Player Matchup

Medusa
Medusa
DEGEL21
Medusa
Level 23
God Stats
4W - 2L
1,723 SR
Queue Stats
48W - 61L
1,401 Elo+
Solo
Ymir
Ymir
JTCz
Ymir
Level 26
God Stats
12W - 6L
1,714 SR
Queue Stats
139W - 77L
1,737 Elo+
Party 2
Danzaburou
Danzaburou
OOKILL12
Danzaburou
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 109L
1,678 Elo+
Party 2
Bastet
Bastet
RodriguesJrBr
Bastet
Level 101
God Stats
53W - 63L
1,452 SR
Queue Stats
475W - 553L
1,450 Elo+
Solo
Agni
Agni
phoondos
Agni
Level 39
God Stats
5W - 0L
1,372 SR
Queue Stats
297W - 288L
1,487 Elo+
Solo
Team Averages
Level 43
1,552 SR
1,551 Elo+

VS

Team Averages
Level 85
1,479 SR
1,496 Elo+
Shiva
Shiva
BreMoon
Shiva
Level 141
God Stats
0W - 1L
1,481 SR
Queue Stats
24W - 22L
1,371 Elo+
Solo
Hou Yi
Hou Yi
DEMONIOROJO42
Hou Yi
Level 81
God Stats
0W - 2L
1,291 SR
Queue Stats
27W - 38L
1,448 Elo+
Solo
Vulcan
Vulcan
MysticMallard
Vulcan
Level 14
God Stats
2W - 3L
1,327 SR
Queue Stats
85W - 59L
1,497 Elo+
Party 1
Athena
Athena
Taelu
Athena
Level 160
God Stats
2W - 1L
1,615 SR
Queue Stats
207W - 148L
1,635 Elo+
Party 1
He Bo
He Bo
TheGeneral1996
He Bo
Level 29
God Stats
7W - 5L
1,683 SR
Queue Stats
97W - 94L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DEGEL21
Medusa
19
5 / 1 / 6
11,657
833
8,565
10,325
4,459
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
JTCz
Ymir
17
5 / 3 / 11
11,184
799
8,594
19,520
24,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
OOKILL12
Danzaburou
18
3 / 0 / 15
11,325
809
20,579
15,921
6,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 8
9,967
712
7,375
12,399
5,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
18
8 / 3 / 8
11,645
832
12,137
9,207
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BreMoon
Shiva
16
1 / 6 / 4
8,871
634
7,402
14,714
14,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

16
3 / 1 / 2
9,535
681
7,300
15,040
5,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 7 / 3
9,326
666
7,880
10,707
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Athena
Taelu
Athena
16
1 / 2 / 4
9,230
659
8,084
18,745
16,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 7 / 1
9,407
672
10,345
10,094
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
23
Kills
8
9
Deaths
23
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
BreMoon
Shiva
1
6
4
0.5
W
Medusa
DEGEL21
Medusa
5
1
6
8
L
3
1
2
4
W
Ymir
JTCz
Ymir
5
3
11
3.5
L
1
7
3
0.36
W
Danzaburou
OOKILL12
Danzaburou
3
0
15
10.5
W
2
2
8
3
L
Athena
Taelu
Athena
1
2
4
1.5
L
2
7
1
0.36
W
Agni
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,250
Damage
41,011
67,372
Taken
69,300
44,349
Mitigated
44,260
18,770
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
BreMoon
Shiva
7,402
696
632
2,519
14,714
14,669
0
5,460
9,194
0
22,741
W
Medusa
DEGEL21
Medusa
8,565
2,986
0
3,254
10,325
4,459
6,161
5,131
5,194
0
51,991
L
7,300
3,226
0
1,213
15,040
5,941
0
3,326
11,606
0
31,197
W
Ymir
JTCz
Ymir
8,594
862
0
2,442
19,520
24,683
211
5,470
14,050
19,052
0
L
7,880
1,985
0
395
10,707
4,001
0
4,528
6,155
34,736
0
W
Danzaburou
OOKILL12
Danzaburou
20,579
12,645
0
8,270
15,921
6,501
3,050
7,729
7,914
0
62,106
W
7,375
1,539
228
2,372
12,399
5,099
1,125
5,570
6,829
0
22,264
L
Athena
Taelu
Athena
8,084
1,686
30
1,866
18,745
16,182
0
4,691
13,976
28,940
0
L
10,345
44
233
767
10,094
3,467
105
2,573
7,486
32,206
0
W
Agni
12,137
976
102
2,102
9,207
3,607
678
2,409
6,798
45,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,778
Gold Earned
46,369
291
Minions Killed
246
0
Camps Cleared
0
1,583,464
Distance Traveled
1,300,447
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,871
634
25
2
0
239,345
2
W
Medusa
11,657
833
103
7
0
320,529
0
L
Hou Yi
9,535
681
49
4
0
284,102
3
W
Ymir
11,184
799
30
2
0
336,038
1
L
Vulcan
9,326
666
68
5
0
258,784
0
W
Danzaburou
11,325
809
69
5
0
318,196
1
W
Bastet
9,967
712
31
2
0
307,974
1
L
Athena
9,230
659
46
3
0
303,014
0
L
He Bo
9,407
672
58
4
0
215,202
0
W
Agni
11,645
832
58
4
0
300,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role