Player Matchup

Cliodhna
Cliodhna
Gold III
Bambi-San
Cliodhna
Gold III
Level 160
God Stats
6W - 2L
1,796 SR
Queue Stats
466W - 470L
1,402 MMR
Solo
Anubis
Anubis
Gold IV
Chaos-lordi
Anubis
Gold IV
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 83L
1,411 MMR
Solo
Sol
Sol
Silver I
Diezelino
Sol
Silver I
Level 107
God Stats
7W - 13L
1,267 SR
Queue Stats
111W - 108L
1,432 MMR
Party 2
Khepri
Khepri
Gold IV
oCHORWEILERo
Khepri
Gold IV
Level 89
God Stats
82W - 70L
1,499 SR
Queue Stats
265W - 265L
1,396 MMR
Solo
Apollo
Apollo
Silver III
wulli91
Apollo
Silver III
Level 114
God Stats
3W - 1L
1,315 SR
Queue Stats
40W - 48L
1,341 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,475 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,465 SR
1,362 MMR
Chiron
Chiron
Silver I
InjuredMuffin6
Chiron
Silver I
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
340W - 344L
1,345 MMR
Party 3
King Arthur
King Arthur
Silver II
Shepherdofyou
King Arthur
Silver II
Level 153
God Stats
6W - 6L
1,400 SR
Queue Stats
396W - 403L
1,023 MMR
Party 3
Horus
Horus
Gold V
Tolmos_Latigo22
Horus
Gold V
Level 109
God Stats
85W - 66L
1,561 SR
Queue Stats
180W - 179L
1,262 MMR
Party 1
Scylla
Scylla
Gold II
Valder33
Scylla
Gold II
Level 77
God Stats
1W - 7L
1,222 SR
Queue Stats
110W - 109L
1,560 MMR
Party 1
Sylvanus
Sylvanus
Platinum IV
VincentCJK
Sylvanus
Platinum IV
Level 127
God Stats
61W - 56L
1,644 SR
Queue Stats
115W - 113L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Bambi-San
Cliodhna
16
4 / 2 / 5
10,169
636
15,272
11,349
5,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
9 / 2 / 5
9,293
581
8,602
6,448
3,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 2 / 2
9,749
609
9,124
10,804
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
14
1 / 1 / 11
8,918
557
2,585
7,285
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
wulli91
Apollo
19
8 / 0 / 5
10,885
680
12,957
11,205
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArachneCabrakanGebBastet

VS

Bans
AtlasKaliLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,146
509
5,964
13,631
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Shepherdofyou
King Arthur
13
1 / 6 / 1
8,129
508
5,309
16,956
15,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 6 / 3
7,781
486
7,439
12,931
5,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Valder33
Scylla
13
2 / 4 / 0
8,140
509
5,692
8,361
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
VincentCJK
Sylvanus
11
1 / 6 / 2
6,383
399
3,694
13,837
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
26
Kills
6
7
Deaths
26
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Bambi-San
Cliodhna
4
2
5
3.25
W
Anubis
9
2
5
5.75
W
4
2
2
2.5
L
1
4
1
0.38
L
King Arthur
Shepherdofyou
King Arthur
1
6
1
0.25
L
1
6
3
0.42
L
Scylla
Valder33
Scylla
2
4
0
0.5
L
Sylvanus
VincentCJK
Sylvanus
1
6
2
0.33
W
Khepri
1
1
11
6.5
W
Apollo
wulli91
Apollo
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,540
Damage
28,098
47,091
Taken
65,716
21,322
Mitigated
34,638
21,409
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Bambi-San
Cliodhna
15,272
2,020
0
4,076
11,349
5,208
0
1,129
10,220
0
69,289
W
Anubis
8,602
409
0
2,271
6,448
3,065
701
2,018
4,376
51,177
0
W
9,124
3,166
0
6,912
10,804
2,264
0
1,929
8,811
61,506
0
L
5,964
3,091
225
5,799
13,631
3,396
124
6,761
6,870
0
58,905
L
King Arthur
Shepherdofyou
King Arthur
5,309
729
0
1,130
16,956
15,080
0
362
16,594
514
47,995
L
7,439
3,288
541
1,759
12,931
5,725
52
3,251
9,680
0
42,749
L
Scylla
Valder33
Scylla
5,692
1,105
97
1,199
8,361
2,063
26
2,943
5,418
53,612
0
L
Sylvanus
VincentCJK
Sylvanus
3,694
928
624
1,906
13,837
8,374
17
6,994
6,843
15,688
10,246
W
Khepri
2,585
96
0
2,655
7,285
6,475
83
4,290
2,911
15,646
0
W
Apollo
wulli91
Apollo
12,957
6,086
0
5,495
11,205
4,310
0
3,562
7,555
0
99,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,014
Gold Earned
38,579
508
Minions Killed
463
0
Camps Cleared
0
1,600,249
Distance Traveled
1,390,858
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,169
636
127
8
0
332,767
3
W
Anubis
9,293
581
102
6
0
287,630
7
W
Sol
9,749
609
115
7
0
300,864
5
L
Chiron
8,146
509
123
8
0
270,206
3
L
King Arthur
8,129
508
106
7
0
274,688
6
L
Horus
7,781
486
84
5
0
284,293
2
L
Scylla
8,140
509
107
7
0
295,495
2
L
Sylvanus
6,383
399
43
3
0
266,176
7
W
Khepri
8,918
557
15
1
0
325,836
11
W
Apollo
10,885
680
149
9
0
353,152
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role