Player Matchup

Zeus
Zeus
AlterLax
Zeus
Level 16
God Stats
1W - 2L
1,608 SR
Queue Stats
70W - 84L
1,613 Elo+
Party 2
Chaac
Chaac
Signatron
Chaac
Level 154
God Stats
25W - 30L
1,636 SR
Queue Stats
436W - 598L
1,486 Elo+
Party 2
Serqet
Serqet
Watcher2417
Serqet
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
360W - 486L
1,475 Elo+
Party 2
Team Averages
Level 93
1,581 SR
1,525 Elo+

VS

Team Averages
Level 95
1,495 SR
1,439 Elo+
Vamana
Vamana
 
Vamana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
cocobancoco22
Neith
Level 23
God Stats
9W - 8L
1,485 SR
Queue Stats
12W - 18L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 6 / 2
8,139
740
7,384
7,575
2,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Signatron
Chaac
13
4 / 3 / 4
9,036
821
9,019
11,849
10,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
11
1 / 7 / 7
7,692
699
3,524
9,712
3,021
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
6 / 1 / 6
9,379
853
9,971
9,531
7,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
 
Janus
14
5 / 4 / 7
9,089
826
9,341
7,605
2,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 5
8,831
803
4,833
7,097
2,574
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
8
Kills
16
16
Deaths
8
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
6
9
W
Janus
 
Janus
5
4
7
2.13
L
Zeus
3
6
2
0.67
L
Chaac
Signatron
Chaac
4
3
4
2
L
Serqet
1
7
7
0.64
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,927
Damage
24,145
29,136
Taken
24,233
15,824
Mitigated
12,224
5,195
Healing
5,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,971
6,286
0
3,069
9,531
7,106
86
4,506
4,631
0
39,220
W
Janus
 
Janus
9,341
869
0
1,155
7,605
2,544
204
2,757
4,848
29,765
0
L
Zeus
7,384
1,780
0
0
7,575
2,200
278
2,975
4,600
23,521
0
L
Chaac
Signatron
Chaac
9,019
1,259
0
3,628
11,849
10,603
155
2,413
9,436
2,976
19,187
L
Serqet
3,524
748
0
1,567
9,712
3,021
0
4,239
5,473
0
11,008
W
4,833
1,256
75
1,185
7,097
2,574
893
1,948
5,149
0
16,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,867
Gold Earned
27,299
84
Minions Killed
127
2
Camps Cleared
8
595,185
Distance Traveled
648,621
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,379
853
59
5
6
243,787
0
W
Janus
9,089
826
43
4
1
205,971
4
L
Zeus
8,139
740
47
4
2
180,554
2
L
Chaac
9,036
821
24
2
0
220,079
1
L
Serqet
7,692
699
13
1
0
194,552
4
W
Neith
8,831
803
25
2
1
198,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role