W - 80L
1,481 Elo+
Solo
Nox
Nox
vinibrown
Nox
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 121L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 2 / 5
7,953
468
10,434
11,638
3,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
Baltheize
Freya
16
12 / 1 / 6
10,387
611
16,240
13,507
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
MikaellaCosmic
Aphrodite
14
0 / 2 / 4
8,366
492
4,251
6,676
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 3 / 4
10,698
629
12,930
8,482
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 4
10,048
591
6,732
9,420
4,900
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GLMO
Achilles
15
3 / 5 / 1
9,341
549
7,601
13,763
8,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 3 / 1
7,430
437
7,287
11,126
3,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 4
7,410
436
3,480
12,313
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 7 / 3
7,936
467
6,146
17,047
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 2
6,807
400
3,826
12,663
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
24
Kills
9
9
Deaths
24
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
5
1.75
W
Freya
Baltheize
Freya
12
1
6
15
L
Achilles
GLMO
Achilles
3
5
1
0.7
L
3
3
1
1.17
L
1
3
4
1
W
Aphrodite
MikaellaCosmic
Aphrodite
0
2
4
1
W
8
3
4
3.33
L
2
7
3
0.5
W
3
1
4
5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,587
Damage
28,340
49,723
Taken
66,912
19,233
Mitigated
31,562
21,008
Healing
15,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,434
5,862
0
4,207
11,638
3,325
1,402
2,010
9,628
0
62,968
W
Freya
Baltheize
Freya
16,240
5,074
0
6,059
13,507
5,071
181
1,811
11,562
80,296
0
L
Achilles
GLMO
Achilles
7,601
2,070
0
1,838
13,763
8,402
0
4,715
8,964
0
43,567
L
7,287
5,413
0
3,662
11,126
3,067
75
3,132
7,978
0
40,524
L
3,480
522
0
3,454
12,313
9,229
0
6,058
6,187
17,967
0
W
Aphrodite
MikaellaCosmic
Aphrodite
4,251
1,290
2,926
3,749
6,676
3,095
413
1,186
5,490
30,405
0
W
12,930
1,563
0
2,585
8,482
2,842
274
2,041
6,317
69,004
0
L
6,146
4,087
0
5,004
17,047
6,033
0
8,720
8,211
0
39,907
W
6,732
1,033
0
1,482
9,420
4,900
27
0
9,420
3,482
60,771
L
3,826
175
0
1,812
12,663
4,831
0
10,660
1,677
31,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,452
Gold Earned
38,924
549
Minions Killed
315
0
Camps Cleared
0
1,623,442
Distance Traveled
1,560,736
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,953
468
96
6
0
294,363
4
W
Freya
10,387
611
113
7
0
352,413
8
L
Achilles
9,341
549
80
5
0
300,525
3
L
Rama
7,430
437
84
5
0
293,884
4
L
Khepri
7,410
436
21
1
0
319,872
3
W
Aphrodite
8,366
492
63
4
0
309,121
9
W
Zeus
10,698
629
150
9
0
310,971
0
L
Arachne
7,936
467
74
4
0
367,305
1
W
Shiva
10,048
591
127
7
0
356,574
1
L
Nox
6,807
400
56
3
0
279,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role