Player Matchup

Janus
Janus
Alille
Janus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,638 Elo+
Party 3
Arachne
Arachne
JerWell
Arachne
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
246W - 206L
1,616 Elo+
Party 3
Athena
Athena
Luziez
Athena
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
Metaproject96
Cthulhu
Level 26
God Stats
1W - 0L
1,177 SR
Queue Stats
8W - 16L
1,358 Elo+
Party 2
Freya
Freya
hydramo
Freya
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,414 Elo+
Party 2
Team Averages
Level 45
1,435 SR
1,509 Elo+

VS

Team Averages
Level 49
1,610 SR
1,516 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
NeoMOTZI
Agni
Level 28
God Stats
5W - 3L
1,633 SR
Queue Stats
273W - 269L
1,579 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Notaleech
Ah Muzen Cab
Level 88
God Stats
9W - 8L
1,916 SR
Queue Stats
417W - 436L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
ProstLi
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 119L
1,442 Elo+
Solo
Hun Batz
Hun Batz
Wreccer
Hun Batz
Level 75
God Stats
2W - 3L
1,500 SR
Queue Stats
317W - 328L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alille
Janus
20
6 / 4 / 12
12,516
894
16,736
21,194
8,153
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
JerWell
Arachne
17
7 / 6 / 8
10,509
751
8,008
23,974
14,161
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Luziez
Athena
18
3 / 2 / 19
11,029
788
9,060
21,660
24,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
18
4 / 2 / 16
10,619
759
14,787
20,030
17,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
hydramo
Freya
16
5 / 5 / 13
10,302
736
13,819
15,356
6,076
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
5 / 4 / 12
9,973
712
12,453
16,405
14,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
16
3 / 6 / 9
9,405
672
22,875
13,394
4,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Notaleech
Ah Muzen Cab
16
2 / 4 / 9
9,297
664
18,839
13,251
4,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
ProstLi
Nu Wa
18
7 / 5 / 10
10,363
740
24,299
11,520
4,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Wreccer
Hun Batz
15
2 / 6 / 10
9,115
651
14,608
13,643
7,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
69
25
Kills
19
19
Deaths
25
68
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
5
4
12
2.75
W
Janus
Alille
Janus
6
4
12
3
W
Arachne
JerWell
Arachne
7
6
8
1.83
W
Athena
Luziez
Athena
3
2
19
6.25
W
Cthulhu
4
2
16
6
L
Agni
3
6
9
1.25
L
Ah Muzen Cab
Notaleech
Ah Muzen Cab
2
4
9
1.63
L
Nu Wa
ProstLi
Nu Wa
7
5
10
2.4
L
Hun Batz
Wreccer
Hun Batz
2
6
10
1.17
W
Freya
hydramo
Freya
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,410
Damage
93,074
102,214
Taken
68,213
69,639
Mitigated
36,791
39,746
Healing
22,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
12,453
4,031
616
5,356
16,405
14,829
0
12,557
3,185
0
17,665
W
Janus
Alille
Janus
16,736
456
3,117
6,328
21,194
8,153
786
7,774
12,985
54,978
0
W
Arachne
JerWell
Arachne
8,008
4,978
2,497
6,414
23,974
14,161
567
10,799
12,935
0
14,063
W
Athena
Luziez
Athena
9,060
2,071
812
4,185
21,660
24,024
330
10,587
10,966
19,816
0
W
Cthulhu
14,787
207
5,364
6,604
20,030
17,225
224
11,323
8,598
35,227
0
L
Agni
22,875
1,758
1,073
2,965
13,394
4,973
459
10,704
2,473
40,784
0
L
Ah Muzen Cab
Notaleech
Ah Muzen Cab
18,839
6,864
1,014
3,416
13,251
4,991
0
11,521
1,475
0
36,480
L
Nu Wa
ProstLi
Nu Wa
24,299
8,649
1,889
2,195
11,520
4,422
240
8,916
2,433
36,133
0
L
Hun Batz
Wreccer
Hun Batz
14,608
2,106
1,234
2,554
13,643
7,576
0
8,877
4,245
0
22,549
W
Freya
hydramo
Freya
13,819
3,052
363
4,062
15,356
6,076
1,005
6,691
8,449
21,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,975
Gold Earned
48,153
221
Minions Killed
166
0
Camps Cleared
0
1,372,299
Distance Traveled
1,312,104
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,973
712
15
1
0
271,362
3
W
Janus
12,516
894
84
6
0
281,147
0
W
Arachne
10,509
751
23
2
0
250,484
1
W
Athena
11,029
788
26
2
0
290,574
0
W
Cthulhu
10,619
759
57
4
0
301,212
4
L
Agni
9,405
672
48
3
0
243,300
5
L
Ah Muzen Cab
9,297
664
42
3
0
274,618
2
L
Nu Wa
10,363
740
42
3
0
241,711
0
L
Hun Batz
9,115
651
19
1
0
281,113
2
W
Freya
10,302
736
31
2
0
248,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role