Player Matchup

Fenrir
Fenrir
PiGhOsT
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
871W - 1,070L
1,477 Elo+
Solo
Discordia
Discordia
TheDarkBloodFR
Discordia
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,546 Elo+
Solo
Olorun
Olorun
manuxfly29
Olorun
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,260 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,428 Elo+

VS

Team Averages
Level 61
1,479 SR
1,484 Elo+
Mulan
Mulan
XPABLOX007
Mulan
Level 67
God Stats
27W - 25L
1,427 SR
Queue Stats
197W - 202L
1,464 Elo+
Party 1
Hercules
Hercules
crisadri
Hercules
Level 29
God Stats
6W - 5L
1,511 SR
Queue Stats
167W - 160L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
javierthomas777
Kukulkan
Level 86
God Stats
5W - 2L
1,500 SR
Queue Stats
154W - 138L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PiGhOsT
Fenrir
14
0 / 8 / 0
10,238
512
9,188
24,466
26,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
TheDarkBloodFR
Discordia
16
0 / 5 / 0
10,832
542
18,672
12,867
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
manuxfly29
Olorun
16
0 / 2 / 0
10,783
539
9,257
10,436
6,167
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
18
4 / 0 / 9
13,003
650
13,351
19,557
12,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
crisadri
Hercules
18
3 / 0 / 10
12,686
634
12,606
23,095
25,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
20
8 / 0 / 5
14,019
701
16,307
9,592
4,219
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
15
15
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
PiGhOsT
Fenrir
0
8
0
0
L
Discordia
TheDarkBloodFR
Discordia
0
5
0
0
W
Mulan
4
0
9
8.5
W
Hercules
crisadri
Hercules
3
0
10
8
W
Kukulkan
8
0
5
10.5
L
Olorun
manuxfly29
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,117
Damage
42,264
47,769
Taken
52,244
37,682
Mitigated
42,619
6,432
Healing
25,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
PiGhOsT
Fenrir
9,188
1,641
46
1,506
24,466
26,126
0
9,180
14,513
0
19,658
L
Discordia
TheDarkBloodFR
Discordia
18,672
261
114
2,581
12,867
5,389
0
4,706
7,993
66,453
0
W
Mulan
13,351
1,223
1,029
7,694
19,557
12,785
53
10,340
9,217
0
45,238
W
Hercules
crisadri
Hercules
12,606
3,252
1,149
12,776
23,095
25,615
259
13,647
9,448
8,450
24,095
W
Kukulkan
16,307
1,224
13
2,627
9,592
4,219
732
5,229
4,363
88,861
0
L
Olorun
manuxfly29
Olorun
9,257
1,636
790
1,395
10,436
6,167
0
5,637
4,688
40,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,853
Gold Earned
39,708
179
Minions Killed
244
5
Camps Cleared
11
1,070,737
Distance Traveled
1,175,975
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,238
512
18
1
1
359,903
0
L
Discordia
10,832
542
100
5
3
348,125
3
W
Mulan
13,003
650
61
3
5
404,273
5
W
Hercules
12,686
634
40
2
1
376,749
3
W
Kukulkan
14,019
701
143
7
5
394,953
4
L
Olorun
10,783
539
61
3
1
362,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role