Player Matchup

Mercury
Mercury
LilUziVent
Mercury
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
Lucius111666
Cthulhu
Level 5
God Stats
1W - 2L
1,458 SR
Queue Stats
5W - 4L
1,429 Elo+
Party 1
Ra
Ra
Nekish334
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,421 Elo+
Party 1
Erlang Shen
Erlang Shen
Ronaxys
Erlang Shen
Level 6
God Stats
0W - 1L
1,292 SR
Queue Stats
3W - 6L
1,277 Elo+
Party 1
Anhur
Anhur
Samarey
Anhur
Level 104
God Stats
0W - 1L
1,646 SR
Queue Stats
6W - 7L
1,381 Elo+
Party 1
Team Averages
Level 40
1,479 SR
1,378 Elo+

VS

Team Averages
Level 66
1,567 SR
1,408 Elo+
Kukulkan
Kukulkan
Bartje69420
Kukulkan
Level 29
God Stats
4W - 3L
1,658 SR
Queue Stats
89W - 92L
1,376 Elo+
Party 2
Izanami
Izanami
Catxx
Izanami
Level 126
God Stats
9W - 4L
1,722 SR
Queue Stats
122W - 115L
1,409 Elo+
Party 3
Ares
Ares
Solhex
Ares
Level 48
God Stats
15W - 23L
1,458 SR
Queue Stats
44W - 50L
1,439 Elo+
Party 3
Amaterasu
Amaterasu
robberke
Amaterasu
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
180W - 189L
1,382 Elo+
Party 2
Bastet
Bastet
zlToxiclz
Bastet
Level 61
God Stats
16W - 16L
1,497 SR
Queue Stats
111W - 119L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LilUziVent
Mercury
15
3 / 11 / 1
10,500
438
11,240
22,563
8,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Lucius111666
Cthulhu
14
0 / 4 / 3
9,696
404
7,624
24,301
26,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
0 / 10 / 1
10,189
425
10,290
19,585
7,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Ronaxys
Erlang Shen
17
1 / 8 / 0
10,860
453
5,898
25,636
20,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
Samarey
Anhur
14
2 / 6 / 3
9,601
400
9,971
18,492
6,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bartje69420
Kukulkan
19
7 / 3 / 9
13,718
572
15,727
10,185
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Catxx
Izanami
20
5 / 2 / 3
13,582
566
13,218
16,519
7,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Solhex
Ares
19
8 / 0 / 8
13,723
572
16,686
21,438
25,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
robberke
Amaterasu
20
12 / 0 / 5
15,197
633
22,004
22,747
27,796
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
zlToxiclz
Bastet
20
7 / 2 / 4
13,832
576
11,241
16,679
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
6
Kills
39
39
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bartje69420
Kukulkan
7
3
9
3.83
W
Izanami
Catxx
Izanami
5
2
3
3.25
L
Mercury
LilUziVent
Mercury
3
11
1
0.32
L
Cthulhu
Lucius111666
Cthulhu
0
4
3
0.38
L
0
10
1
0.05
L
Erlang Shen
Ronaxys
Erlang Shen
1
8
0
0.13
L
Anhur
Samarey
Anhur
2
6
3
0.58
W
Ares
Solhex
Ares
8
0
8
12
W
Amaterasu
robberke
Amaterasu
12
0
5
14.5
W
Bastet
zlToxiclz
Bastet
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,023
Damage
78,876
110,577
Taken
87,568
69,059
Mitigated
71,599
24,909
Healing
31,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bartje69420
Kukulkan
15,727
1,523
0
1,817
10,185
4,240
2,277
3,195
6,890
74,931
0
W
Izanami
Catxx
Izanami
13,218
7,446
0
4,360
16,519
7,249
4,529
4,037
12,390
0
116,982
L
Mercury
LilUziVent
Mercury
11,240
6,524
0
4,306
22,563
8,028
110
6,992
15,089
0
44,567
L
Cthulhu
Lucius111666
Cthulhu
7,624
506
394
1,219
24,301
26,974
156
7,491
16,460
42,581
0
L
10,290
943
1,148
6,611
19,585
7,920
38
5,736
13,522
84,700
0
L
Erlang Shen
Ronaxys
Erlang Shen
5,898
3,746
0
8,361
25,636
20,102
930
3,716
21,009
0
60,196
L
Anhur
Samarey
Anhur
9,971
2,648
0
2,870
18,492
6,035
288
6,117
12,253
0
53,517
W
Ares
Solhex
Ares
16,686
519
508
6,411
21,438
25,154
595
6,255
14,787
53,179
12,489
W
Amaterasu
robberke
Amaterasu
22,004
11,939
0
12,808
22,747
27,796
3,902
2,626
19,998
0
109,716
W
Bastet
zlToxiclz
Bastet
11,241
2,597
0
5,711
16,679
7,160
565
1,276
15,327
0
110,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,846
Gold Earned
70,052
471
Minions Killed
724
0
Camps Cleared
0
2,280,276
Distance Traveled
2,476,196
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,718
572
137
6
0
445,170
0
W
Izanami
13,582
566
189
8
0
475,613
4
L
Mercury
10,500
438
67
3
0
511,038
4
L
Cthulhu
9,696
404
67
3
0
472,035
1
L
Ra
10,189
425
133
6
0
400,938
8
L
Erlang Shen
10,860
453
118
5
0
466,061
1
L
Anhur
9,601
400
86
4
0
430,204
4
W
Ares
13,723
572
72
3
0
497,292
4
W
Amaterasu
15,197
633
175
7
0
529,501
0
W
Bastet
13,832
576
151
6
0
528,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role