Player Matchup

Bacchus
Bacchus
BrockFletcher
Bacchus
Level 47
God Stats
1W - 2L
1,700 SR
Queue Stats
21W - 28L
1,146 Elo+
Party 2
Medusa
Medusa
Cocarade
Medusa
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 29L
1,138 Elo+
Party 2
Loki
Loki
DivaaaaanCHIK
Loki
Level 43
God Stats
40W - 75L
1,380 SR
Queue Stats
117W - 207L
1,299 Elo+
Solo
Team Averages
Level 48
1,527 SR
1,195 Elo+

VS

Team Averages
Level 81
1,357 SR
1,535 Elo+
Fenrir
Fenrir
CtrlFR3AK
Fenrir
Level 120
God Stats
1W - 0L
1,319 SR
Queue Stats
24W - 22L
1,444 Elo+
Party 1
Zeus
Zeus
HotdogDaniel
Zeus
Level 16
God Stats
2W - 4L
1,288 SR
Queue Stats
14W - 9L
1,715 Elo+
Party 1
Atlas
Atlas
drwrench
Atlas
Level 107
God Stats
4W - 5L
1,463 SR
Queue Stats
29W - 35L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 6 / 1
7,947
611
4,442
12,499
15,862
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Cocarade
Medusa
12
0 / 4 / 3
7,576
583
6,274
10,813
3,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 6 / 1
7,763
597
2,878
13,339
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CtrlFR3AK
Fenrir
14
4 / 1 / 9
9,289
715
5,122
6,435
4,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
9 / 2 / 7
10,325
794
21,693
5,875
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
drwrench
Atlas
15
3 / 0 / 12
10,264
790
5,230
9,467
8,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
16
16
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
2
6
1
0.42
L
Medusa
Cocarade
Medusa
0
4
3
0.38
W
Fenrir
CtrlFR3AK
Fenrir
4
1
9
8.5
L
1
6
1
0.25
W
9
2
7
6.25
W
Atlas
drwrench
Atlas
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,594
Damage
32,045
36,651
Taken
21,777
23,429
Mitigated
15,271
2,143
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,442
399
252
533
12,499
15,862
0
7,894
4,072
18,147
0
L
Medusa
Cocarade
Medusa
6,274
2,754
0
793
10,813
3,390
0
8,530
1,910
0
15,513
W
Fenrir
CtrlFR3AK
Fenrir
5,122
1,562
0
748
6,435
4,897
1,368
1,887
4,548
129
26,754
L
2,878
256
0
565
13,339
4,177
0
9,328
3,550
0
25,721
W
21,693
2,498
0
1,831
5,875
2,145
1,009
1,271
4,604
46,465
0
W
Atlas
drwrench
Atlas
5,230
1,580
0
3,417
9,467
8,229
562
1,759
7,708
20,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,286
Gold Earned
29,878
106
Minions Killed
138
3
Camps Cleared
7
643,155
Distance Traveled
701,231
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,947
611
24
2
1
224,131
0
L
Medusa
7,576
583
38
3
0
220,110
0
W
Fenrir
9,289
715
50
4
6
247,629
3
L
Loki
7,763
597
44
3
2
198,914
5
W
Zeus
10,325
794
67
5
0
221,536
2
W
Atlas
10,264
790
21
2
1
232,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role