Player Matchup

Erlang Shen
Erlang Shen
AgingSundew553
Erlang Shen
Level 68
God Stats
7W - 7L
1,677 SR
Queue Stats
68W - 64L
1,463 Elo+
Party 1
Sobek
Sobek
AutumnSalt71769
Sobek
Level 20
God Stats
2W - 3L
1,378 SR
Queue Stats
2W - 3L
1,320 Elo+
Party 1
Danzaburou
Danzaburou
Jewelioss
Danzaburou
Level 28
God Stats
4W - 4L
1,554 SR
Queue Stats
35W - 47L
1,417 Elo+
Party 1
Ao Kuang
Ao Kuang
Scrappy8308
Ao Kuang
Level 63
God Stats
6W - 6L
1,255 SR
Queue Stats
44W - 48L
1,419 Elo+
Party 1
Tiamat
Tiamat
VikingrFinn
Tiamat
Level 127
God Stats
5W - 2L
1,921 SR
Queue Stats
313W - 315L
1,442 Elo+
Solo
Team Averages
Level 61
1,557 SR
1,412 Elo+

VS

Team Averages
Level 73
1,542 SR
1,407 Elo+
Shiva
Shiva
 
Shiva
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
GorgonaX01
Hun Batz
Level 28
God Stats
9W - 10L
1,296 SR
Queue Stats
599W - 505L
1,460 Elo+
Party 3
Izanami
Izanami
JAG2711
Izanami
Level 94
God Stats
2W - 1L
1,707 SR
Queue Stats
130W - 137L
1,346 Elo+
Party 2
Ra
Ra
Not_Goku47
Ra
Level 112
God Stats
4W - 1L
1,705 SR
Queue Stats
455W - 375L
1,458 Elo+
Party 3
Ymir
Ymir
pabletehrt
Ymir
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 190L
1,271 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AgingSundew553
Erlang Shen
12
1 / 3 / 0
7,251
518
7,682
12,196
8,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 6 / 0
5,888
421
1,878
11,498
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Jewelioss
Danzaburou
10
0 / 2 / 0
6,284
449
5,168
5,626
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Scrappy8308
Ao Kuang
10
4 / 6 / 1
6,652
475
3,300
9,188
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
12
1 / 5 / 4
7,524
537
5,193
12,107
5,556
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
3 / 0 / 4
8,177
584
9,142
12,504
7,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Hun Batz
GorgonaX01
Hun Batz
14
10 / 3 / 3
8,653
618
10,249
8,660
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
JAG2711
Izanami
14
7 / 0 / 2
8,113
580
8,447
5,221
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 3 / 6
8,285
592
6,574
7,675
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 7
6,741
482
2,328
8,771
7,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
6
Kills
22
22
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
4
5
L
Erlang Shen
AgingSundew553
Erlang Shen
1
3
0
0.33
L
0
6
0
0
W
Hun Batz
GorgonaX01
Hun Batz
10
3
3
3.83
W
Izanami
JAG2711
Izanami
7
0
2
8
L
Danzaburou
Jewelioss
Danzaburou
0
2
0
0
W
2
3
6
1.67
L
Ao Kuang
Scrappy8308
Ao Kuang
4
6
1
0.75
L
Tiamat
1
5
4
0.6
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,221
Damage
36,740
50,615
Taken
42,831
23,654
Mitigated
22,771
15,410
Healing
12,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,142
2,082
0
3,222
12,504
7,966
446
916
11,588
0
51,083
L
Erlang Shen
AgingSundew553
Erlang Shen
7,682
3,678
0
6,051
12,196
8,891
792
0
12,196
0
38,895
L
1,878
316
0
1,711
11,498
5,273
300
2,275
9,209
17,092
0
W
Hun Batz
GorgonaX01
Hun Batz
10,249
3,788
0
389
8,660
2,793
0
3,134
5,526
0
50,334
W
Izanami
JAG2711
Izanami
8,447
5,481
0
2,789
5,221
1,737
145
224
4,997
0
69,716
L
Danzaburou
Jewelioss
Danzaburou
5,168
1,678
0
2,198
5,626
1,356
852
810
4,816
0
38,035
W
6,574
1,204
594
2,544
7,675
2,522
0
4,492
3,183
60,083
0
L
Ao Kuang
Scrappy8308
Ao Kuang
3,300
384
0
1,627
9,188
2,578
0
1,833
7,209
14,628
0
L
Tiamat
5,193
492
0
3,823
12,107
5,556
598
3,580
8,283
43,625
0
W
2,328
413
53
2,595
8,771
7,753
0
1,605
7,166
13,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
39,969
305
Minions Killed
419
0
Camps Cleared
0
1,332,833
Distance Traveled
1,450,487
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,177
584
86
6
0
275,771
5
L
Erlang Shen
7,251
518
77
6
0
283,546
7
L
Sobek
5,888
421
39
3
0
270,056
0
W
Hun Batz
8,653
618
72
5
0
312,185
2
W
Izanami
8,113
580
130
9
0
260,860
1
L
Danzaburou
6,284
449
74
5
0
256,179
4
W
Ra
8,285
592
111
8
0
305,998
4
L
Ao Kuang
6,652
475
27
2
0
297,392
2
L
Tiamat
7,524
537
88
6
0
225,660
4
W
Ymir
6,741
482
20
1
0
295,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role