Player Matchup

Neith
Neith
DeadlyCuteGoat
Neith
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 70L
1,737 Elo+
Party 2
Guan Yu
Guan Yu
Færkeren
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,438 Elo+
Party 2
Athena
Athena
KittySaidMeeow
Athena
Level 18
God Stats
25W - 15L
1,527 SR
Queue Stats
60W - 44L
1,575 Elo+
Party 2
Bakasura
Bakasura
LoccOZomBi
Bakasura
Level 144
God Stats
1W - 5L
1,716 SR
Queue Stats
128W - 112L
1,546 Elo+
Solo
Thoth
Thoth
Xraydragons
Thoth
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 53L
1,600 Elo+
Party 2
Team Averages
Level 81
1,549 SR
1,579 Elo+

VS

Team Averages
Level 84
1,527 SR
1,441 Elo+
Sylvanus
Sylvanus
ChiaruZan
Sylvanus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,371 Elo+
Party 1
Medusa
Medusa
DarkFibr3
Medusa
Level 88
God Stats
1W - 0L
1,684 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 1
Da Ji
Da Ji
Tenevros947
Da Ji
Level 129
God Stats
1W - 1L
1,384 SR
Queue Stats
7W - 7L
1,412 Elo+
Party 1
Odin
Odin
Warrios
Odin
Level 38
God Stats
3W - 0L
1,508 SR
Queue Stats
7W - 5L
1,491 Elo+
Party 1
Scylla
Scylla
auroraborealis13
Scylla
Level 142
God Stats
25W - 24L
1,561 SR
Queue Stats
291W - 277L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 12
12,933
761
24,117
15,337
5,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Færkeren
Guan Yu
17
1 / 7 / 9
10,700
629
7,208
18,541
13,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 7 / 10
11,717
689
5,353
23,347
26,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
LoccOZomBi
Bakasura
20
14 / 2 / 4
14,350
844
20,740
21,608
12,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 7 / 6
11,003
647
8,132
13,419
3,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChiaruZan
Sylvanus
20
7 / 4 / 13
13,129
772
14,737
19,679
24,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
DarkFibr3
Medusa
17
0 / 9 / 7
11,262
662
7,447
15,820
5,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 4 / 6
13,448
791
15,339
16,937
7,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
Warrios
Odin
20
3 / 5 / 18
12,578
740
15,142
20,345
22,290
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 5 / 10
13,779
811
25,407
14,545
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
80
25
Kills
26
26
Deaths
27
41
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChiaruZan
Sylvanus
7
4
13
3.38
W
Medusa
DarkFibr3
Medusa
0
9
7
0.39
L
7
3
12
4.33
L
Guan Yu
Færkeren
Guan Yu
1
7
9
0.79
L
1
7
10
0.86
L
Bakasura
LoccOZomBi
Bakasura
14
2
4
8
W
7
4
6
2.5
W
Odin
Warrios
Odin
3
5
18
2.4
L
2
7
6
0.71
W
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,550
Damage
78,072
92,252
Taken
87,326
60,656
Mitigated
66,653
13,050
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChiaruZan
Sylvanus
14,737
4,438
4,834
8,014
19,679
24,936
578
5,341
13,634
27,036
0
W
Medusa
DarkFibr3
Medusa
7,447
3,553
171
1,365
15,820
5,623
2,558
1,018
13,698
0
41,684
L
24,117
7,546
0
2,255
15,337
5,382
0
7,195
8,142
0
52,718
L
Guan Yu
Færkeren
Guan Yu
7,208
909
1,218
1,576
18,541
13,226
0
9,639
8,902
0
25,364
L
5,353
1,461
104
1,639
23,347
26,089
551
10,252
13,095
13,829
0
L
Bakasura
LoccOZomBi
Bakasura
20,740
13,918
0
4,782
21,608
12,459
77
8,995
12,613
0
46,852
W
15,339
4,170
0
522
16,937
7,775
1,421
1,516
14,585
0
52,193
W
Odin
Warrios
Odin
15,142
3,874
486
1,660
20,345
22,290
574
3,391
16,386
0
32,121
L
8,132
225
0
1,476
13,419
3,500
215
4,063
9,356
35,505
0
W
25,407
2,751
0
2,346
14,545
6,029
162
2,219
12,004
74,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,703
Gold Earned
64,196
293
Minions Killed
329
0
Camps Cleared
0
1,672,955
Distance Traveled
1,570,983
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,129
772
25
1
0
269,702
1
W
Medusa
11,262
662
77
5
0
308,247
3
L
Neith
12,933
761
82
5
0
310,852
0
L
Guan Yu
10,700
629
46
3
0
340,350
1
L
Athena
11,717
689
28
2
0
324,545
3
L
Bakasura
14,350
844
92
5
0
388,953
2
W
Da Ji
13,448
791
96
6
0
352,946
1
W
Odin
12,578
740
47
3
0
338,784
1
L
Thoth
11,003
647
45
3
0
308,255
0
W
Scylla
13,779
811
84
5
0
301,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role