Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum IV
 
Vamana
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
 
Horus
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze V
HMRV
Heimdallr
Bronze V
Level 157
God Stats
0W - 2L
1,820 SR
Queue Stats
9W - 8L
1,500 MMR
Solo
Bastet
Bastet
Silver III
Kjrip
Bastet
Silver III
Level 155
God Stats
1W - 1L
1,945 SR
Queue Stats
18W - 16L
1,542 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,653 SR
1,508 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,508 SR
1,771 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Attempting
Merlin
Masters
Level 77
God Stats
15W - 13L
1,500 SR
Queue Stats
399W - 368L
2,189 MMR
Party 2
Yemoja
Yemoja
Silver II
MezCzar
Yemoja
Silver II
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
Rëvo
Ullr
Gold IV
Level 160
God Stats
15W - 20L
1,367 SR
Queue Stats
318W - 318L
1,459 MMR
Solo
Bakasura
Bakasura
Masters
Xilenced
Bakasura
Masters
Level 160
God Stats
202W - 152L
1,672 SR
Queue Stats
369W - 340L
2,208 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 5 / 1
6,387
491
3,239
7,192
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
 
Vamana
10
0 / 4 / 0
6,303
485
3,407
8,462
4,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
 
Horus
8
0 / 3 / 5
5,572
429
2,400
10,499
6,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HMRV
Heimdallr
11
2 / 2 / 1
6,581
506
6,261
8,790
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Kjrip
Bastet
12
3 / 5 / 1
6,918
532
5,574
11,971
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebOsirisPersephone

VS

Bans
KaliCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 0 / 3
8,811
678
7,654
8,799
5,242
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Attempting
Merlin
16
7 / 0 / 6
9,780
752
10,637
5,326
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
MezCzar
Yemoja
10
1 / 3 / 4
6,782
522
1,920
7,097
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ullr
Rëvo
Ullr
13
1 / 3 / 1
7,971
613
7,516
10,013
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Xilenced
Bakasura
15
7 / 0 / 5
9,270
713
7,711
9,990
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
19
19
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
5
1
0.3
L
Vamana
 
Vamana
0
4
0
0
L
Horus
 
Horus
0
3
5
0.83
W
Sun Wukong
 
Sun Wukong
3
0
3
4.5
W
Merlin
Attempting
Merlin
7
0
6
10
L
Heimdallr
HMRV
Heimdallr
2
2
1
1.25
L
Bastet
Kjrip
Bastet
3
5
1
0.7
W
Yemoja
MezCzar
Yemoja
1
3
4
1
W
Ullr
Rëvo
Ullr
1
3
1
0.5
W
Bakasura
Xilenced
Bakasura
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,881
Damage
35,438
46,914
Taken
41,225
18,718
Mitigated
17,981
11,205
Healing
15,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,239
283
0
921
7,192
2,030
0
2,763
3,955
41,156
0
L
Vamana
 
Vamana
3,407
1,849
0
1,614
8,462
4,560
980
100
8,092
0
36,223
L
Horus
 
Horus
2,400
1,215
1,192
1,924
10,499
6,156
0
5,558
4,532
0
9,165
W
Sun Wukong
 
Sun Wukong
7,654
1,455
0
5,251
8,799
5,242
0
632
8,167
0
51,615
W
Merlin
Attempting
Merlin
10,637
675
0
1,069
5,326
1,783
0
1,452
3,874
76,830
0
L
Heimdallr
HMRV
Heimdallr
6,261
2,299
0
1,793
8,790
2,635
0
334
8,456
0
38,256
L
Bastet
Kjrip
Bastet
5,574
1,354
0
3,761
11,971
3,337
0
3,164
8,110
0
42,874
W
Yemoja
MezCzar
Yemoja
1,920
577
921
1,132
7,097
2,633
0
649
6,448
9,829
0
W
Ullr
Rëvo
Ullr
7,516
3,213
0
2,797
10,013
2,481
2,876
211
9,802
0
55,284
W
Bakasura
Xilenced
Bakasura
7,711
4,845
1
4,062
9,990
5,842
208
295
9,347
0
63,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
42,614
329
Minions Killed
501
0
Camps Cleared
0
1,283,110
Distance Traveled
1,442,686
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,387
491
80
6
0
276,395
3
L
Vamana
6,303
485
83
6
0
195,526
2
L
Horus
5,572
429
13
1
0
276,295
1
W
Sun Wukong
8,811
678
118
9
0
295,626
5
W
Merlin
9,780
752
153
12
0
282,882
4
L
Heimdallr
6,581
506
75
6
0
246,577
4
L
Bastet
6,918
532
78
6
0
288,317
4
W
Yemoja
6,782
522
13
1
0
236,821
4
W
Ullr
7,971
613
98
8
0
267,406
1
W
Bakasura
9,270
713
119
9
0
359,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role