Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
SERPA1313
Ymir
Silver IV
Level 100
God Stats
4W - 5L
1,131 SR
Queue Stats
9W - 10L
1,370 MMR
Party 2
Izanami
Izanami
Gold III
TurnOutForWhat
Izanami
Gold III
Level 137
God Stats
1W - 1L
1,299 SR
Queue Stats
97W - 96L
1,447 MMR
Solo
Hades
Hades
Silver IV
lautaro120702
Hades
Silver IV
Level 98
God Stats
3W - 1L
1,828 SR
Queue Stats
9W - 10L
1,370 MMR
Party 2
Merlin
Merlin
Gold III
sploouuchh
Merlin
Gold III
Level 159
God Stats
217W - 198L
1,621 SR
Queue Stats
1,684W - 1,752L
1,413 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,476 SR
1,420 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,431 SR
1,426 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
Fut2214
Fenrir
Silver IV
Level 86
God Stats
44W - 48L
1,247 SR
Queue Stats
115W - 117L
1,271 MMR
Party 1
Neith
Neith
Bronze III
Hoogxnie
Neith
Bronze III
Level 68
God Stats
2W - 7L
1,313 SR
Queue Stats
190W - 189L
1,356 MMR
Solo
Vulcan
Vulcan
Gold IV
Miguelon_005
Vulcan
Gold IV
Level 108
God Stats
5W - 1L
1,906 SR
Queue Stats
129W - 128L
1,422 MMR
Solo
Bakasura
Bakasura
Gold IV
javierppx
Bakasura
Gold IV
Level 85
God Stats
2W - 4L
1,189 SR
Queue Stats
128W - 126L
1,581 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
13 / 3 / 8
11,854
659
21,823
20,380
9,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
14
5 / 1 / 10
9,931
552
6,626
13,424
13,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 1 / 8
10,800
600
8,994
11,197
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 3 / 10
9,872
548
9,074
15,572
8,853
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
sploouuchh
Merlin
17
6 / 2 / 5
11,113
617
8,790
7,291
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BastetCu ChulainnCliodhna

VS

Bans
GilgameshSolGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 5 / 4
7,388
410
4,951
16,803
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Fut2214
Fenrir
14
2 / 5 / 3
8,610
478
6,671
16,904
13,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Hoogxnie
Neith
15
2 / 4 / 3
8,529
474
6,750
11,141
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
13
2 / 7 / 1
8,597
478
9,678
10,554
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
javierppx
Bakasura
13
4 / 9 / 2
8,579
477
7,413
16,019
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
30
Kills
10
10
Deaths
30
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
3
8
5.67
L
Artio
 
Artio
0
5
4
0.4
L
Fenrir
Fut2214
Fenrir
2
5
3
0.7
L
Neith
Hoogxnie
Neith
2
4
3
0.88
L
Vulcan
2
7
1
0.36
W
Ymir
5
1
10
10
W
4
1
8
8
L
Bakasura
javierppx
Bakasura
4
9
2
0.56
W
2
3
10
2.33
W
Merlin
sploouuchh
Merlin
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,307
Damage
35,463
67,864
Taken
71,421
38,724
Mitigated
37,158
27,473
Healing
14,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
21,823
12,124
0
11,240
20,380
9,934
221
4,819
14,759
0
92,020
L
Artio
 
Artio
4,951
623
671
3,747
16,803
12,065
0
7,313
9,490
26,178
0
L
Fenrir
Fut2214
Fenrir
6,671
1,466
0
2,272
16,904
13,503
760
8,261
8,643
0
37,272
L
Neith
Hoogxnie
Neith
6,750
2,394
0
2,847
11,141
2,952
0
2,566
8,575
0
57,654
L
Vulcan
9,678
1,706
0
1,027
10,554
2,744
0
4,612
5,942
57,619
0
W
Ymir
6,626
1,814
54
1,281
13,424
13,460
524
4,225
9,126
29,336
0
W
8,994
4,810
0
4,991
11,197
3,623
2,932
1,803
9,394
0
88,753
L
Bakasura
javierppx
Bakasura
7,413
5,107
188
3,375
16,019
5,894
0
1,547
14,472
0
37,615
W
9,074
1,395
409
7,605
15,572
8,853
641
1,203
13,939
53,466
0
W
Merlin
sploouuchh
Merlin
8,790
954
0
1,893
7,291
2,854
1,680
2,966
4,180
80,922
5,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,570
Gold Earned
41,703
597
Minions Killed
411
0
Camps Cleared
0
1,755,963
Distance Traveled
1,629,684
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,854
659
115
6
0
408,969
2
L
Artio
7,388
410
47
3
0
326,429
8
L
Fenrir
8,610
478
69
4
0
320,259
4
L
Neith
8,529
474
95
5
0
300,825
0
L
Vulcan
8,597
478
118
7
0
312,050
3
W
Ymir
9,931
552
34
2
0
365,587
2
W
Izanami
10,800
600
160
9
0
329,225
4
L
Bakasura
8,579
477
82
5
0
370,121
5
W
Hades
9,872
548
112
6
0
304,983
1
W
Merlin
11,113
617
176
10
0
347,199
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role