Player Matchup

Ymir
Ymir
BushogomaR
Ymir
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
66W - 71L
1,460 Elo+
Party 2
Da Ji
Da Ji
Demon-_-Jester
Da Ji
Level 68
God Stats
6W - 13L
1,354 SR
Queue Stats
60W - 83L
1,380 Elo+
Party 2
Chaac
Chaac
UB_Grizz2050
Chaac
Level 99
God Stats
7W - 8L
1,520 SR
Queue Stats
222W - 233L
1,480 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
W1LL1AMTV
Ah Muzen Cab
Level 40
God Stats
15W - 13L
1,272 SR
Queue Stats
235W - 250L
1,384 Elo+
Solo
Hera
Hera
iDanielXz
Hera
Level 37
God Stats
3W - 3L
1,553 SR
Queue Stats
43W - 66L
1,521 Elo+
Solo
Team Averages
Level 49
1,440 SR
1,445 Elo+

VS

Team Averages
Level 55
1,328 SR
1,461 Elo+
Anubis
Anubis
D1mez
Anubis
Level 41
God Stats
5W - 6L
1,275 SR
Queue Stats
50W - 57L
1,411 Elo+
Solo
Cerberus
Cerberus
Necromancer1_Of
Cerberus
Level 106
God Stats
1W - 1L
1,307 SR
Queue Stats
86W - 92L
1,516 Elo+
Party 1
Chiron
Chiron
notallowed404
Chiron
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
224W - 244L
1,525 Elo+
Party 1
Da Ji
Da Ji
silentstorm331
Da Ji
Level 28
God Stats
1W - 4L
1,181 SR
Queue Stats
35W - 38L
1,447 Elo+
Party 1
Zhong Kui
Zhong Kui
synthetikhuman
Zhong Kui
Level 35
God Stats
5W - 2L
1,376 SR
Queue Stats
251W - 271L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,153
477
4,795
11,145
4,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 3 / 2
8,106
540
6,537
10,978
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 0 / 1
8,297
553
3,529
12,088
8,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
W1LL1AMTV
Ah Muzen Cab
12
0 / 3 / 2
7,033
469
8,382
10,354
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
10
0 / 7 / 1
6,711
447
4,417
8,827
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D1mez
Anubis
15
4 / 1 / 7
8,939
596
10,145
8,083
3,841
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
13
1 / 2 / 5
7,636
509
4,919
11,440
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 1 / 4
7,625
508
7,003
9,909
3,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
10 / 3 / 2
9,292
619
9,316
11,300
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
synthetikhuman
Zhong Kui
14
0 / 1 / 0
8,374
558
7,658
7,633
5,003
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
16
16
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Anubis
D1mez
Anubis
4
1
7
7.5
L
5
3
2
2
W
Cerberus
1
2
5
1.75
L
0
0
1
0.5
L
Ah Muzen Cab
W1LL1AMTV
Ah Muzen Cab
0
3
2
0.33
L
Hera
0
7
1
0.07
W
1
1
4
3
W
10
3
2
3.67
W
Zhong Kui
synthetikhuman
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,660
Damage
39,041
53,392
Taken
48,365
19,650
Mitigated
25,222
15,876
Healing
22,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,795
583
185
1,026
11,145
4,726
0
4,731
6,414
30,543
0
W
Anubis
D1mez
Anubis
10,145
138
0
4,022
8,083
3,841
563
3,092
4,991
54,411
0
L
6,537
1,307
0
3,167
10,978
2,846
0
3,435
7,543
0
33,922
W
Cerberus
4,919
251
0
3,157
11,440
8,852
0
1,760
9,680
25,890
0
L
3,529
818
0
6,582
12,088
8,275
0
7,154
4,934
0
56,295
L
Ah Muzen Cab
W1LL1AMTV
Ah Muzen Cab
8,382
2,698
0
4,656
10,354
2,305
0
3,345
7,009
0
54,739
L
Hera
4,417
1,458
0
260
8,827
1,498
0
4,057
4,770
40,112
0
W
7,003
2,178
550
3,938
9,909
3,269
0
1,534
8,375
0
57,725
W
9,316
2,479
0
5,600
11,300
4,257
0
2,826
8,474
0
54,392
W
Zhong Kui
synthetikhuman
Zhong Kui
7,658
1,416
0
4,868
7,633
5,003
882
0
7,633
57,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
41,866
430
Minions Killed
492
0
Camps Cleared
0
1,408,493
Distance Traveled
1,436,907
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,153
477
51
3
0
288,053
1
W
Anubis
8,939
596
92
6
0
276,919
0
L
Da Ji
8,106
540
54
4
0
307,419
0
W
Cerberus
7,636
509
51
3
0
291,738
3
L
Chaac
8,297
553
137
9
0
290,391
2
L
Ah Muzen Cab
7,033
469
108
7
0
305,793
4
L
Hera
6,711
447
80
5
0
216,837
0
W
Chiron
7,625
508
130
9
0
275,695
4
W
Da Ji
9,292
619
89
6
0
323,437
1
W
Zhong Kui
8,374
558
130
9
0
269,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role