Player Matchup

Olorun
Olorun
AthonyH
Olorun
Level 149
God Stats
3W - 3L
1,783 SR
Queue Stats
291W - 299L
1,534 Elo+
Solo
Ravana
Ravana
CosmicSloth72
Ravana
Level 114
God Stats
6W - 9L
1,726 SR
Queue Stats
193W - 174L
1,552 Elo+
Solo
Bacchus
Bacchus
R4IN COMPLEX
Bacchus
Level 108
God Stats
3W - 3L
1,517 SR
Queue Stats
153W - 140L
1,456 Elo+
Party 1
Zeus
Zeus
Thee Binger
Zeus
Level 127
God Stats
47W - 19L
1,690 SR
Queue Stats
52W - 34L
1,602 Elo+
Solo
Chiron
Chiron
cutepringerZ
Chiron
Level 159
God Stats
6W - 2L
1,794 SR
Queue Stats
175W - 164L
1,567 Elo+
Party 1
Team Averages
Level 131
1,702 SR
1,542 Elo+

VS

Team Averages
Level 105
1,526 SR
1,542 Elo+
Hun Batz
Hun Batz
Devil9000
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,451 Elo+
Solo
Baba Yaga
Baba Yaga
Gborgman
Baba Yaga
Level 108
God Stats
0W - 1L
1,706 SR
Queue Stats
177W - 144L
1,669 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SharutLegendos
Morgan Le Fay
Level 124
God Stats
6W - 11L
1,309 SR
Queue Stats
276W - 312L
1,484 Elo+
Solo
Fenrir
Fenrir
ThaLazyLion
Fenrir
Level 132
God Stats
2W - 7L
1,607 SR
Queue Stats
85W - 91L
1,484 Elo+
Solo
Mulan
Mulan
Valedosta
Mulan
Level 139
God Stats
0W - 2L
1,510 SR
Queue Stats
69W - 55L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AthonyH
Olorun
20
6 / 4 / 11
13,455
791
16,775
21,123
9,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 3 / 13
13,617
801
17,573
15,640
16,061
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
R4IN COMPLEX
Bacchus
19
4 / 0 / 20
12,522
737
7,624
16,075
27,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
14 / 2 / 10
14,652
862
24,553
17,061
9,471
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
20
8 / 4 / 11
13,665
804
15,303
16,577
6,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Devil9000
Hun Batz
17
1 / 17 / 4
10,696
629
9,275
22,869
7,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Gborgman
Baba Yaga
19
3 / 4 / 6
11,861
698
18,392
12,638
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
SharutLegendos
Morgan Le Fay
20
3 / 5 / 3
12,495
735
17,237
17,383
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
17
1 / 6 / 2
10,620
625
8,443
19,829
11,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
Valedosta
Mulan
19
5 / 5 / 5
12,187
717
18,474
27,414
29,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
33
37
Kills
13
13
Deaths
37
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
AthonyH
Olorun
6
4
11
2.88
W
5
3
13
3.83
L
Hun Batz
Devil9000
Hun Batz
1
17
4
0.18
L
Baba Yaga
Gborgman
Baba Yaga
3
4
6
1.5
W
Bacchus
R4IN COMPLEX
Bacchus
4
0
20
14
L
Morgan Le Fay
SharutLegendos
Morgan Le Fay
3
5
3
0.9
L
Fenrir
1
6
2
0.33
W
14
2
10
9.5
L
Mulan
Valedosta
Mulan
5
5
5
1.5
W
Chiron
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,828
Damage
71,821
86,476
Taken
100,133
68,378
Mitigated
60,381
33,503
Healing
16,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AthonyH
Olorun
16,775
11,298
2,560
10,424
21,123
9,192
4,851
7,770
13,353
60,991
0
W
17,573
6,577
0
2,772
15,640
16,061
197
6,435
9,048
0
62,364
L
Hun Batz
Devil9000
Hun Batz
9,275
1,043
0
0
22,869
7,827
901
12,037
10,554
0
31,592
L
Baba Yaga
Gborgman
Baba Yaga
18,392
878
0
2,658
12,638
5,288
318
6,704
5,718
51,745
0
W
Bacchus
R4IN COMPLEX
Bacchus
7,624
863
0
3,503
16,075
27,012
500
7,559
8,516
15,317
0
L
Morgan Le Fay
SharutLegendos
Morgan Le Fay
17,237
3,652
3
4,007
17,383
6,121
0
8,442
8,605
57,011
0
L
Fenrir
8,443
1,620
0
3,906
19,829
11,564
0
9,374
10,048
0
38,814
W
24,553
2,874
218
7,859
17,061
9,471
1,633
8,878
8,023
75,286
0
L
Mulan
Valedosta
Mulan
18,474
2,946
0
6,044
27,414
29,581
0
11,920
14,827
0
47,212
W
Chiron
15,303
7,480
1,881
4,286
16,577
6,642
5,742
4,986
11,381
0
64,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,911
Gold Earned
57,859
389
Minions Killed
327
0
Camps Cleared
0
1,704,892
Distance Traveled
1,531,537
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,455
791
86
5
0
303,436
3
W
Ravana
13,617
801
87
5
0
383,590
3
L
Hun Batz
10,696
629
52
3
0
255,246
1
L
Baba Yaga
11,861
698
90
5
0
322,535
2
W
Bacchus
12,522
737
12
1
0
344,324
0
L
Morgan Le Fay
12,495
735
86
5
0
317,783
2
L
Fenrir
10,620
625
54
3
0
322,789
3
W
Zeus
14,652
862
104
6
0
335,761
5
L
Mulan
12,187
717
45
3
0
313,184
1
W
Chiron
13,665
804
100
6
0
337,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role