Player Matchup

Arachne
Arachne
CesarGiardino
Arachne
Level 74
God Stats
3W - 0L
1,837 SR
Queue Stats
7W - 8L
1,459 Elo+
Party 4
Danzaburou
Danzaburou
Magueta
Danzaburou
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,471 Elo+
Party 4
Thoth
Thoth
Regis_CronosXD
Thoth
Level 67
God Stats
3W - 2L
1,486 SR
Queue Stats
143W - 144L
1,426 Elo+
Solo
Yemoja
Yemoja
bolinhoboy
Yemoja
Level 103
God Stats
17W - 20L
1,447 SR
Queue Stats
86W - 100L
1,416 Elo+
Party 3
Chang'e
Chang'e
yLuigi Maat
Chang'e
Level 106
God Stats
9W - 8L
1,312 SR
Queue Stats
110W - 116L
1,564 Elo+
Party 3
Team Averages
Level 95
1,516 SR
1,467 Elo+

VS

Team Averages
Level 78
1,413 SR
1,415 Elo+
Set
Set
DiazmenZK
Set
Level 47
God Stats
9W - 19L
1,318 SR
Queue Stats
213W - 299L
1,263 Elo+
Party 2
Neith
Neith
MineiroPrax
Neith
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
466W - 463L
1,481 Elo+
Solo
Khepri
Khepri
RzL Ricarte
Khepri
Level 87
God Stats
13W - 7L
1,264 SR
Queue Stats
383W - 369L
1,500 Elo+
Party 1
Scylla
Scylla
l bad witch
Scylla
Level 86
God Stats
42W - 29L
1,480 SR
Queue Stats
551W - 465L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
ramiro_lthr
Erlang Shen
Level 62
God Stats
5W - 11L
1,500 SR
Queue Stats
220W - 274L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 2 / 3
7,871
492
6,035
13,877
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Magueta
Danzaburou
18
5 / 3 / 1
10,646
665
8,535
12,260
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 2 / 1
7,691
481
2,641
8,743
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
bolinhoboy
Yemoja
11
0 / 3 / 2
7,032
440
3,326
11,745
7,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
yLuigi Maat
Chang'e
14
6 / 1 / 1
9,106
569
10,136
9,235
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
8,252
516
10,117
9,620
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 2
8,661
541
8,654
10,131
3,166
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
11
1 / 0 / 8
7,734
483
3,866
6,247
6,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
13
1 / 1 / 4
7,934
496
11,797
4,982
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
ramiro_lthr
Erlang Shen
13
0 / 6 / 4
7,579
474
4,248
11,419
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
12
Kills
11
11
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
1
2
3
1.25
L
7
1
3
8.5
W
Danzaburou
Magueta
Danzaburou
5
3
1
1.83
L
2
4
2
0.75
W
0
2
1
0.25
L
Khepri
1
0
8
5
W
Yemoja
bolinhoboy
Yemoja
0
3
2
0.33
L
Scylla
1
1
4
3
L
Erlang Shen
ramiro_lthr
Erlang Shen
0
6
4
0.33
W
Chang'e
yLuigi Maat
Chang'e
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,673
Damage
38,682
55,860
Taken
42,399
20,777
Mitigated
22,640
22,448
Healing
10,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
6,035
5,198
0
5,398
13,877
3,970
180
3,916
9,807
0
39,540
L
10,117
3,631
0
1,948
9,620
3,666
0
4,438
5,002
0
45,256
W
Danzaburou
Magueta
Danzaburou
8,535
4,492
0
6,116
12,260
4,027
968
1,782
10,434
0
84,142
L
8,654
4,399
0
4,383
10,131
3,166
662
219
9,912
0
70,206
W
2,641
95
0
1,141
8,743
2,041
0
2,582
5,959
56,131
0
L
Khepri
3,866
404
244
1,319
6,247
6,293
0
2,788
3,341
18,681
5,285
W
Yemoja
bolinhoboy
Yemoja
3,326
594
2,171
1,918
11,745
7,661
0
5,402
6,115
13,180
0
L
Scylla
11,797
514
0
1,203
4,982
1,927
0
1,464
3,456
60,498
0
L
Erlang Shen
ramiro_lthr
Erlang Shen
4,248
1,472
0
1,313
11,419
7,588
679
6,454
4,585
0
39,021
W
Chang'e
yLuigi Maat
Chang'e
10,136
790
1,555
4,149
9,235
3,078
198
887
8,308
51,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,346
Gold Earned
40,160
474
Minions Killed
440
0
Camps Cleared
0
1,568,094
Distance Traveled
1,510,293
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,871
492
84
5
0
349,087
0
L
Set
8,252
516
60
4
0
366,047
5
W
Danzaburou
10,646
665
159
10
0
304,298
5
L
Neith
8,661
541
130
8
0
256,977
5
W
Thoth
7,691
481
104
7
0
298,341
3
L
Khepri
7,734
483
41
3
0
322,271
7
W
Yemoja
7,032
440
21
1
0
287,844
0
L
Scylla
7,934
496
124
8
0
304,020
4
L
Erlang Shen
7,579
474
85
5
0
260,978
0
W
Chang'e
9,106
569
106
7
0
328,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role